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81. Grenade damage not calculating right? - in Technical Support/Bugs [original thread]
On the stats screen right after I died it said Core locus grenade : 990 damage dealt. ...how? Cores do 600 damage. If that was all armor damage it would be a maximum of 720 damage. But I had a 250 shield buffer...and explosives only do 80% dam...
- by I-Shayz-I - at 2013.10.22 05:45:00
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82. What is with this BS limit of 30 dropsuit fits???? - in Technical Support/Bugs [original thread]
My fittings: Proto logi Cheap uplink logi Adv injector logi Adv uplink logi Cheap mass driver logi Cheap shotgun logi Forge armor tank Forge shield tank Cheap HMG Cheap uplink setup logi Uplink destruction logi Pilot logi ______________________...
- by I-Shayz-I - at 2013.10.12 13:00:00
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83. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
Is it just me or are swarms not rendering from distance anymore? I hear them being fired, and then don't see them until they're like 20 meters from my vehicle. I see friendly swarms just fine, and can see them travel far across the map...but not ...
- by I-Shayz-I - at 2013.10.12 12:44:00
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84. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
Rogatien Merc wrote: In the fitting window, the dropsuits are incredibly dark now. Try standing under one of the lights in your merc quarters. The shaders affect the brightness of the dropsuit. If you stand in front of the market board thin...
- by I-Shayz-I - at 2013.10.08 12:35:00
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85. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
Squad finder kicks you out of the list when the list updates. When you go back to the list it puts you at the very top again and you have to scroll down to get to where you previously were. slightly annoying...
- by I-Shayz-I - at 2013.10.08 12:19:00
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86. [BUG] No More War Barge? - in Technical Support/Bugs [original thread]
Hey everyone, calm down. New squad finder will solve all of these issues, if not more. Just relax.
- by I-Shayz-I - at 2013.10.07 19:25:00
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87. [Bug] Invisible / Buried Turret - in Technical Support/Bugs [original thread]
WHY HASN'T THIS BEEN HOTFIXED YET? Seriously, just go into the small socket with the objective, CRU, Supply depot, and turrets in a circle, select the turret, raise it above the ground. Come on CCP, I believe in you!
- by I-Shayz-I - at 2013.09.13 07:56:00
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88. Railgun rendering distance - in Technical Support/Bugs [original thread]
Render distance is being weird. I was driving an LAV today with a forge trying to find a railgun installation. When I found it, I drove back around a hill to protect my LAV, aimed in the general direction and saw nothing. Thinking it was destroy...
- by I-Shayz-I - at 2013.09.12 08:01:00
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89. [BUG] Logi LAV shield transporter. - in Technical Support/Bugs [original thread]
Yeah, I said this was going to be an issue a week before 1.4, and CCP still didn't listen. This is more apparent with the standard repair tool and logistics.
- by I-Shayz-I - at 2013.09.12 07:55:00
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90. [BUG] My heavy scream like a girl? - in Technical Support/Bugs [original thread]
Scream? Do you still make male grunts when you take armor damage?
- by I-Shayz-I - at 2013.09.12 07:51:00
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91. Sprint not working on spawn - in Technical Support/Bugs [original thread]
S Park Finner wrote: Minor Treat wrote: CCP Logibro wrote: What did you spawn in on? Drop uplink, CRU, objective, random spawn or something else? Any other details you can give? Has this issue been common or was it just a one off? actua...
- by I-Shayz-I - at 2013.09.08 02:22:00
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92. [Bug?] Gallante Light basic and scout frames, Dev clarification please - in Technical Support/Bugs [original thread]
How the HECK is this this BY DESIGN. Any clarification why this makes sense would be wonderful...gah.
- by I-Shayz-I - at 2013.09.08 02:15:00
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93. [BUG] Tank death counts as 2 deaths - in Technical Support/Bugs [original thread]
Do you think it has something to do with it counting your vehicle's destruction as a death? I'll test this tonight with a tank, maybe make a video too. If I get out of the tank, the tank blows up, and it counts as a death, then we are a step clos...
- by I-Shayz-I - at 2013.09.07 03:36:00
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94. [BUG] Double Death - in Technical Support/Bugs [original thread]
I sometimes look at the end battle screen and see one or two more deaths than I thought I got. Not sure if it's just me or an actual bug. Either way, I don't care about kdr enough for it to matter. That and the isk for my suits doesn't matter to...
- by I-Shayz-I - at 2013.09.07 03:18:00
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95. Weapons melt with equipment - in Technical Support/Bugs [original thread]
Yeah, my most common combos are scanner Assault Scrambler and Forge SMG. It seems to have something to do with holding the R1 button to charge and switching, cause the scrambler rifle, scanner, forge, and nova knives all have this feature (except...
- by I-Shayz-I - at 2013.09.07 03:11:00
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96. fastest non-violent dust match in dust history - in Technical Support/Bugs [original thread]
Had this happen once today when I first started. It was the second match I played, and I got up at 7am PST, so maybe around 8-9am PST, since it took a while to download the update. It didn't happen again, and I played at least 20 other matches.
- by I-Shayz-I - at 2013.09.04 10:43:00
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97. [Bug] Invisible / Buried Turret - in Technical Support/Bugs [original thread]
I initially thought this turret was underground or something and that there was a way to get to it...but apparently not. I spent probably 3 minutes walking in circles around the thing with my forge gun before I finally gave up.
- by I-Shayz-I - at 2013.09.03 20:11:00
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98. Aurum Active Scanner wrong stats - in Technical Support/Bugs [original thread]
The 'Acolyth' A-86 Active Scanner is an advanced scanner requiring level 1 active scanner operation... However it has prototype stats and the same cost (cpu/pg) as the prototype variant. It needs to be changed to fit the advanced level tech. I'm ...
- by I-Shayz-I - at 2013.09.02 18:43:00
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99. [Bug?] Infinite Items - in Technical Support/Bugs [original thread]
It's so that the tutorial works.
- by I-Shayz-I - at 2013.08.25 12:48:00
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100. Animation Glitch around nanite injector use - in Technical Support/Bugs [original thread]
I'm guessing it has something to do with players spamming the O button when they go for a revive. I honestly think it looks like they're running super fast with their arms flailing behind them as they try and get to the revive as fast as possible.
- by I-Shayz-I - at 2013.08.25 09:56:00
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