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81. [Bug] Shield Booster Pulse Interval - in Technical Support/Bugs [original thread]
Bump. I still want to know if armor reps do in fact cycle faster than shield reps and if they do, I'd like shield boosters and armor reps to have their intervals fixed to accurately reflect their attributes.
- by Harpyja - at 2013.05.31 21:09:00
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82. [Bug] Shield Booster Pulse Interval - in Technical Support/Bugs [original thread]
ladwar wrote: they use interval as length and actually intervals are hidden but are just the other types length of pulse and booster/repair numbers are per second during the length of the pulse. so shields are shafted really bad compared to arm...
- by Harpyja - at 2013.05.28 04:20:00
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83. [Bug] Shield Booster Pulse Interval - in Technical Support/Bugs [original thread]
Looking at the attributes for shield boosters, pulse intervals are supposed to be one second, but I've actually timed the intervals and they are nowhere near one second, but rather three seconds. Armor reps are supposed to have 3 second intervals,...
- by Harpyja - at 2013.05.27 22:36:00
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84. [Bug?] 'Invisible' Inertia - in Technical Support/Bugs [original thread]
At any one point that I run my HAV into something at higher speeds, I stop instantly and then takes multiple seconds before I even start moving in the reverse. It feels as if I still have forward (or backwards) inertia which is being cancelled whe...
- by Harpyja - at 2013.05.21 22:16:00
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85. [Bug] Invisible Swarms - in Technical Support/Bugs [original thread]
Coleman Gray wrote: Many times I've had this issue, I can't see the swarm launcher guys but they can see me!? thats really unfair, problem is we have this issue with ALL weapons ect not just swarm launchers. I think it's most annoying with sw...
- by Harpyja - at 2013.05.21 22:07:00
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86. [Bug] Invisible Swarms - in Technical Support/Bugs [original thread]
Bump. This keeps happening to me at random times. I know that it's associated with not drawing the person who shot the swarms, but is still incredibly annoying. I've no idea where they are coming from. I've even had to bail out of my tank and re...
- by Harpyja - at 2013.05.21 03:29:00
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87. {BUG} instant battle academy - in Technical Support/Bugs [original thread]
Had exact same issue happen to me. The other game types magically reappeared for me after a certain amount of time
- by Harpyja - at 2013.05.15 03:12:00
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88. [Bug] Can't Search for Battles - in Technical Support/Bugs [original thread]
I played a game of skirmish with the new build. I had four match typed to choose from. Now, after that game, I only have Academy available under instant battle. However, I press join, starts searching, then cancels half a second later. So I effect...
- by Harpyja - at 2013.05.15 02:51:00
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89. [Bug] Very Little Missile Explosion Hit Detection - in Technical Support/Bugs [original thread]
Yes blast radius is 4m for fragmented missiles, though I feel like it should be more as well as more splash damage. A lot of people can throw all three AV grenades at me and start running away before I can finally kill them with splash damage. But...
- by Harpyja - at 2013.05.13 02:22:00
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90. [Bug] Very Little Missile Explosion Hit Detection - in Technical Support/Bugs [original thread]
It seems like the only way to deal enough splash damage to infantry is by hitting the ground roughly half a dropsuit's height away. An average person is roughly 1.7meters tall. But I seem to deal no damage more than a dropsuit's height away from i...
- by Harpyja - at 2013.05.12 23:22:00
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91. [Bug] - in Technical Support/Bugs [original thread]
Yeah I've been able to kill people right next to my HAV with my missile turret by switching to third person and looking as far down as possible.
- by Harpyja - at 2013.05.12 13:44:00
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92. [Bug] Invisible Swarms - in Technical Support/Bugs [original thread]
It has occurred to me multiple times where I get hit by swarms but there were no tracers/models at all except for the explosions and damage indicator. Really annoying because I can't see where they're coming from so I can act accordingly.
- by Harpyja - at 2013.05.12 04:25:00
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93. [BUG] Tank's turrets aim - in Technical Support/Bugs [original thread]
I can confirm that large missile turrets have the same problem.
- by Harpyja - at 2013.05.11 12:23:00
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94. [BUG] Vehicle Shield Ext. and DCUs have Infantry pre-reqs - in Technical Support/Bugs [original thread]
Can I have my SP that I spent into these infantry skills refunded with the patch? Thanks!
- by Harpyja - at 2013.05.08 03:25:00
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95. [Issue] Vague Skill Bonus Description - in Technical Support/Bugs [original thread]
Vehicle Shield Extension: 3% reduction to vehicle shield extension modules per level. I'd assume reduction to CPU but I'd rather not waste SP to clear out CCPs description error.
- by Harpyja - at 2013.05.08 01:36:00
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96. [Bug] Fitting Bug - in Technical Support/Bugs [original thread]
Order of events of what happened and what I did: I start playing a match, called in my HAV a bit later, and I get disconnected quarter of the way into the game. I log back in, check fitting, and shows that I did not lose my HAV. I join a new matc...
- by Harpyja - at 2013.04.19 22:12:00
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97. [Technical Support/ Bug] suits not restocked, aurum and isk still charged - in Technical Support/Bugs [original thread]
I've had something similar happen to me, but this was months ago. I was restocking my vehicles inside a match because they were depleted. I restock once, my ISK is spent but the fitting menu does not show my newly restocked vehicle. I restock agai...
- by Harpyja - at 2013.03.31 19:07:00
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98. [Bug] ADS Brings Up Chat Channels - in Technical Support/Bugs [original thread]
I've noticed that if you have started your spawn timer and you bring up the battle statistics, chat channels, or your NeoCom and you spawn while still looking at one of these menus (I think it may be just one that's causing the issue, but I can't ...
- by Harpyja - at 2013.03.31 18:57:00
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