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1561. Vehicle Physics. - in General Discussions [original thread]
Vin Vicious wrote: Wanna see something cool? Take your turret and point it at the small turret infront of your tank, start firing, boom you're shooting yourself, how's that for "good physic's?" If only my Gunnlogi can clip its turret into th...
- by Harpyja - at 2013.08.13 23:34:00
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1562. Remove Proto AV Temporarily - in General Discussions [original thread]
KING CHECKMATE wrote: Harpyja wrote: Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even as...
- by Harpyja - at 2013.08.13 22:58:00
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1563. Remove Proto AV Temporarily - in General Discussions [original thread]
trollface dot jpg wrote: Harpyja wrote: Nelo Angel0 wrote: Harpyja wrote: Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. ...
- by Harpyja - at 2013.08.13 22:04:00
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1564. Night Of Tears - in General Discussions [original thread]
You can do it! I was in a very similar position where I had the last 24 hours of Mordu's Challenge to do every single challenge. I played almost nonstop for the first day after downtime, and then on the next day I played for about an hour or two...
- by Harpyja - at 2013.08.13 18:57:00
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1565. AUR TO ISK CONVERSION VALUE? - in General Discussions [original thread]
Mirataf wrote: In eve this is doable, I can't see them doing this in dust as the aur is their only means of finance. But someone still has to pay real money for AUR. It's the same exact manner in which PLEXs work in EVE. You can either pay ...
- by Harpyja - at 2013.08.13 16:36:00
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1566. Balance. LAVs. - in General Discussions [original thread]
LAV collision damage should be postponed until the vehicle balance pass, same way as the armor rep bug was postponed.
- by Harpyja - at 2013.08.13 16:31:00
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1567. Pilot suit - in General Discussions [original thread]
This is what I think the bonuses should be: Pilot suit bonus: 3% module efficacy per level Caldari: 5% shield resistance per level Amarr: 5% armor resistance per level Gallente: 7.5% armor repair efficacy per level Minmatar: 5% mass reduction pe...
- by Harpyja - at 2013.08.13 16:28:00
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1568. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
Lorhak Gannarsein wrote: And the suit bonus? I quite like the idea of CD reduction, too. I think the suit bonus should be something more general. The CD reduction bonus is forcing you to use active modules, while you can have some great passi...
- by Harpyja - at 2013.08.13 15:50:00
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1569. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
As far as their bonuses go, I believe this is what they should look like: Caldari: 5% shield resistance per level Amarr: 5% armor resistance per level Gallente: 7.5% armor repair efficacy per level Minmatar: 5% mass reduction per level (increases...
- by Harpyja - at 2013.08.13 13:21:00
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1570. Remove Proto AV Temporarily - in General Discussions [original thread]
Logi Stician wrote: Harpyja wrote: Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even aski...
- by Harpyja - at 2013.08.12 13:55:00
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1571. Remove Proto AV Temporarily - in General Discussions [original thread]
Zyrus Amalomyn wrote: Get rid of murder taxis, then we can talk about proto AV removal. I am totally fine with nerfing LAV health. I agree that those things are OP, or at least OP in comparison to HAVs and dropships.
- by Harpyja - at 2013.08.12 13:43:00
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1572. Remove Proto AV Temporarily - in General Discussions [original thread]
Vickers S Grunt wrote: 2 shots from a breech forge 12 seconds is a lifetime for a infantry man if u can not hide in that time u deserve to die But from my perspective it only takes 4.5 seconds. You never see a forge gun charging so the first...
- by Harpyja - at 2013.08.12 12:56:00
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1573. Remove Proto AV Temporarily - in General Discussions [original thread]
DS 10 wrote: Harpyja wrote: DS 10 wrote: My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put ti...
- by Harpyja - at 2013.08.11 17:45:00
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1574. Remove Proto AV Temporarily - in General Discussions [original thread]
Ragna Blood edge wrote: Harpyja wrote: Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even ...
- by Harpyja - at 2013.08.11 17:25:00
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1575. Remove Proto AV Temporarily - in General Discussions [original thread]
DS 10 wrote: My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop...
- by Harpyja - at 2013.08.11 17:24:00
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1576. Remove Proto AV Temporarily - in General Discussions [original thread]
Nelo Angel0 wrote: Harpyja wrote: Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even askin...
- by Harpyja - at 2013.08.11 17:11:00
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1577. what the LAVs used to look liek and LAAs. - in General Discussions [original thread]
Wow! Shield recharge was based on TIME! That's how it SHOULD be!
- by Harpyja - at 2013.08.11 17:01:00
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1578. Remove Proto AV Temporarily - in General Discussions [original thread]
Mamertine Son wrote: Get out of your murder taxi before you give me an aneurism. Wrong. I wasn't talking about that. Is it fair a proto breach FG can two-shot one of my highest EHP Gunnlogis? NO!
- by Harpyja - at 2013.08.11 16:55:00
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1579. Remove Proto AV Temporarily - in General Discussions [original thread]
Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs ve...
- by Harpyja - at 2013.08.11 16:51:00
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1580. HAV impact damage! - in General Discussions [original thread]
Just today my Gunnlogi's rear end crushed someone while I was slowly reversing over some rocky terrain. And I barely touched them too... I guess I should use my rear more often.
- by Harpyja - at 2013.08.11 04:05:00
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