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141. Increase Minmando jump high - in Feedback/Requests [original thread]
shaman oga wrote: I would like to have the ability to jump a little higher, just like the assault, sometime i have to draw back and the ability to jump over little railings would be a great help, considering that the Minmatar commando has less ...
- by Heavenly Daughter - at 2014.04.24 11:07:00
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142. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
bump
- by Heavenly Daughter - at 2014.04.24 10:21:00
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143. Different way of rewarding / penalising players - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Yeah I've been thinking abou tthis. One possible solution is to not allow equipment of the same type to be deployed within a certain distance of each other. If you place two nanohives right on top of each other, one blo...
- by Heavenly Daughter - at 2014.04.24 10:17:00
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144. Limited vehicles - in Feedback/Requests [original thread]
Should also be limited to the number of each vehicle, like 4 tank at any one time. This game now has 5 or 6. lol
- by Heavenly Daughter - at 2014.04.23 20:28:00
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145. Sp??????? - in Technical Support/Bugs [original thread]
xXcythe wrote: Im trying to figure out y my sp is DEEP DEEP in the negatives. Im a quarter milliin from being -1000000 sp?????? Negative SP. any chance of a pic, also contact CCP. You can be negative unallocated SP, if you skilled into sid...
- by Heavenly Daughter - at 2014.04.23 20:10:00
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146. Sticky:Sidearm Showdown and Commando Contingency! - in Announcement and Events [original thread]
A'Real Fury wrote: Anybody hear anything new? haven't had a response to my email in 2 days. Waiting another day before sending another. Nothing here, ...not side complex issues lol...
- by Heavenly Daughter - at 2014.04.23 20:01:00
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147. Different way of rewarding / penalising players - in Feedback/Requests [original thread]
I think the equipment that we all use is meant to be used in moderation and should be a limited resource, not spam the hell out of a map that it causes so much lag. So this idea come from just this issue. Hoping to alleviate the spam and lag fest...
- by Heavenly Daughter - at 2014.04.23 19:17:00
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148. This is a FPS - death occurrs - increase payouts - in General Discussions [original thread]
Iron Wolf Saber wrote: I rather not make the proto stomp issue bigger than it really is by resorting to higher pay. What you should be demanding is cheaper fits on the lower end. Making things cheaper don't fix the issue, it's enough of a ...
- by Heavenly Daughter - at 2014.04.23 18:12:00
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149. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
Crimson Smoke wrote: They have became too overpowered so should be nerfed. Nerf their speed, keep the cloaks but fix them and nerf them too.
- by Heavenly Daughter - at 2014.04.23 18:03:00
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150. Commando and Sidearm event SP issued is incorrect - in Technical Support/Bugs [original thread]
A'Real Fury wrote: As far as I can tell both emails I received were sent to anybody who complained and they never bothered to look into any of the individual complaints to determine if any of our issues had merit. I guessed that from the dev...
- by Heavenly Daughter - at 2014.04.23 17:43:00
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151. Tanks/Forges balanced - in General Discussions [original thread]
Alex-P-Keaton Kramer wrote: how many infantry are protecting the forge gun guy? are we talking about skirmish or domination? What type of tanks, and how much hp, which forge was used.
- by Heavenly Daughter - at 2014.04.23 15:50:00
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152. Warbarge strikes are too easy to get - in General Discussions [original thread]
Cat Merc wrote: I think that something as powerful as a warbarge strike shouldn't be achieveable by one or two people. I think it should require all 6 squad mates kicking major arse in terms of WP to get one. Well, tbh I don't think Warbarge S...
- by Heavenly Daughter - at 2014.04.22 21:53:00
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153. Missing rewards from Commando / Sidearm event - in General Discussions [original thread]
Link to another thread. Bump...
- by Heavenly Daughter - at 2014.04.22 19:34:00
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154. Invincible Some - in Technical Support/Bugs [original thread]
MarasdF Loron wrote: So I was in a domination match and I was flying my ADS as per usual killing infantry and tanks alike, but then I came across this Soma who would not take any damage even tho my ammo was going down and I was able to damage/k...
- by Heavenly Daughter - at 2014.04.22 19:18:00
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155. Missing sp - in Technical Support/Bugs [original thread]
ResistanceGTA wrote: Fitting Optimization on any of the new sidearms? Probably wight there.
- by Heavenly Daughter - at 2014.04.22 19:12:00
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156. How Do You Aim Properly ? - in Rookie Training Grounds [original thread]
Meisterjager Jagermeister wrote: I can't seem to stay on target while those I am targeting have no problem keeping me in their sights. What am I doing wrong? How should I be physically using the DS3? How should I approach and attack the target...
- by Heavenly Daughter - at 2014.04.22 18:50:00
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157. Daily Bonus Bug - in Technical Support/Bugs [original thread]
Justice Darling wrote: Heavenly Daughter wrote: Yeah, lol, CCP's daft way of doing numbers, If you look at the SP you have at character selection, you'll see that even thought this is deducted and added back, it is actually correct, it does ...
- by Heavenly Daughter - at 2014.04.22 18:49:00
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158. Swarm lock on range - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Heavenly Daughter wrote: Should be at least equal to the range of the blaster turret of tanks Since blaster optimal caps out at 85m and effective is 125m, then current lock-on range is sufficient. Then this ough...
- by Heavenly Daughter - at 2014.04.22 17:53:00
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159. Market Offers - Make it Fair - in Feedback/Requests [original thread]
Soraya Xel wrote: I'm responding to Draco's claims. He brought the topic here. Heavenly, I'm still waiting for you to clarify your responses, they haven't been really informative of your opinion, and I was trying to inquire for more detail. ...
- by Heavenly Daughter - at 2014.04.22 17:12:00
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160. Market Offers - Make it Fair - in Feedback/Requests [original thread]
Draco Cerberus wrote: Soraya Xel wrote: I don't think you understand what I'm saying. Yes, DUST was developed with other money than Aurum stuff. (Possibly some EVE revenue, and very likely outside investors.) But since CCP's a business, and ...
- by Heavenly Daughter - at 2014.04.22 17:08:00
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