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61. FW Standing problems - in Technical Support/Bugs [original thread]
Did you try resetting the game? Maybe it's like the negative skill point glitch.
- by I-Shayz-I - at 2013.12.11 08:31:00
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62. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
End of match screen "sound effects" can glitch sometimes and keep going despite you changing to another screen. Happens when you switch to another screen before the sound ends. Not too big of an issue, the sound stops when you leave the end of ba...
- by I-Shayz-I - at 2013.12.11 04:22:00
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63. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=127139&find=unread Possible typo for militia speed module causing Tanks to be way too fast? Apparently the complex module only grants 30%, yet the militia one gives 100%. Should it only...
- by I-Shayz-I - at 2013.12.11 01:06:00
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64. [BUG] Shield Extender Shield Depleted Delay Calculation Incorrect - in Technical Support/Bugs [original thread]
I guess they don't follow the armor reverse stacking penalty then. It was only speculation that they would.
- by I-Shayz-I - at 2013.12.11 01:01:00
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65. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Frame rate issues similar to PC in both FW and Public matches. Frame rate drops for a split second when: Shooting at and enemy (happens more often in enclosed areas or near walls, possibly due to lighting effects) Getting hit by an enemy You scor...
- by I-Shayz-I - at 2013.12.11 00:47:00
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66. Turret Seizing Up/Refuses to Fire - in Technical Support/Bugs [original thread]
Happened in an Assault Dropship today. My buddy was yelling into the mic about his turret locking up on him. Figured out after a few minutes that it was because of modules.
- by I-Shayz-I - at 2013.12.10 09:09:00
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67. Figured Out What Is Causing The Lag In PC Matches! - in Technical Support/Bugs [original thread]
I could test this for you, but my recording device is currently not functional... I might just record it on my phone instead though.
- by I-Shayz-I - at 2013.12.04 17:20:00
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68. Disappearing Grenades - in Technical Support/Bugs [original thread]
As an actual bug... Aiming at the ground and throwing a grenade results in the grenade dropping through the terrain.
- by I-Shayz-I - at 2013.11.28 12:03:00
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69. [BUG/BY DESIGN? ] Shields take a lot more damage on long distances - in Technical Support/Bugs [original thread]
As you get farther away the damage drops significantly with each step. Say you're at 60 meters and they are doing 20 damage per shot. Now you're at 70 and they're hitting your armor and dealing 10 Not only has the damage decreased because of ran...
- by I-Shayz-I - at 2013.11.25 09:44:00
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70. [Bug?]Breaking the ScR OH - in Technical Support/Bugs [original thread]
Hey look it's my video!
- by I-Shayz-I - at 2013.11.22 00:00:00
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71. Uplinks inside of objective null cannons - in Technical Support/Bugs [original thread]
I found an uplink glitched into one of those large storage boxes that are usually scattered around the map.
- by I-Shayz-I - at 2013.11.21 13:47:00
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72. [Bug] Deadly Scanners - in Technical Support/Bugs [original thread]
When you scan, if you tap the change weapon button it usually switches to your weapon while still showing the "scanning" animation. This happens both on the user's screen and the enemy screen. Scanning should prevent weapon switching...but gah.
- by I-Shayz-I - at 2013.11.21 13:40:00
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73. rapid fire mass driver. - in Technical Support/Bugs [original thread]
I have a recording of this happening with my mass driver. Was the sound glitching out as well? From what I understand it's a lag thing. The mass driver will temporaily forget about its fire rate and let the rounds be fired at a maximum of twice a...
- by I-Shayz-I - at 2013.11.21 13:18:00
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74. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
Pretty sure this is intentional...but I do agree that it needs to stay on an X-axis and not be a cyllinder that covers a large Y area. It makes it so that you can see enemies on the top-down map when they're hacking/nearby friendly objectives.
- by I-Shayz-I - at 2013.11.10 14:06:00
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75. Nanocircuitry skill giving 5% reduction to cpu per level...doesn't say in de... - in Technical Support/Bugs [original thread]
Edit: The skillbook description says it does...weird. I've done some tests and figured out that the Nanocircuitry skill gives a hidden 5% reduction to cpu per level for nanohives and nanjite injectors. My question is...is this supposed to be hap...
- by I-Shayz-I - at 2013.11.04 12:51:00
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76. PC Frame Rate lag still here (Video) - in Technical Support/Bugs [original thread]
I don't play PC at all because of frame rate issue. It's not worth it. I blame: -Equipment spam -Flashy crowded radars (even worse when you include scanners) -Objectives in one spot on the map...so everyone ends up in a giant war in one place. -T...
- by I-Shayz-I - at 2013.10.25 12:08:00
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77. Vehicle Modules Enter Cooldown When Activated - in Technical Support/Bugs [original thread]
When you select a module that is currently activated (repping, hardening, whatever), it will deactivate the module and start the cooldown timer early. While this has its tactical advantages, sometimes you might accidentally activate a module twic...
- by I-Shayz-I - at 2013.10.25 11:56:00
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78. [Bug]? Reduced wp for killing multiple people too fast - in Technical Support/Bugs [original thread]
DJINN Marauder wrote: It seems that you get reduced amount of WP after everykill if you kill too many within a certain amount of time. I'm not sure whether its a bug or not. A confirmation would help. How so? Do you get 40 wp? and then 30? A...
- by I-Shayz-I - at 2013.10.25 11:29:00
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79. [GLITCH] Bypass for the overheat animation for all guns - in Technical Support/Bugs [original thread]
Hmmm...I think I might go abu...I mean TEST this here in the next few matches instead of using the Assault variant.
- by I-Shayz-I - at 2013.10.25 11:21:00
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80. Grenade damage not calculating right? - in Technical Support/Bugs [original thread]
If that's the case then grenades need a serious reworking, or should at least be looked at in terms of how their blast radius deals damage to a player. Explosion damage shouldn't do more damage at the head than the body.
- by I-Shayz-I - at 2013.10.22 13:38:00
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