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441. Feedback - You might want to take a look at the Redline Timer - in Feedback/Requests [original thread]
It's because you're in a vehicle. There's an invisible vehicle timer that it doesn't show you, and that activates the second the tip of the vehicle enters the redline. If your physical clone is not inside the redline, you won't actually see a tim...
- by I-Shayz-I - at 2013.10.20 11:32:00
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442. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I hate team killing. Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they will die faster tha...
- by I-Shayz-I - at 2013.10.18 21:23:00
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443. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
I looked at the list of specialist weapons and thought to myself: Well, looks like the heavies got the short stick AGAIN. Oh well.
- by I-Shayz-I - at 2013.10.18 21:04:00
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444. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Instead of random looot from what players were using... If you win a battle for Gallente, you should get random gallente items. If you win a battle for Amarr, you should get random amarr items. LP sounds interesting, but I'd rather be rewarded b...
- by I-Shayz-I - at 2013.10.18 20:47:00
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445. Request - "Favorite" dropsuit fitting displayed when selecting "s... - in Feedback/Requests [original thread]
Right now, when you select a player, then select "show info", it only lists the player's PSN ID. Sure we could add loads of stats to this page, but why not use this area for giving us a brief glimpse as to what kind of player they are. It doesn'...
- by I-Shayz-I - at 2013.10.18 09:14:00
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446. Squad Finder works great on paper, but is lacking in reality. - in Feedback/Requests [original thread]
So I absolutely love the squad finder. It's a brilliant idea and I thought it might change the way I play this game forever. I was wrong. VERY wrong. It seems like every quad I have joined or made has been me + a bunch of noobs. Even when I spci...
- by I-Shayz-I - at 2013.10.18 09:01:00
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447. Request - New prefit suits sold for isk / Better new player experience - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: General Erick wrote: Funny how you put an AR on the Sentinel. And no, I did not read your WOT. Its not really newb friendly if you have to skill into it Militia amarr heavy frame. No skills needed. As for...
- by I-Shayz-I - at 2013.10.17 21:29:00
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448. Request - New prefit suits sold for isk / Better new player experience - in Feedback/Requests [original thread]
At the very beginning, a new player goes into a match and has 4 options of suits. Not only are these suits lacking in variety and usefulness. but they keep players from seeing all of the different things you can do in this game. I made a new char...
- by I-Shayz-I - at 2013.10.17 12:36:00
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449. Increase Melee hit usefulness - in Feedback/Requests [original thread]
In Resistance 3... 2 melees = kill They were also easy to get and didn't feel like trying to hit a pole with your shoulder. I'd like to see melee damage actually do damage. Even the melee damage mods don't help...now that I think about it it's p...
- by I-Shayz-I - at 2013.10.15 13:21:00
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450. CRD-9 Assault Rifle - kickback - in Feedback/Requests [original thread]
First of all... The reason why there's so much kick and dispersion is because the ASCR is actually balanced. The normal AR is unbalanced and OP because it fires like an automatic sniper rifle (literally no spread when ADS). But as for the advanc...
- by I-Shayz-I - at 2013.10.15 13:13:00
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451. CCP fix nanoinjector! - in Feedback/Requests [original thread]
I keep making threads about these things, get a ton of likes, and then my thread dies and CCP just goes "huh, we'll think about it". My suggestion was that instead of reviving players the injector would stablize them. That would reset the bleed o...
- by I-Shayz-I - at 2013.10.15 11:16:00
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452. Bonus WP's for Heavies - in Feedback/Requests [original thread]
The biggest problem is just how heavies only earn wp from kills and kill assists. Maybe heavies need points for taking damage, staying alive, and defending/assaulting. Although as there are no suit specific wp gains...this seems kind of weird. R...
- by I-Shayz-I - at 2013.10.14 21:42:00
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453. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Yeah. It's what drew me into this game in the first place. Now it's like you need to have 1000 ehp in order to actually stay alive long enough to react. Back before uprising I was able to take quite a few hits with a minmatar speed shield logi. ...
- by I-Shayz-I - at 2013.10.14 08:40:00
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454. Change the default action of the Nanite Injector to stablize...not revive. - in Feedback/Requests [original thread]
New idea: Everyone should be able to have the ability to stablize, but it takes longer if you don't have an injector (5 seconds instead of just stab and you're up.)
- by I-Shayz-I - at 2013.10.12 20:48:00
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455. Crazy Idea. Merge Logi Suits and Injectors. - in Feedback/Requests [original thread]
Hey, change this idea to just having EVERYONE be able to revive other players. I mean how hard it is to carry a tiny needle in your back pocket? HOWEVER, this revive takes much longer (say 5 seconds instead of just stab and you're up), and will b...
- by I-Shayz-I - at 2013.10.12 13:09:00
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456. [Request] Existing equipment variants - in Feedback/Requests [original thread]
That nanohive is actually worse than the proto ones we have now...maybe even worse than the advanced with the slower resupply rate. 72 clusters is a lot. 15% ammo supply means that 15% of a player's ammo supply is given per amount of clusters tha...
- by I-Shayz-I - at 2013.10.12 10:57:00
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457. [Request] Medic callout "i need a medic!" or equivalent - in Feedback/Requests [original thread]
I'd rather have an icon that appears by player's chevrons when they have a certain percentage of armor left.
- by I-Shayz-I - at 2013.10.10 19:35:00
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458. Change the default action of the Nanite Injector to stablize...not revive. - in Feedback/Requests [original thread]
7 likes in less than half an hour? Well that escalated quickly.
- by I-Shayz-I - at 2013.10.10 19:26:00
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459. [Feedback] Daily Login - in Feedback/Requests [original thread]
I honestly think it shouldn't punish players for not being able to get online one day. For instance, a better system would be one where it didn't give you increased sp per day, but a static amount of sp. That way it doesn't force you to keep logg...
- by I-Shayz-I - at 2013.10.10 18:54:00
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460. Change the default action of the Nanite Injector to stablize...not revive. - in Feedback/Requests [original thread]
Honestly, stabbing someone when they're down and having them get back up immediately doesn't make a lot of sense to me. A lot of people also complain when I revive them if they die withing 5 seconds of being revived (even though that gives me anot...
- by I-Shayz-I - at 2013.10.10 18:48:00
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