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61. If I could remove 1 map from the game - in General Discussions [original thread]
Agent Monroe wrote: I would remove the mouse/keyboard control mappings because I'm a ******* child . Whoa, almost missed that typo there.
- by Hoover Damn - at 2014.03.21 13:23:00
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62. Just to be clear, tankers/avers - in General Discussions [original thread]
axu jen wrote: Slow down tanks No. Nerf turn speed, make the turrets harder to aim with, split the pilot and gunner roles, anything. Don't **** with the speed. Or at the very least, don't be lazy bastards and nerf them into the 1920s. Add th...
- by Hoover Damn - at 2014.03.21 13:19:00
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63. Your most embaressing death? - in General Discussions [original thread]
I dropped my own tank on my head near the enemy redline. I didn't get it back.
- by Hoover Damn - at 2014.03.21 13:17:00
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64. A change to tank weakpoints. - in Feedback/Requests [original thread]
Garth Mandra wrote: I'd like to see what happens if infantry weapons do full damage to tank weakspots. They'd have to be pretty tiny to prevent it ruining tank gameplay altogether.
- by Hoover Damn - at 2014.03.21 06:34:00
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65. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Operative 1171 Aajli wrote: I agree. Oh the excuses that the sefenders come up with. It makes too much sense that a heavy should have to get a lift. Oh well, take away the scrub's crutchGǪ The real scrub crutches are 800+ ehp prototype logi...
- by Hoover Damn - at 2014.03.21 06:32:00
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66. Come 1.8, will we still be plagued by ninja tanks? - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: I was unaware I was plagued by ninja tanks. To put it simply, if anything is outside of the range of your suit's scan radius, then no. It shouldn't appear on your minimap. Even HAVs. If you want to argue for long sc...
- by Hoover Damn - at 2014.03.21 06:27:00
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67. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Sgt Buttscratch wrote: Heavies will become better still in 1.8, so will scouts, I will soon have 900+ HP cloaked. That is completely unacceptable.
- by Hoover Damn - at 2014.03.21 05:25:00
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68. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
DJINN Marauder wrote: However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking? Trying to shield tank is a punishment unto itself. Thus, no need for stacking penalties.
- by Hoover Damn - at 2014.03.20 16:11:00
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69. Sorry AV, CCP didn't listen. - in General Discussions [original thread]
Quik Django wrote: An extra problem apparently not foreseen when tanks were changed was that allowing small turrets to be left empty on HAVs means a whole lot of free CPU/PG for better modules and main turret. It is likely this that allows mili...
- by Hoover Damn - at 2014.03.19 19:42:00
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70. Jetpacks, Grapplings Hooks, and Ladder Firing - in Feedback/Requests [original thread]
Maybe kincats should affect jump height as well as sprint speed?
- by Hoover Damn - at 2014.03.18 20:40:00
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71. So you're increasing TTK... - in General Discussions [original thread]
Darken-Soul wrote: Viktor Hadah Jr wrote: I can't wait for standard weapon users to start shooting my protosuit in the back just to have me take my time do a 180 spin and kill them. Increasing TTK what a joke, people are going to eat their ...
- by Hoover Damn - at 2014.03.18 20:32:00
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72. SDE confirms shotgun proficiency change - in General Discussions [original thread]
CommanderBolt wrote: Go check out how a shotgun works in real life. Or better yet go and play pretty much any other FPS game ever and then tell me the shotgun isn't in a lol-full state here in DUST. I've always thought it should have a tight...
- by Hoover Damn - at 2014.03.18 18:36:00
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73. Shotgun funeral - in General Discussions [original thread]
I for one love my Federation Shotgun to bits.
- by Hoover Damn - at 2014.03.18 18:33:00
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74. HMGs unable to use sidearm for balance and realism - in General Discussions [original thread]
Have weapon draw/switch speed be a function of rank in Dropsuit Command.
- by Hoover Damn - at 2014.03.18 15:17:00
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75. If new suits had been put in 1 or 2 a build instead of all in 1.8...... - in General Discussions [original thread]
ResistanceGTA wrote: the idiotic 'we need racial knives' Well it doesn't make much sense that the Minmatar scout gets a bonus to damage with a Caldari weapon, does it?
- by Hoover Damn - at 2014.03.18 12:59:00
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76. Can we get the old Gallente Heavy helmet back? - in Feedback/Requests [original thread]
Dunce Masterson wrote: how about the hole suit! I'd like a hole suit too if it meant some percentage of the bullets went through me instead of into me.
- by Hoover Damn - at 2014.03.18 12:41:00
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77. Meta Techniques, my pet peeve - in General Discussions [original thread]
safura trotsky wrote: wot u wot m8
- by Hoover Damn - at 2014.03.18 03:48:00
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78. Heavies with Rail Rifles - in General Discussions [original thread]
I regularly run an A-I heavy frame with a scrambler rifle and armour reppers. I use it to kill scrubs who think they can hide behind an abundance of complex armour plates and/or shield extenders. Thanks to CCP, you actually have to be a better s...
- by Hoover Damn - at 2014.03.17 13:15:00
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79. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
EDIT: Eh, somebody said it more politely first.
- by Hoover Damn - at 2014.03.17 04:12:00
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80. Shield hardeners and LAVs - in Feedback/Requests [original thread]
The 20GJ blaster doesn't feel like something you'd go to the trouble of putting on a vehicle, really. The light missile launcher, and 20GJ railguns, maybe, but the missiles behave so strangely that it's impossible to hit anything with them and the...
- by Hoover Damn - at 2014.03.14 20:01:00
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