Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
4581. Mislead or not ready? - in General Discussions [original thread]
I just wish that kind of spread for the AR was in dust right now. The AR is too accurate, and that's what's ruining it for me.
- by I-Shayz-I - at 2012.11.29 09:33:00
|
4582. Militia Gear Is OP - in General Discussions [original thread]
Militia gear should be crap items that are basically the same kind of value that a used car has when it's worth only $500 Also, there should be all sorts of militia items including mass drivers, nova knifes, forge guns, hmgs, etc. These weapons w...
- by I-Shayz-I - at 2012.11.29 09:24:00
|
4583. Vehicles Information and New Build (?) Look... - in General Discussions [original thread]
He lists 3 ways that dropships can be used productively. He did not mention anywhere about using them to missile barrage players from the skies. I'm glad ccp isn't wanting this any more than most of us do.
- by I-Shayz-I - at 2012.11.29 01:34:00
|
4584. Your Advanced and Prototype fits - in General Discussions [original thread]
I have two Assault B series aka BOOM Freedom mass driver Complex shield modules Shield delay modules (don't remember what they're called) Nanohive Assault type II aka Range Gex-38 AR Damage boosters Complex Armor repairers Nanoinjector The firs...
- by I-Shayz-I - at 2012.11.27 22:55:00
|
4585. The 7 Day PASSIVE Booster Up for Sale - in General Discussions [original thread]
I don't play enough during the week to actually make use of the active booster. The smallest amount of money Sony allows you to add to your account is $5, that's 10k aurum. I only wanted to buy militia bpos with it, and ended up with 9k aurum left...
- by I-Shayz-I - at 2012.11.27 22:40:00
|
4586. {REQUEST} taking off armor and shield bars from hostile players(also mods that a... - in Feedback/Requests [original thread]
We still need to ask the question: What kind of game are we making here? If it's more like Halo, then we shouldn't need to know how much health an enemy has. If it's more like Borderlands, then we should know how much health the enemy has. The b...
- by I-Shayz-I - at 2012.11.27 22:20:00
|
4587. A new idea for "Armor Love" - in Feedback/Requests [original thread]
Wait, instead of a repair percentage rate, why not an armor percentage rate? Instead of armor plating increasing the amount of armor in hitpoints, it would increase the amount of armor by a percentage. For instance, if you already had mechanics ...
- by I-Shayz-I - at 2012.11.27 22:00:00
|
4588. Pilot love - in Feedback/Requests [original thread]
Gunner Needed wrote: :Any passengers that get out of your dropship, the pilot gets capture assists or kill assists for a certain amount of time (10 - 15 seconds) :Or just give points for pick up and drop off, but that would probably lead to bo...
- by I-Shayz-I - at 2012.11.24 20:25:00
|
4589. Flux function - in Feedback/Requests [original thread]
Is there a reason to use flux grenades to destroy things like this? Pretty sure any weapon will do the same XD
- by I-Shayz-I - at 2012.11.24 20:05:00
|
4590. forge gunners and profit in the same sentence? hawhawhawhaw - in Feedback/Requests [original thread]
To me, I have two or three types of most of my fittings. The first one is a cheap version. For instance, I play with the mass driver, and my cheap version is one that only costs me the price of the basic mass driver since I use mostly militia bpo...
- by I-Shayz-I - at 2012.11.24 20:00:00
|
4591. [Request] Vehicles without turrets/option to leave turret slot empty - in Feedback/Requests [original thread]
Dropships should also start out like this.
- by I-Shayz-I - at 2012.11.24 19:42:00
|
4592. [Request] Weapon size in attributes - in Feedback/Requests [original thread]
In the market, there should be a label for sidearm/light/heavy weapons to more easily tell which ones are which.
- by I-Shayz-I - at 2012.11.23 02:56:00
|
4593. [Feedback] Help screens during loading - in Feedback/Requests [original thread]
I do enjoy these a lot, as there are a few that I didn't have any idea about. ...except that I have a problem with the "lifecycle" screen. The three parts to it are: Players buy items with isk in the marketplace Players make fittings using these...
- by I-Shayz-I - at 2012.11.23 02:45:00
|
4594. Triple ISK? Anyone actually got that yet? - in General Discussions [original thread]
It says up to triple, so I'm guessing people are getting 1.5x and 2x more than 3x.
- by I-Shayz-I - at 2012.11.21 23:01:00
|
4595. The 7 Day PASSIVE Booster Up for Sale - in General Discussions [original thread]
170k a week passive is what I get right now, and I'd be getting 250k a week with it. That's a lot to me. Look, I play this game so little, that I get more sp from passive than I do actively. Not to mention an update is around the corner, and I do...
- by I-Shayz-I - at 2012.11.21 22:54:00
|
4596. The 7 Day PASSIVE Booster Up for Sale - in General Discussions [original thread]
Pretty sure passive is EXACTLY 1k sp every hour. Trust me, I've done tests and measurements to prove this. I'm probably going to get this, simply because I don't play enough for an active booster to actually help me, and I have another 9k aur tha...
- by I-Shayz-I - at 2012.11.21 22:48:00
|
4597. Are heavys nurfed? - in General Discussions [original thread]
Maybe everyone is using more expensive fittings now that we are getting paid up to 3x the amount of isk? That's what I'm doing at least.
- by I-Shayz-I - at 2012.11.21 22:45:00
|
4598. [BUG] I think I found where vehicle destruction ISK is going... - in Technical Support/Bugs [original thread]
I have a "theory" about a hidden risk vs reward counter that might be a determining factor in isk gains. The idea is that the more expensive fittings and vehicles you bring into battle, the better the payout is IF you also have a good WP gain dur...
- by I-Shayz-I - at 2012.11.21 09:59:00
|
4599. DUST 514 Vehicles Developer Diary Part 1 (and player controlled mechs?) - in General Discussions [original thread]
Updated the OP.
- by I-Shayz-I - at 2012.11.21 04:01:00
|
4600. DUST 514 Vehicles Developer Diary Part 1 (and player controlled mechs?) - in General Discussions [original thread]
I guess they didn't like my "lolololol" Oh well. The tank was still very much in tune with my humor :)
- by I-Shayz-I - at 2012.11.21 02:28:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |