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1301. A Present To Mercs - in General Discussions [original thread]
I've thought the same thing. As above would prefer no officer stuff get touched. But if so maybe let us select 5-10 items that are exempt.
- by Henchmen21 - at 2013.08.30 01:59:00
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1302. The Assault Rifle is being abused too much - in General Discussions [original thread]
I am starting to understand why they don't listen to any feedback from this section of the forums.
- by Henchmen21 - at 2013.08.30 01:55:00
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1303. Team specific sounds - in Feedback/Requests [original thread]
Ferindar wrote: I often have to check in with my squadmates when I hear a dropship approaching. I'd like a wider scan radius for friendlies, at the least, instead of having to find it, target it, and wait for TACNET (That's the readout telling ...
- by Henchmen21 - at 2013.08.29 22:41:00
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1304. Team specific sounds - in Feedback/Requests [original thread]
Any thoughts to different sounds for vehicles and weapons per team? Would be nice not to have to panic when a teammate launches swarms near my tanks, or when I hear a LAV approaching.
- by Henchmen21 - at 2013.08.29 22:18:00
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1305. Logi LAV'S have ruined the game for tankers. - in General Discussions [original thread]
I speced into proto nades because I enjoy blowing up red tanks. Once my logi suit and gear was just about ready I speced into tanks because I like blowing up red tanks. Best counter to a LLAV is a ambush with a blaster tank, not that it can't be d...
- by Henchmen21 - at 2013.08.29 22:11:00
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1306. Tankers do have it pretty hard. - in General Discussions [original thread]
Seems like it was a great tanker with good team support against a bunch of people right out of the academy. Not exactly a good example of anything other than poor matchmaking.
- by Henchmen21 - at 2013.08.29 21:22:00
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1307. I wouldn't QQ about AV - in General Discussions [original thread]
Jason Pearson wrote: If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forg...
- by Henchmen21 - at 2013.08.29 04:07:00
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1308. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
TunRa wrote: Assert Dominance wrote: Cody Sietz wrote: Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try I know for a fact this is a lie... Yep, seein...
- by Henchmen21 - at 2013.08.28 23:29:00
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1309. Talk me out of specing into dropships. - in General Discussions [original thread]
Mossellia Delt wrote: DO NOT SPEC INTO ARMOUR DROPSHIPS they are awful, swarms are stupidly powerful against them and forgeguns/rails dont make a different since they can take out dropships equally well. Currently they are useable, but in ...
- by Henchmen21 - at 2013.08.28 23:14:00
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1310. Will 1.4 bring more players ? - in General Discussions [original thread]
I've gone from playing just about everyday to barely at all since the 1.4 patch notes were released. Seeing the swarms get an unnecessary buff broke me. I have zero faith they have any clue to what they are doing any longer.
- by Henchmen21 - at 2013.08.28 22:48:00
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1311. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Blue tanks can't destroy blue depots. Simple as that.
- by Henchmen21 - at 2013.08.28 21:39:00
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1312. THE FLAYLOCK vs DROPSHIP SITUATION - in General Discussions [original thread]
believe the MD does the same. The rocking on impact in drop ships should be done away with, that or tanks need to start feeling the impact of other tank rounds.
- by Henchmen21 - at 2013.08.28 00:32:00
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1313. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
So no active armor reps.... so very glad you buffed Swarms. Not like they can reach me from half the map away and go around cover. Oh hey then there is forge guns that do the same damage as tanks. Now there would be no reason I'd have to have a su...
- by Henchmen21 - at 2013.08.27 22:38:00
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1314. September 7th a grave day for tankers - in General Discussions [original thread]
Benjamin Ciscko wrote: Knight Soiaire wrote: As far as I know, Armour Reps are staying the same. And players already have Proto Swarms, only difference is these are free. Oh though it was being fixed this patch, still have another month t...
- by Henchmen21 - at 2013.08.27 21:31:00
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1315. Does anyone else HATE trying to select active modules on the wheel? - in General Discussions [original thread]
Seems better on the suits, the vehicle wheel is very inconsistent. Maybe because every second matters and I have 800k on the line. If the active modules populated the wheel in the cardinal directions fist rather than all on the right it would be m...
- by Henchmen21 - at 2013.08.27 02:01:00
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1316. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
ladwar wrote: Henchmen21 wrote: Master Jaraiya wrote: Henchmen21 wrote: Here I bolded the key parts your reading comprehension fails to grasp. You are the only one that said rail guns don't fire projectiles. Yes its a game but a railg...
- by Henchmen21 - at 2013.08.27 01:26:00
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1317. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Master Jaraiya wrote: Henchmen21 wrote: Here I bolded the key parts your reading comprehension fails to grasp. You are the only one that said rail guns don't fire projectiles. Yes its a game but a railgun is a railgun now and in the future....
- by Henchmen21 - at 2013.08.27 00:45:00
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1318. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Master Jaraiya wrote: Henchmen21 wrote: Master Jaraiya wrote: Henchmen21 wrote: Gelhad Thremyr wrote: Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge...
- by Henchmen21 - at 2013.08.27 00:26:00
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1319. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Master Jaraiya wrote: Henchmen21 wrote: Master Jaraiya wrote: Henchmen21 wrote: Gelhad Thremyr wrote: Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge...
- by Henchmen21 - at 2013.08.26 23:47:00
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1320. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Master Jaraiya wrote: Henchmen21 wrote: Gelhad Thremyr wrote: Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers. Say what you will but a score like t...
- by Henchmen21 - at 2013.08.26 23:21:00
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