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101. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Nova Sword OMG OMG OMG OMG OMG MAKE IT HAPPEN CCP PLEASE PLEASE PLEASE
- by Hector Carson - at 2015.01.22 20:01:00
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102. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
Hmmmmm make it to where only Assaults can use it, think of it scouts have nova knives, Assaults have the sword, fair?
- by Hector Carson - at 2015.01.22 19:59:00
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103. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Can it be asked to add an UI change for vehicles? Letting you, as the pilot of the vehicle, see each of your every turret's performance and ammo reserves is a must. Why? Because sometimes I run with my 3 seater tank or DS ...
- by Hector Carson - at 2015.01.22 19:55:00
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104. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I just have to make one suggestion, when they go to make these new additions could they give a respec only in vehicle command OR Even a better idea make individual respec for the different areas plus a full respec option.
- by Hector Carson - at 2015.01.22 19:43:00
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105. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
pumping up wrote: Stomper will just qsync. Though Team size 16 is evenly dividable by 4. Scanning results are team wide now anyways why not just Squad 5 and Team 15 that way you can still keep a good number in a squad and have 3 Squads in a b...
- by Hector Carson - at 2015.01.17 00:35:00
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106. Team and squad - in Feedback/Requests [original thread]
I recommend do to the low amount of players playing this game the number of players on each team should be lowered to 15 and have a 5 man Squad instead of 6, thus being able to qsync easier, and to add a feature that allows you to create your own ...
- by Hector Carson - at 2015.01.16 20:29:00
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107. Different Day: Same QQ - in Feedback/Requests [original thread]
how is this a feature or idea???
- by Hector Carson - at 2015.01.15 23:51:00
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108. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Dropships are a little easy to take out maybe adding counter measures should help survival rate increase for them OR Dropship pilots could just quit complaining and deal with what they got
- by Hector Carson - at 2015.01.15 23:44:00
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109. Capture the flag. - in Feedback/Requests [original thread]
hmmmm that sounds interesting, this is something I would enjoy playing +1
- by Hector Carson - at 2015.01.15 23:41:00
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110. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that lands a kill shot gets an assist and a new ...
- by Hector Carson - at 2015.01.15 21:02:00
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111. New Large Turret Idea - in Feedback/Requests [original thread]
Spkr4theDead wrote: Hector Carson wrote: Lazer Fo Cused wrote: 1. So you make every other anti vehicle turret obsolete Pretty much, but its mainly for taking out dropships Wow, please go away. You're a pilot? I very much doubt that. ...
- by Hector Carson - at 2015.01.15 20:59:00
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112. New Large Turret Idea - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. So you make every other anti vehicle turret obsolete Pretty much
- by Hector Carson - at 2015.01.15 20:49:00
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113. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
You have to think about it for a second, Dropships fly, turning in the air isn't exactly going to be easy, its not an LAV. So of course the swarms are going to hit you in the air. Think of it this way: Swarm Vs. Dropship YOUR GONNA GET HIT
- by Hector Carson - at 2015.01.15 20:48:00
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114. New Large Turret Idea - in Feedback/Requests [original thread]
Dual Rail Launcher: Damage: 1200(Basic) 1350(Advanced) 1500(Prototype) Splash Damage: 400(Basic) 600(Advance) 700(Prototype) Splash Radius: 2 Meters Clip Size: 12 Max Cap.: 84 Reload Speed: 6 Seconds Overheat: 4 Seconds Seize Time: 9 Seconds Cool...
- by Hector Carson - at 2015.01.15 20:40:00
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115. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
True Adamance wrote: Hector Carson wrote: I think what he is trying to say is making a new set of turrets that are specifically for Vehicle vs Vehicle thus keeping the skies and ground clear of vehicles if need be, but make them more expensi...
- by Hector Carson - at 2015.01.15 20:17:00
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116. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
I think what he is trying to say is making a new set of turrets that are specifically for Vehicle vs Vehicle thus keeping the skies and ground clear of vehicles if need be, but make them more expensive then the normal ones. Suggested names: Dual ...
- by Hector Carson - at 2015.01.15 20:09:00
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117. Gallente Heavy weapon - in Feedback/Requests [original thread]
OP will never happen, what's the disadvantage for that particular weapon?
- by Hector Carson - at 2015.01.13 01:51:00
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118. Visual 'Ping' function - in Feedback/Requests [original thread]
I like this idea +1
- by Hector Carson - at 2015.01.11 21:31:00
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119. [Feedback] Repair Tool Switch - in Feedback/Requests [original thread]
It's better not to complain about something that doesn't need to be fixed I see nothing wrong with it, and you are the only person to complain about this.
- by Hector Carson - at 2015.01.10 17:48:00
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120. [Feedback] Repair Tool Switch - in Feedback/Requests [original thread]
The reason for them doing this was to prevent the Logi from becoming OP
- by Hector Carson - at 2015.01.10 17:15:00
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