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81. FW salvage - in Feedback/Requests [original thread]
You don't get rewards for no kills, especially to get salvage you have to destroy or kill
- by Hector Carson - at 2015.07.10 19:58:00
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82. Rate of fire module discussion. - in Feedback/Requests [original thread]
Bright Cloud wrote: Hector Carson wrote: ok just to be blunt this module needs more stats, you need to be more specific on what this module affects and what they affect otherwise this module makes no sense. Give the Module an affect for if ...
- by Hector Carson - at 2015.07.10 19:56:00
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83. Rate of fire module discussion. - in Feedback/Requests [original thread]
ok just to be blunt this module needs more stats, you need to be more specific on what this module affects and what they affect otherwise this module makes no sense. Give the Module an affect for if it is a charge up weapon it gives a shorter cha...
- by Hector Carson - at 2015.07.09 20:24:00
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84. Rate of fire module discussion. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hector Carson wrote: Most weapons don't even have a charge time so how exactly would the -7% charge time work????? Forge gun, Scram rifle, IoP, bolt pistol, PLC would get a 5-8% reduction in their charge times per mod...
- by Hector Carson - at 2015.07.09 19:47:00
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85. Rate of fire module discussion. - in Feedback/Requests [original thread]
Most weapons don't even have a charge time so how exactly would the -7% charge time work?????
- by Hector Carson - at 2015.07.09 19:38:00
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86. Why Do Very Few People use Team Chat - in Feedback/Requests [original thread]
I love this idea, unfortunately the coding it would take plus adding the control algorithm would be a lot of work, honestly I believe CCP should invest in doing this to help with gameplay and player communication, this would also create a positive...
- by Hector Carson - at 2015.05.12 17:24:00
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87. bug report - in Feedback/Requests [original thread]
small blasters are hardly used there is no need to nerf something that hardly gets used
- by Hector Carson - at 2015.05.07 15:06:00
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88. Vehicle warning sound for mines - in Feedback/Requests [original thread]
If you don't know this the sound pretty much occurs when the vehicle is right on top of it, it's the damage calculation that needs attention it does virtually no damage some times and there are even times when they don't even go off, cause I have ...
- by Hector Carson - at 2015.05.06 14:42:00
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89. Sidearm AV weapons - in Feedback/Requests [original thread]
No, cause it's a sidearm, there not meant to be powerful just as a last resort weapon when you run out of ammo in your main, if you want be a commando I stomp vehicles for a living :D
- by Hector Carson - at 2015.05.05 19:26:00
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90. [Ideas] Making LAVs Battle Worthy - in Feedback/Requests [original thread]
I don't mean to change the subject, but what they need to do is come up with a new turret type Medium sized turrets, specifically designed to go on LAV just to make that class of Vehicle just a little bit more threatening, cause honesty the only t...
- by Hector Carson - at 2015.05.04 05:15:00
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91. Change colors of health and shield bars - in Feedback/Requests [original thread]
I do agree, but you have to realize the coding it will take to do something like this will be pretty big and coding isn't easy on a game system than it is on a PC
- by Hector Carson - at 2015.05.04 04:33:00
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92. What in the actual **** - in Feedback/Requests [original thread]
Prevents ISK spamming from alts
- by Hector Carson - at 2015.04.29 18:04:00
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93. Dust Side Administration Power over Channels - in Feedback/Requests [original thread]
I second this
- by Hector Carson - at 2015.01.31 02:44:00
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94. [Idea] Faction Warfare Interdependence - in Feedback/Requests [original thread]
deezy dabest wrote: Templar XIII wrote: Just an idea, please contribute yours or even better: optimization inputs. Faction warfare and EVE to DUST interdependence is quasi-non-existent. Interconnection?: Yes, slightly. Interdependence?: No....
- by Hector Carson - at 2015.01.30 16:10:00
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95. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
+1 since I am a tanker and my gunners have this problem too
- by Hector Carson - at 2015.01.29 05:37:00
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96. Nova Bow - in Feedback/Requests [original thread]
This isn't call of duty
- by Hector Carson - at 2015.01.27 20:12:00
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97. Turn off the auto dampener - in Feedback/Requests [original thread]
The whole reason for the auto dampeners is to keep morons from committing suicide intentionally, people created these so called "suicide corps" just to commit suicide in battle so the team would lose, honestly idk what moron would get a joy of com...
- by Hector Carson - at 2015.01.26 17:26:00
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98. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
I am all for that Raid idea, it will help smaller corps get strong and new corps grow in numbers PC will become a scared place, but if you think about it your gonna need to open up more planets I propose that a new region should be opened up since...
- by Hector Carson - at 2015.01.23 05:29:00
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99. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with y...
- by Hector Carson - at 2015.01.23 04:57:00
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100. Calling in vehicles - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: No. Killing the spawner before he gets in is so fun. not trying to say its fun, but it does make sense usually killing the operator before he gets in it could turn the tide of a battle, plus when your in a...
- by Hector Carson - at 2015.01.22 20:08:00
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