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4601. DUST 514 Vehicles Developer Diary Part 1 (and player controlled mechs?) - in General Discussions [original thread]
The video reminds me of how crazy this "isk fest" is going to be. Should be fun :P
- by I-Shayz-I - at 2012.11.21 01:53:00
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4602. ISK fest plans - in General Discussions [original thread]
I have an alt that I have been working on for a while specializing in vehicles only. I can't wait for this. On my main I might just buy a bunch of dropships just to crash them into other players x) Although, I'm more excited for the increased is...
- by I-Shayz-I - at 2012.11.21 01:43:00
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4603. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Problem with having markers to show what a player's carrying is that the game ISN'T class-based You're very right, thanks. I guess I just wanted an easy way to locate the single logistics player on the map :/ Altho...
- by I-Shayz-I - at 2012.11.21 01:32:00
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4604. [Request] Don't have MCC take damage if enemy hold NO Null cannon sites - in Feedback/Requests [original thread]
The MCC's are shooting at each other. Without this mechanic, the game would last longer, and might stay at a standstill for long periods of time, or until one team runs out of clones.
- by I-Shayz-I - at 2012.11.21 01:12:00
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4605. DUST 514 Vehicles Developer Diary Part 1 (and player controlled mechs?) - in General Discussions [original thread]
http://www.youtube.com/watch?feature=player_embedded&v=jmr8UX-88Xo 20 seconds in you can see a tank driving down the street behind Cmdr Wang :P Since CCP Frame changed the title of my post, I might as well change the content of it to suit t...
- by I-Shayz-I - at 2012.11.21 01:03:00
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4606. ISK rewards and being penalized - in General Discussions [original thread]
Naturi Riclenore wrote: The low ISK rewards are why people refuse to bring out better equipment. Why bring out a 80-100K fit, only to get 50k at the end of the match. :( You only lose that suit if you die, which means that you just gained 50...
- by I-Shayz-I - at 2012.11.20 06:28:00
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4607. Is that "ISK FEST" event serious ?! - in General Discussions [original thread]
I might just buy a bunch of dropships for this and use them to suicide bomb anyone in the air XD
- by I-Shayz-I - at 2012.11.20 06:17:00
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4608. Repair Tool BPO ISK not AUR - in Feedback/Requests [original thread]
The module that lets you spawn people in your vehicle is a bpo that costs isk.
- by I-Shayz-I - at 2012.11.20 06:08:00
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4609. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
I would like to see some more feedback on this before I decide to let it go.
- by I-Shayz-I - at 2012.11.20 02:52:00
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4610. Defense and Attacking map types - in Feedback/Requests [original thread]
I'd enjoy a "storm up the beach" kind of map. In other words, there are specific gates or walls that you have to blast your way through in order to progress, and you only have a certain amount of time to break through before a giant laser cannon ...
- by I-Shayz-I - at 2012.11.20 02:36:00
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4611. Support Equipment related icons over players (armor/ammo equivalent to nanite-in... - in Feedback/Requests [original thread]
Already made a topic on this here: https://forums.dust514.com/default.aspx?g=posts&t=44907&find=unread
- by I-Shayz-I - at 2012.11.19 02:13:00
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4612. [suggestion] Target info on HUD improvement - in Feedback/Requests [original thread]
Being an FPS, part of the game is not knowing everything about your opponent, and not knowing specific details. I suggested in a post that it should be easier to tell your allies apart, knowing which type of dropsuit they are in even from a dista...
- by I-Shayz-I - at 2012.11.19 01:32:00
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4613. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
Updated the original post to include some of the other ideas.
- by I-Shayz-I - at 2012.11.19 00:55:00
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4614. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
This another great idea that needs to be implemented. I support it 100% The one thing I dislike more than anything is when players camp under the MCC, which isn't even in the redzone.
- by I-Shayz-I - at 2012.11.18 23:53:00
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4615. Passive SP depending on play time - in Feedback/Requests [original thread]
I like the idea, but not on the scale of 10x the amount. Say, if you can't get online for a couple days you should start getting twice the amount of passive. See, I'm a casual player, and as much as I would like to get online every day, I can't....
- by I-Shayz-I - at 2012.11.18 23:43:00
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4616. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
Another good idea from another post: https://forums.dust514.com/default.aspx?g=posts&t=44939&find=unread Not the post itself, but the replies underneath. Basically, more icons in the HUD similar to how the nanite injectors show locatio...
- by I-Shayz-I - at 2012.11.18 00:47:00
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4617. Reasons to live: Warpoint Multiplier - in Feedback/Requests [original thread]
The price of the dropsuit is enough for players to try and stay alive rather than to rush into battle. This game is about risk vs reward. If you risk more assets you gain potentially get more points. Or, you can be shot down by a tank in one hit ...
- by I-Shayz-I - at 2012.11.18 00:27:00
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4618. Laser Rifles vs vehicles - in General Discussions [original thread]
They work equally against shields no matter if it's a person or a tank or a dropship. The heat buildup is really effective since it increases a lot more for vehicles since you don't get down to armor as quickly as you would against infantry. The p...
- by I-Shayz-I - at 2012.11.17 06:17:00
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4619. Any tips for Laser Rifle usage? - in General Discussions [original thread]
I just started using it a bit too and found it to fit my playstyle better than a regular AR. For starters, it's most effective from long range, and like Garrett said in the previous post, great against vehicles. It excels at taking out shields, ...
- by I-Shayz-I - at 2012.11.17 06:13:00
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4620. Integral laser flare that says "I need a NANOHIVE" - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: It would be simpler to just have a flashing icon in the HUD of all nanohive carriers that show up on those with low ammo. Yeah, this would work best, similar to the icons for players with nanite injectors. Edit:...
- by I-Shayz-I - at 2012.11.17 03:32:00
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