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41. [Bug] Stuck on Spawn Screen - in Technical Support/Bugs [original thread]
Arx Ardashir wrote: This happened to me, but upon my attempt to spawn for a 3rd time (i.e. I died twice while playing and upon trying to respawn a third time, bug happened.) I picked a spot, the counter counted down to zero, and then....nothing...
- by Harpyja - at 2013.08.17 12:11:00
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42. Bug Tank fitting consider invalid even though i have all the items. - in Technical Support/Bugs [original thread]
What Casius said. It's invalid because you can't use the fit since you have a type of module in two slots yet you have only one in your assets.
- by Harpyja - at 2013.08.16 04:27:00
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43. [Bug] Large Rail Guns fail to fire. - in Technical Support/Bugs [original thread]
A few times I was shooting at installations, only to not deal any damage, yet my reticle was on the installation and I had a clear line of sight. I also lost a tank kill once because after I activated my active heat sink, I held down the trigger ...
- by Harpyja - at 2013.08.16 04:23:00
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44. ADS & switching weapons - in Technical Support/Bugs [original thread]
I've noticed that if I switch weapons while in ADS, I will not go into ADS on my other weapon if I continue holding it down.
- by Harpyja - at 2013.08.14 01:36:00
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45. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Your stacking penalties are working correctly and you are receiving no penalty on the first module. If you have a base resistance of 10%, then adding a 15% resistance module DOES NOT bump it up to 25%. The 15% only affects the remaining 90% after...
- by Harpyja - at 2013.08.10 12:38:00
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46. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
Come on, fix this as soon as possible! I want to see: pulse - pulse - pulse - pulse - pulse Instead of: pulse - wait - wait - pulse - wait - wait - pulse - wait - wait - pulse - wait - wait - pulse - wait - wait
- by Harpyja - at 2013.08.09 22:21:00
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47. [BUG] Going Invisible - in Technical Support/Bugs [original thread]
I think I spawned invisible once. Now I don't know how it happened or how you know if you're invisible, but I couldn't see my own weapon and hands. To be safe I didn't want to continue running like this so I tried switching my fit at a supply depo...
- by Harpyja - at 2013.08.04 18:21:00
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48. [BUG] limbus armor damage % - in Technical Support/Bugs [original thread]
Joey Stone wrote: With lvl 5 armor upgrades and lvl 2 gallente LLAV I had -37% armor damage on a bare limbus, then I leveled the LLAV to 3 and still had -37%. My guess is the limbus has a default -25% armor damage, armor upgrades gives -10% and...
- by Harpyja - at 2013.07.29 02:46:00
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49. [Bug] Stuck on Spawn Screen - in Technical Support/Bugs [original thread]
Got stuck on spawn screen at the beginning of match. I couldn't do anything.
- by Harpyja - at 2013.07.28 17:38:00
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50. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
Let's make this a huge deal. I want my booster fixed NOW! The armor rep fix will be a nerf which is why people don't want it yet and CCP agreed until 1.5, but this would be a buff for shields! And shields need a lot of buffs! Come on CCP, let me s...
- by Harpyja - at 2013.07.26 21:11:00
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51. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
Bump, if armor reps are getting a treatment, we want a treatment for shield boosters as well! Make them pulse every second five times like they should!
- by Harpyja - at 2013.07.25 20:00:00
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52. [bug] Getting shot out of my LAV by turrets. - in Technical Support/Bugs [original thread]
I can confirm this bug. I've been shot out by blasters, large and small. As soon as a blaster starts shooting at your LAV, you can only hope to get out of its effective range before your dropsuit gets killed.
- by Harpyja - at 2013.07.25 04:24:00
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53. Logistics lavs resistence - in Technical Support/Bugs [original thread]
I thought it was intended to have a base damage resistance before skills due to being logistics. Does the logistics dropship also benefit from a base damage resist?
- by Harpyja - at 2013.07.24 21:00:00
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54. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
Based on how both of them worked, we all assumed that the attributes were correct. For armor reps, we all assumed that the three second pulse interval meant that each pulse lasted for three seconds while doing x hp/s for five total pulses (even t...
- by Harpyja - at 2013.07.24 20:55:00
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55. [Bug] Blaster Damage Applies to LAV Driver - in Technical Support/Bugs [original thread]
No matter from what direction a blaster shoots my LAV, my dropsuit always takes damage for every shot placed on my LAV.
- by Harpyja - at 2013.07.24 17:13:00
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56. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
daishi mk03 wrote: God, I love how shield tankers think they will be viable now. Now, and even after a radical bug fix armor tanks are and will be superior to shield tanks. Armor tanks will always survive way more damage income, due to hardene...
- by Harpyja - at 2013.07.22 14:07:00
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57. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Commander Tzu wrote: MarasdF Loron wrote: So you are saying that since shields would repair for 1640hp over 5 seconds it would be worse than 2070hp over 15+3 seconds? That's 3280hp over 40 seconds and 4140hp over 60+6 seconds. On average t...
- by Harpyja - at 2013.07.21 14:38:00
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58. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
ladwar wrote: Void Echo wrote: Harpyja wrote: xSir Campsalotx wrote: I love how shield tankers want to nerf the armor tank, what's your logic. My tank is **** make their tank **** too. Just buff shield tanks to something of this effect...
- by Harpyja - at 2013.07.21 00:12:00
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59. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
xSir Campsalotx wrote: I love how shield tankers want to nerf the armor tank, what's your logic. My tank is **** make their tank **** too. Just buff shield tanks to something of this effect, this bug makes armor tanks good and thus viable. I am...
- by Harpyja - at 2013.07.20 21:01:00
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60. Question about Turret Skills - in Technical Support/Bugs [original thread]
I believe it's 2c. I'm almost certain it's been confirmed that driver and operator skills stack, and I'm almost certain passive skills only affect base stats, whereas your other scenarios affect stats after they have been modified already.
- by Harpyja - at 2013.07.20 20:54:00
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