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61. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Villanor Aquarius wrote: Hopefully this big will cause them to iterate on havs sooner rather than later, tweak modules and balance and hopefully Regine the muddy control zones. HAVs would benefit a lot from a number of small tweaks. This "bu...
- by Harpyja - at 2013.07.20 18:09:00
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62. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Something for once works they way it should; CCP deems it to be a defect. Please, don't "fix" armor reps. This "defect" actually makes them survivable. Rather, buff shield boosters!
- by Harpyja - at 2013.07.20 11:09:00
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63. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Armor tanks will be even more squishy than shield tanks if this 'bug' is 'fixed'. Instead, buff shield modules. For example, pulse for 1000 shield every second for five seconds for a total of 5000hp in 5 seconds. The best armor rep will do over 60...
- by Harpyja - at 2013.07.06 10:32:00
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64. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
Absolute Idiom II wrote: AV grenades can also have the same affect if they score a direct hit on the driver of an LAV. The LAV comes to a stop intact, sans driver. I remember the days when I toss an AV nade at a moving LAV as it stops, driver...
- by Harpyja - at 2013.07.04 14:38:00
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65. [BUG?] 10,000 HP Damage - in Technical Support/Bugs [original thread]
An RDV does upwards of 14000 damage when it collides into a dropship... Edit: a corpmate drove his tank into an upturned RDV on the ground. Didn't end well for him as he sustained over 1 million damage if I remember correctly.
- by Harpyja - at 2013.07.04 14:32:00
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66. Broken Missile launcher - in Technical Support/Bugs [original thread]
I'm not sure if this got fixed in 1.2 but the accelerated variant is missing for advanced. Just CCP's little ways of screwing shield tanks.
- by Harpyja - at 2013.07.03 05:29:00
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67. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Armor vs shield has always had this imbalance. We're trying to get shield mods buffed to be on a level playing field with armor mods, such as 5000 shield boosted in 5s to make shield a true burst tanker.
- by Harpyja - at 2013.07.02 12:24:00
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68. HAV repair cylcles get cut short if under attack - in Technical Support/Bugs [original thread]
Welcome to what it feels like to be a shield tanker. Except just not as bad
- by Harpyja - at 2013.07.02 12:22:00
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69. LAV getting stuck leading to it ghosting. - in Technical Support/Bugs [original thread]
Scoota Eu wrote: Hey guys, got a video of a bug that keeps on happening to me and my corps. http://www.youtube.com/watch?v=WPCYnKvK_DE&feature=youtu.be Essentially the LAV gets frozen for one of the passengers(Driver, gunner of passeng...
- by Harpyja - at 2013.07.01 19:22:00
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70. Multiple Issues with Charybdis LLAV - in Technical Support/Bugs [original thread]
I believe I found one possible cause why the Charybdis freezes up. I made its own separate thread for identification purposes: Charybdis Bug - Cause Isolated
- by Harpyja - at 2013.06.12 21:21:00
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71. Charybdis Bug - Cause Isolated - in Technical Support/Bugs [original thread]
I haven't done any tests to prove this, but this is based on multiple observations. I also don't know if this bug happens to the other LAVs or just the Charybdis. If I am killed while driving my Charybdis (which happens too frequently for my tast...
- by Harpyja - at 2013.06.12 21:19:00
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72. Multiple Issues with Charybdis LLAV - in Technical Support/Bugs [original thread]
I've noticed this as well, where if an enemy hacks my Charybdis, it would at some point freeze up. I can't do any damage to the driver, and it seems as if he is still driving around and it's simply my client that is bugged.
- by Harpyja - at 2013.06.12 20:02:00
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73. Fix your damn bugs, please! - in Technical Support/Bugs [original thread]
I still get stuck in loading screen at times. Also my voice does not work at times when I log in either. Both problems force me to restart and it's annoying!
- by Harpyja - at 2013.06.12 19:58:00
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74. Exploit, Bug, or Both? - in Technical Support/Bugs [original thread]
But the thing was that it did extra damage it shouldn't have. I've never had collision damage with LAVs while in my HAV, just the normal explosion damage.
- by Harpyja - at 2013.06.10 22:31:00
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75. Exploit, Bug, or Both? - in Technical Support/Bugs [original thread]
Someone used a LAV and jumped out of it as it was scraping alongside my HAVs back end while at the same time I was rolling backwards at max speed. The LAV took out half my shields through multiple collision damage before it blew up, making me easy...
- by Harpyja - at 2013.06.10 21:53:00
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76. [Bug] Stuck on Loading Screen - in Technical Support/Bugs [original thread]
Had it happen twice to me today and I probably haven't played even in ten battles today. I thought it was supposed to be fixed and low frequency?
- by Harpyja - at 2013.06.10 21:25:00
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77. What better for a sniper tank Missile launcher or railgun - in Technical Support/Bugs [original thread]
Wrong section but let me help you anyways. Unless if they give missiles 10m splash radius and the ability to track vehicles, railguns are by far better for sniping.
- by Harpyja - at 2013.06.09 18:08:00
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78. Long distance invisibility (BUG?) - in Technical Support/Bugs [original thread]
I think render distance is pointless. Rather, why not just render anything that is in your current viewing direction plus a little outside that so that when you turn it's already there? Also, will performance really drop that badly if a few more o...
- by Harpyja - at 2013.06.08 13:23:00
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79. Armour Rep Delay - in Technical Support/Bugs [original thread]
Working as intended
- by Harpyja - at 2013.06.08 13:15:00
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80. Invisible swarms - in Technical Support/Bugs [original thread]
It's confirmed that if the operator hasn't been rendered, then their searms won't render either. Some odd cases as well where only one is visible and the rest are invisible. Most often when one of the swarms hits something upon launch. What's mor...
- by Harpyja - at 2013.06.04 04:32:00
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