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421. Heavy Buff (base 600 shields and armor WOOO!) - in Feedback/Requests [original thread]
Nocturnal Soul wrote: huh where did you hear this? Patch notes for 1.6 Heavies are getting their base armor/shields raised to 480 480 * 1.25 (skill bonus) = 600
- by I-Shayz-I - at 2013.10.29 22:21:00
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422. Heavy Buff (base 600 shields and armor WOOO!) - in Feedback/Requests [original thread]
I'm so excited for this. With extenders, you can get 765 shields With plates you can get up to 1050 armor on the basic suit, 1200 on the sentinel. Max ehp basic: 1815 Max ehp sentinel: 1883 I'm loving these values...obviously they won't be very...
- by I-Shayz-I - at 2013.10.29 16:49:00
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423. Low effects option for equipment - in Feedback/Requests [original thread]
+99999999999999999999 Seriously, this is the most annoying this about maps with high concentrations of players and equipment. The frame rate drop because of it is ridiculous. Scanner results don't need to "glow" either. Same thing goes for the m...
- by I-Shayz-I - at 2013.10.29 03:28:00
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424. Signatures!!!!! - in Feedback/Requests [original thread]
Feedback: Signatures are great...but some people are using them for their own personal gain by putting a link in their signature to a like farming thread....and then posting on a ton of topics in order to get more attention. Just saying.
- by I-Shayz-I - at 2013.10.29 03:22:00
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425. Dancing with the Plasma Cannons - in Feedback/Requests [original thread]
Lynn Beck wrote: I'm imagining the reload phase saying "I want you to hit me as hard as you can" *Epic bass drop* Could we mayhaps select from our PS3 hard-drive and select a track ourselves? Klaypex FTW (Dubstep really isn't my thing, I li...
- by I-Shayz-I - at 2013.10.29 03:19:00
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426. Feedback - Quantum Scanner makes all other scanners useless. - in Feedback/Requests [original thread]
Garth Mandra wrote: The 200m scanner is in my opinion by far the best. While it may not keep the enemy in view you immediately know the approximate location of all the enemies is a large area (since you're obviously doing a pirouette while you ...
- by I-Shayz-I - at 2013.10.27 06:31:00
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427. AR variants needs to be reworked in order to compete with the new rifles - in Feedback/Requests [original thread]
Sorry, but I'm tired of AR 514. The AR is supposed to be a short range effective weapon. Right now players are killing with it at 100 meters because it's still super accurate at range, and there's NOTHING that can counter it. Even laser rifles at...
- by I-Shayz-I - at 2013.10.27 06:29:00
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428. Feedback - Quantum Scanner makes all other scanners useless. - in Feedback/Requests [original thread]
Having players show up on radar for only 5 seconds is bad design for the scanner, especially when even ptototype scanners have this quality to them. Two scanners have different lengths: Flux and Quantum. The basic flux scanner is a great idea. I...
- by I-Shayz-I - at 2013.10.26 22:10:00
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429. duvolle vs gek - in Feedback/Requests [original thread]
Did you know that the Duvolle is just as effective as a standard AR with a complex damage mod? Skill into damage mods (it's a lot of sp, but worth it), and you will be able to run super effective suits fornot very much isk at all. But for now yo...
- by I-Shayz-I - at 2013.10.26 12:05:00
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430. Ratio of Players - Scan vs profile - in Feedback/Requests [original thread]
Heavenly Daughter wrote: 2. Why can't 1 proto profile dampener beat the advanced scanner for medium class suits ?. Logistics have a lower profile than assaults, so yes they can beat an advanced scanner with one complex dampener. At level 5 ...
- by I-Shayz-I - at 2013.10.26 11:50:00
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431. Why are the mass driver mercs switching weapons? - in Feedback/Requests [original thread]
Cosgar wrote: I-Shayz-I wrote: So while they were much more effective before 1.4, they balanced out well with the update. The only problem now is the Assault rifle's TTK, which according to Wolfman, seems to have been changed for 1.7 along w...
- by I-Shayz-I - at 2013.10.25 19:35:00
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432. Why are the mass driver mercs switching weapons? - in Feedback/Requests [original thread]
Mass Drivers are VERY situational weapons. I once went something like 26/6 with a mass driver fitting that cost me 19k using a std mass driver. I did so well because I was able to shoot down into a pit of chaos with a mass driver and flux grenade...
- by I-Shayz-I - at 2013.10.25 10:20:00
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433. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
pegasis prime wrote: Wow just wow......op is upset because trieage or compact hives prioritise repairs .... wow really just wow. I dont think I have facepalmd so much since watching ancient aliens. There is one "Triage" nanohiv...
- by I-Shayz-I - at 2013.10.24 16:24:00
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434. [Feedback] Domination is flawed thanks to the MCC. - in Feedback/Requests [original thread]
This is an even bigger problem in skirmish where keeping control of 3/4 objectives is a relatively hard task, and yet doesn't make enough of a difference in the long run. The first push to take control of objectives can leave an unbalanced match ...
- by I-Shayz-I - at 2013.10.24 14:30:00
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435. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
Cosgar wrote: Seriously, who the hell uses Ishukone flux nanohives? These things need a serious buff. The reason why CCP hasn't looked into them is because nanohive spammers buy them, so they skew the market for what isn't used a lot. Alth...
- by I-Shayz-I - at 2013.10.24 11:41:00
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436. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
Cosgar wrote: Pokey Dravon wrote: Or if you want to maintain the current types, have another repair nanohive that does ammo first and armor second. That way people can pick and choose which they prefer. One that does both simultaneously but ...
- by I-Shayz-I - at 2013.10.24 04:57:00
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437. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Or if you want to maintain the current types, have another repair nanohive that does ammo first and armor second. I'm all for augmenting choices, not replacing them! This is a very interesting idea.
- by I-Shayz-I - at 2013.10.24 04:52:00
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438. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
Templar 514 wrote: Out of curiosity, what dropsuit type do you usually run? If an Assault suit, then I can sort of understand your frustration, but if you're running a logisuit, then why not slap on a spare STD level (or even Militia, if you're...
- by I-Shayz-I - at 2013.10.24 00:11:00
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439. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
Templar 514 wrote: I'm going to say "NO", because this would massively screw over the playstyle of "MAXIMUM ARMOR BUFFER+REP&AMMO HIVE". Seriously, it would. A repping hive is absolutely critical to any fit that prioritizes fitting plates o...
- by I-Shayz-I - at 2013.10.23 23:05:00
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440. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
Seriously, there has been so many times that I've run out of ammo only to literally have to wait for my armor to regen before I can start getting ammo...and then a player finds me and keeps knocking parts of my armor off...only for the nanohive to...
- by I-Shayz-I - at 2013.10.23 21:56:00
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