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21. TANK dB - in Technical Support/Bugs [original thread]
Lt Royal wrote: Ok so they don't pop up on the minimap or appear flashy next to you on the screen, but you can hear them coming from at least 35 meters away! If you're having a problem with tanks, get a headset (you should have one anyway) or...
- by Harpyja - at 2014.01.07 17:01:00
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22. TANK dB - in Technical Support/Bugs [original thread]
Ulme Mees wrote: Yep! My passive scanning picks up other suits but not tanks... Keep in mind your passive scanner has a base range of 10m and 16m on light suits. So a tank won't be picked up passively if it's 11m away from you.
- by Harpyja - at 2014.01.06 18:55:00
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23. [Bug] Large Missile Turret 'Jammed' - in Technical Support/Bugs [original thread]
ladwar wrote: CCP Delamorui Eddy wrote: Hi, thank you for contacting us. It seems to be that weGÇÖve missed damage amplifiers. It will be updated for 3 modules - Hardeners, scanners and amplifiers. Thank you. hey have you found out why ...
- by Harpyja - at 2014.01.01 19:05:00
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24. [BUG] Gallente tank turret's range of motion compared to Caldari tanks - in Technical Support/Bugs [original thread]
AP Grasshopper wrote: Pretty sure it's working as intended. Sica and gunlogi were never supposed to be up close and personnel brawlers but ranged skirmishers. That statement is flawed. Put a railgun on a Gallente tank and it doesn't have to...
- by Harpyja - at 2013.12.31 15:03:00
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25. [bug] friendly fire kick vs hacked tanks. - in Technical Support/Bugs [original thread]
This has been reported already and CCP is looking into it. I've been kicked only once so far because of this bug and it was annoying because it reset me back to 0 for Caldari. I hope they fix it soon
- by Harpyja - at 2013.12.30 18:31:00
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26. Gallente FW Broken? - in Technical Support/Bugs [original thread]
el coqui wrote: Hello, I have an open ticket on this since the 12-22-13 and no response yet? Anyways... I am on the east coast USA and I bought a Gallente FW Boost that is worthless because I can't get on a game to use it. The wait time is now...
- by Harpyja - at 2013.12.30 13:59:00
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27. [Bug] Large Missile Turret 'Jammed' - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: Yup! Fuel Injectors/Afterburners will trigger it as well =D http://www.youtube.com/watch?v=o4UXpVVTZ9U&feature=youtu.be Wow, thanks for your work Aeon
- by Harpyja - at 2013.12.27 14:08:00
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28. [Bug] Large Missile Turret 'Jammed' - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Harpyja wrote: CCP Delamorui Eddy wrote: Hi, thank you for contacting us. There is a known issue that if you shoot in a tank and you activate a scanner at the same time, sometimes your tank will refuse to fire. ...
- by Harpyja - at 2013.12.26 06:12:00
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29. [Bug] Large Missile Turret 'Jammed' - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. There is a known issue that if you shoot in a tank and you activate a scanner at the same time, sometimes your tank will refuse to fire. Is this what it happened? Thank you. Thank...
- by Harpyja - at 2013.12.24 06:06:00
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30. Large Missile Turret (Tank Turret) Glitch - in Technical Support/Bugs [original thread]
Foundation Seldon wrote: Just raising the issue again. Large Missile Turrets are currently bugged and have been bugged since the release of 1.7. Currently their full auto capabilities "stop" at times while holding down the fire button despite...
- by Harpyja - at 2013.12.23 21:14:00
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31. [Bug] Large Missile Turret 'Jammed' - in Technical Support/Bugs [original thread]
I kicked up my modules prior to engaging an enemy blaster armor HAV, and when I spammed R1, only one missile came out and I was stuck on 11/12 missiles in the clip. I sat there reloading while the HAV was slowly chipping away at my shields, though...
- by Harpyja - at 2013.12.23 21:09:00
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32. [bug] friendlyfire-kicked for swarming *enemy* tank - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: Hey, I will let CCP Nullarbor know about this. Your suggestion that it was originally a friendly vehicle actually makes some sense. However there is nothing we can do about the accidental ban, if this was actually an accident...
- by Harpyja - at 2013.12.23 18:44:00
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33. Kicked from FW for shooting enemy HAV - in Technical Support/Bugs [original thread]
I was doing great, I had already killed 4 enemy HAVs with my Gunnlogi and I got a fifth one into low armor before I was kicked! Plus this was Caldari FW so I went back down to level 0! Give me my standings back and unban me, please!
- by Harpyja - at 2013.12.23 15:51:00
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34. [Bug] End-of-Match Stats: Zero Damage Received - in Technical Support/Bugs [original thread]
So far every game I've played I've noticed that it tells me that I have received 0 damage, yet I'm rolling around in my Gunnlogi receiving damage from vehicles, players, and installations.
- by Harpyja - at 2013.12.23 00:59:00
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35. Shield HAV Booster not Boosting - in Technical Support/Bugs [original thread]
It's very frustrating as it seems that it fails to work almost every time I'm shot by railguns. And I end up getting blown up because it fails to give me the EHP required for me to drive off to safety. I've since begun using a shield extender ins...
- by Harpyja - at 2013.12.22 02:13:00
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36. Tanks-shield boosters not working - in Technical Support/Bugs [original thread]
Sarducar Kahn wrote: Pipsa Possu wrote: Yes, it works most of the time. MOST of the time. That's not good enough. When under constant fire is when you need it most. It's then that it doesn't work. So if a large blaster is shooting you, t...
- by Harpyja - at 2013.12.18 16:37:00
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37. when i try to fit my Sagaris i get an internal error and get kicked - in Technical Support/Bugs [original thread]
Sagaris
- by Harpyja - at 2013.12.16 01:06:00
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38. [Bug] 0 Shields, 0 Armor = Still Alive - in Technical Support/Bugs [original thread]
Also, 0 shield and 0 armor means exactly what it means. You are now just a regular person inside a spacesuit with zero protection from weapons, and the next shot will kill you.
- by Harpyja - at 2013.09.17 12:52:00
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39. Invincible Hackers - in Technical Support/Bugs [original thread]
I've noticed that turret and NULL installation hit boxes are sometimes off. I have a clear line of sight to my target but my shots are registering on the installation. Kind of annoying because I waste ammo and the person gets the hack and kills me...
- by Harpyja - at 2013.08.26 12:02:00
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40. Saga Caldari LAV - in Technical Support/Bugs [original thread]
Artemis Kaiba wrote: Why the AUR version "LC-217" has 210 CPU while the ISK version has only 155 CPU (info from market details) ? This same issue existed for the Gunnlogi where the AUR version actually had more CPU than the Sagaris.
- by Harpyja - at 2013.08.22 12:54:00
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