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4561. Flux grenades - in Feedback/Requests [original thread]
Getting through enemy shields is tough sometimes, especially when facing a group, so I use them for take out all the shields at once (say, around a heavily controlled area) and then fire a bunch of mass driver rounds to deal massive damage to thei...
- by I-Shayz-I - at 2012.12.10 22:03:00
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4562. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
If ccp makes this game more like an FPS than a RPG, there needs to be an incentive for players to use other weapons than the AR. The one thing that makes the AR overpowered right now isn't damage, but how accurate it is from long range, making alm...
- by I-Shayz-I - at 2012.12.10 02:00:00
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4563. Splitscreen feature - in Feedback/Requests [original thread]
Splitscreen? Who ever uses that when you can have Simulview. I'd rather see a fancy feature like that in the game.
- by I-Shayz-I - at 2012.12.09 06:18:00
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4564. Burned out on Dust 514?????? - in General Discussions [original thread]
It was a lot more fun when I could effectively work as a support character. Now the only class you can play as that gets a good amount of points is a frontline fighter, which is what I've put most of my skillpoints into.
- by I-Shayz-I - at 2012.12.09 06:13:00
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4565. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
Dust is a very different game from anything I've played. Below are some ideas for what RPGs, FPSs, and squad games are like, and what balances them. Feel free to skip these sections if you don't want to read a wall of text. When I th...
- by I-Shayz-I - at 2012.12.08 07:47:00
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4566. Faster gameplay preaty please - in Feedback/Requests [original thread]
The reason the gameplay feels slow is because it's supposed to be more tactical than spawn and shoot. That's also why the spawn timer is 10 seconds. Instead of dying from 3 bullets to the back, you have time to run away and hide, or turn around a...
- by I-Shayz-I - at 2012.12.08 06:17:00
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4567. CCP BLAM - Top tier LAV and Dropships don't follow EVE standards in fitting. - in Feedback/Requests [original thread]
Higher tier dropships should have cloaking instead of turrets once that feature is implemented into the game.
- by I-Shayz-I - at 2012.12.07 19:47:00
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4568. Kill All Blueberries 2 - in General Discussions [original thread]
A bunch of players should all get together and play some LAV bowling XD
- by I-Shayz-I - at 2012.12.07 07:47:00
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4569. Christmas Truce - in General Discussions [original thread]
I like the idea, kind of. Maybe just disable weapons for a whole day? :P Or have the weapons shoot showballs instead XD
- by I-Shayz-I - at 2012.12.07 03:16:00
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4570. Sticky:Gribakir South Ward - Map Feedback - in Gribakir South Ward (Deactivated) [original thread]
Obective A has not one, but FOUR null cannons? At least this will give players the incentive to defend the objective instead of hacking then running away.
- by I-Shayz-I - at 2012.12.06 21:42:00
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4571. Sticky:Fetalis North Ward - Map Feedback - in Fetalis North Ward (Deactivated) [original thread]
Looks like an offense vs defense map to me. Red seems to be offense and closer to objectives, while blue seems to be defense and farther from objectives. Even if blue gets all the objectives, they are too close to red spawn point to really progre...
- by I-Shayz-I - at 2012.12.06 21:33:00
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4572. Well....that was unexpected - in General Discussions [original thread]
This has happened to me at least 10 times. I'm not sure if it counts the kill, so I always go into the menu and suicide. Most of the time though, the redzone is actually the opponent's base.
- by I-Shayz-I - at 2012.12.03 22:15:00
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4573. Let's make some Unofficial Patch Notes - in General Discussions [original thread]
I think you need to explain in your OP that unofficial means "not released" and not "made up" This is great info though!
- by I-Shayz-I - at 2012.12.03 01:08:00
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4574. This game makes decent players good, and average players bad. - in General Discussions [original thread]
I was going to make a post about this earlier... What's happening in your situation is that most of these players are together in a corporation. The ones that get higher scores are working together and helping each other out as best as they can. ...
- by I-Shayz-I - at 2012.12.02 10:11:00
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4575. Done With Ambush - in Feedback/Requests [original thread]
You can't win with either gamemode. Either you get spawn camped on skirmish or you spawn in the middle of red dots on ambush. I like ambush because there is no possible way to get spawn camped, but I like skirmish because I feel more part of a t...
- by I-Shayz-I - at 2012.12.02 03:14:00
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4576. new users - in General Discussions [original thread]
This game needs to have a tutorial similar to Warhawk's tutorial that went through all of the weapons and vehicles.
- by I-Shayz-I - at 2012.12.01 23:39:00
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4577. Looking for people able to use Assault Mass Drivers - in General Discussions [original thread]
I have Mass Driver V, Proficiency II, Light weapon range III. I'll get online when I can today.
- by I-Shayz-I - at 2012.12.01 23:35:00
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4578. AR are op, shotguns OP, sniper rifles OP, scrambler pistols are OP, hell the waf... - in General Discussions [original thread]
Assault Rifle spread/recoil/whatever you want to call it just needs to be increased. Everything else is fine the way it is. I just don't like how assault rifles are super accurate even from long range.
- by I-Shayz-I - at 2012.12.01 01:28:00
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4579. Why would anyone choose a Submachine Gun over an Assault Rifle? - in General Discussions [original thread]
If you're a sniper, you can only carry a sniper, but not an assault rifle. If you'd rather use an automatic weapon instead of the pistol, the only other option is the submachine gun. It's good for close range fighting, and also for when you have ...
- by I-Shayz-I - at 2012.12.01 01:19:00
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4580. Tank battles now and before - in General Discussions [original thread]
I wish that tanks and other vehicles had a ton of HP, were weak to swarms and forge guns, but could withstand lots of heavy fire from other vehicles and turrets. For instance, like 5x the amount of hp that they have right now, but AV weapons havi...
- by I-Shayz-I - at 2012.11.29 09:44:00
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