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Dimitri Rascolovitch
The Immortal Knights
27
|
Posted - 2013.08.12 11:06:00 -
[31] - Quote
Harpyja wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. We've been waiting for over a YEAR! You only have a few million SP, I have over 8! Also, LAvs are OP. Don't use them as an example, and you know it. HAVs are easier to destroy than LAVs
over 8?, i have over 6, and i have been playing only for 4 months, 8 is no big deal |
MinivanSurvivor
L.O.T.I.S. RISE of LEGION
32
|
Posted - 2013.08.12 11:17:00 -
[32] - Quote
Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing
but that's why people run proto AV...
To make you vehicle spammers CRYYYYYYY.
You act like this complaining is an inconvenience to us but it's quite the opposite. |
Nestil
Seraphim Auxiliaries
9
|
Posted - 2013.08.12 11:19:00 -
[33] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel.
mmhhh an militia AR can instafuk me pretty much in my ADV Scout suit.... so stop the crying and use a LAV as it intended role: for transportation... not as murder traxi. whenever i play vehicles are totally dominating the field and whenever a tryhard gets blown up in his dikkride my heard tickles a bit :-P |
Kasote Denzara
A Vulture
155
|
Posted - 2013.08.12 11:22:00 -
[34] - Quote
I keep seeing the Breach variant of FG being called in here.
You can't move while it charges, which is a nasty amount of time. Just saying. |
DS 10
Pure Innocence. EoN.
694
|
Posted - 2013.08.12 11:24:00 -
[35] - Quote
Spkr4theDead wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. You're forgetting the near 10mil SP in vehicle upgrades to make them harder to kill. Then it's 1.8 to get the Logi LAV to lvl 5. The only reason I can see anyone using STD vehicles is to save on ISK. It takes several million SP to not get one-shotted by ADV AV.
And you're forgetting that Vehicles can really only be taken out by AV, with the occasional lolturret and OB thrown in there. AV players can be taken out by anything an Assault or Logi or any other infantry can be killed by. It makes sense for vehicles to cost more SP. |
Takahiro Kashuken
Red Star. EoN.
827
|
Posted - 2013.08.12 11:25:00 -
[36] - Quote
Kasote Denzara wrote:I keep seeing the Breach variant of FG being called in here.
You can't move while it charges, which is a nasty amount of time. Just saying.
You can move, small jumps, its still moving |
Takahiro Kashuken
Red Star. EoN.
827
|
Posted - 2013.08.12 11:29:00 -
[37] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:This will never happen because using teamwork is too hard for infantry Except it usually takes concentrated fire or a horrible driver to bust a tank quickly and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
In pub matches yes i drive away fast because lolbluedots dont know which end the bullets come out of
When i run with a group sometimes i may have a gunner, he jumps out now n again to deal with ppl if they are in range and not on the highest point of the map like most AV are, if its AV nades by the time he gets out all the nades are thrown and im driving away
The gunner is ther just to hit ppl in general and watch my back but essentially a sniper can do the same job
In PC its different, i dont run with a gunner and depending on whats happening i can rely on blue dots to get rid of most AV anyways |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
854
|
Posted - 2013.08.12 11:56:00 -
[38] - Quote
Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing
remove pro and adv AV, no **** they wont be QQing.. the infantry will again while tanks roll around scared of maybe 2% of community getting 40-0. How about they just release proto tanks and you tankers htfu like you told us to do so many times |
Vickers S Grunt
Expert Intervention Caldari State
202
|
Posted - 2013.08.12 12:00:00 -
[39] - Quote
2 shots from a breech forge 12 seconds is a lifetime for a infantry man if u can not hide in that time u deserve to die |
Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 12:04:00 -
[40] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:This will never happen because using teamwork is too hard for infantry Except it usually takes concentrated fire or a horrible driver to bust a tank quickly and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork In pub matches yes i drive away fast because lolbluedots dont know which end the bullets come out of When i run with a group sometimes i may have a gunner, he jumps out now n again to deal with ppl if they are in range and not on the highest point of the map like most AV are, if its AV nades by the time he gets out all the nades are thrown and im driving away The gunner is ther just to hit ppl in general and watch my back but essentially a sniper can do the same job In PC its different, i dont run with a gunner and depending on whats happening i can rely on blue dots to get rid of most AV anyways
Still doesnt really sound like team work to me, more like you go do your thing and the rest of the team does their thing and hope for the best but QQ when people decide to fight back Hell, if I remember right back in the day tankers and such told people to spec into AV if they were tired of tanks rolling over them and now that we have you guys cant seem to handle it |
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Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 12:06:00 -
[41] - Quote
Vickers S Grunt wrote:2 shots from a breech forge 12 seconds is a lifetime for a infantry man if u can not hide in that time u deserve to die
Indeed, especially when it limits your movement to gimped hops You may as well be holding a sign while you jump telling snipers to shoot you |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:52:00 -
[42] - Quote
Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop.
The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can.
2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:53:00 -
[43] - Quote
Kasote Denzara wrote:I keep seeing the Breach variant of FG being called in here.
You can't move while it charges, which is a nasty amount of time. Just saying. You obviously haven't been playing long, because you're able to jump side to side while charging the breach FG. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:55:00 -
[44] - Quote
DS 10 wrote:Spkr4theDead wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. You're forgetting the near 10mil SP in vehicle upgrades to make them harder to kill. Then it's 1.8 to get the Logi LAV to lvl 5. The only reason I can see anyone using STD vehicles is to save on ISK. It takes several million SP to not get one-shotted by ADV AV. And you're forgetting that Vehicles can really only be taken out by AV, with the occasional lolturret and OB thrown in there. AV players can be taken out by anything an Assault or Logi or any other infantry can be killed by. It makes sense for vehicles to cost more SP. I'm not forgetting anything. Another tank should be the best opposition to another tank. Don't like it? Roll with a tanker at all times. That's what I do, and depending on the map and who's on the other side, we'll use different turrets to back each other up. Or, we'll both use rail if there's a known tanker on the other team. |
Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 12:56:00 -
[45] - Quote
Spkr4theDead wrote:Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop. The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can. 2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things.
Ill tell you where you lost credibility It was when you said that a person needed more grenades then they are actually capable of carrying without a restock to blow up a tank And then you follow it up by saying youve been insta popped by a team like that is somehow not fire being concentrated on you
QQ anymore and your toy tank will start to rust from the inside you guys |
Harpyja
DUST University Ivy League
502
|
Posted - 2013.08.12 12:56:00 -
[46] - Quote
Vickers S Grunt wrote:2 shots from a breech forge 12 seconds is a lifetime for a infantry man if u can not hide in that time u deserve to die But from my perspective it only takes 4.5 seconds. You never see a forge gun charging so the first shot is always free. By the time I get moving with the terrible acceleration, 4.5 seconds have past and the second shot hits.
@pegasis, I have slightly over 5400 shield with 38% resists. It's not my highest EHP due to what I was using it for but it is still way up there in EHP with almost 9000 EHP. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:56:00 -
[47] - Quote
Knightshade Belladonna wrote:Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing remove pro and adv AV, no **** they wont be QQing.. the infantry will again while tanks roll around scared of maybe 2% of community getting 40-0. How about they just release proto tanks and you tankers htfu like you told us to do so many times We tell you to HTFU? When? You've been telling that to us through consecutive tank nerfs. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:58:00 -
[48] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:This will never happen because using teamwork is too hard for infantry Except it usually takes concentrated fire or a horrible driver to bust a tank quickly and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork In pub matches yes i drive away fast because lolbluedots dont know which end the bullets come out of When i run with a group sometimes i may have a gunner, he jumps out now n again to deal with ppl if they are in range and not on the highest point of the map like most AV are, if its AV nades by the time he gets out all the nades are thrown and im driving away The gunner is ther just to hit ppl in general and watch my back but essentially a sniper can do the same job In PC its different, i dont run with a gunner and depending on whats happening i can rely on blue dots to get rid of most AV anyways Still doesnt really sound like team work to me, more like you go do your thing and the rest of the team does their thing and hope for the best but QQ when people decide to fight back Hell, if I remember right back in the day tankers and such told people to spec into AV if they were tired of tanks rolling over them and now that we have you guys cant seem to handle it How many times will you need to see "Those blue dots don't know what they're doing" to understand that we mean it? They. Don't. Know. What. They're. Doing. They're the type to fire at a railgun when you're at 2000 armor, obviously not yet ready to handle it, but they don't care, because they don't know what they're doing. They shoot at the MCC and wonder why they don't get hit markers. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 13:00:00 -
[49] - Quote
Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop. The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can. 2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things. Ill tell you where you lost credibility It was when you said that a person needed more grenades then they are actually capable of carrying without a restock to blow up a tank And then you follow it up by saying youve been insta popped by a team like that is somehow not fire being concentrated on you QQ anymore and your toy tank will start to rust from the inside you guys LOLLLLLLLLLLLLLLLLL! Assault suits are capable of carrying nanohives. Logi suits are capable of carrying more than one nanohive. Did I really need to point this out before? I don't think I'm the one that lost any credibility. |
Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 13:02:00 -
[50] - Quote
Spkr4theDead wrote:Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop. The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can. 2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things. Ill tell you where you lost credibility It was when you said that a person needed more grenades then they are actually capable of carrying without a restock to blow up a tank And then you follow it up by saying youve been insta popped by a team like that is somehow not fire being concentrated on you QQ anymore and your toy tank will start to rust from the inside you guys LOLLLLLLLLLLLLLLLLL! Assault suits are capable of carrying nanohives. Logi suits are capable of carrying more than one nanohive. Did I really need to point this out before? I don't think I'm the one that lost any credibility.
Guess what, you drive into a situation that allows someone to have enough time and cover to restock and blow you up with just grenades then you are a bad driver, no two ways about it and every tanker that whines and moans and thinks sitting in their tin can should exempt them from thinking at even the most basic tactical level has zero credibility |
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Zyrus Amalomyn
Militaires-Sans-Frontieres
242
|
Posted - 2013.08.12 13:26:00 -
[51] - Quote
Get rid of murder taxis, then we can talk about proto AV removal. |
Harpyja
DUST University Ivy League
503
|
Posted - 2013.08.12 13:43:00 -
[52] - Quote
Zyrus Amalomyn wrote:Get rid of murder taxis, then we can talk about proto AV removal. I am totally fine with nerfing LAV health. I agree that those things are OP, or at least OP in comparison to HAVs and dropships. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 13:46:00 -
[53] - Quote
Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop. The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can. 2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things. Ill tell you where you lost credibility It was when you said that a person needed more grenades then they are actually capable of carrying without a restock to blow up a tank And then you follow it up by saying youve been insta popped by a team like that is somehow not fire being concentrated on you QQ anymore and your toy tank will start to rust from the inside you guys LOLLLLLLLLLLLLLLLLL! Assault suits are capable of carrying nanohives. Logi suits are capable of carrying more than one nanohive. Did I really need to point this out before? I don't think I'm the one that lost any credibility. Guess what, you drive into a situation that allows someone to have enough time and cover to restock and blow you up with just grenades then you are a bad driver, no two ways about it and every tanker that whines and moans and thinks sitting in their tin can should exempt them from thinking at even the most basic tactical level has zero credibility Lol you don't know what you're talking about. Have you ever tried driving a tank? I could drop a 1.3mil ISK tank for you to try out, so you could see how "pathetically easy" it is, to have such an "i win button" available. |
Logi Stician
The Vanguardians
115
|
Posted - 2013.08.12 13:51:00 -
[54] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel.
Tell you what, let's temporarily remove proto AV and as a fair trade, we also remove LAV tires while it's gone. |
Harpyja
DUST University Ivy League
503
|
Posted - 2013.08.12 13:55:00 -
[55] - Quote
Logi Stician wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. Tell you what, let's temporarily remove proto AV and as a fair trade, we also remove LAV tires while it's gone. Read my OP again. |
Logi Stician
The Vanguardians
115
|
Posted - 2013.08.12 14:56:00 -
[56] - Quote
Harpyja wrote:Logi Stician wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. Tell you what, let's temporarily remove proto AV and as a fair trade, we also remove LAV tires while it's gone. Read my OP again.
Yep. I read it. I don't like being OHK'd by LAVs. Or watching an LAV simply drive forward and backward and get cheap kills. Or watching them fit into ridiculous spaces on the map where they shouldn't be able to fit. It brightens my day to see these LAVtards blasted into oblivion to keep them in check. Am I mad? A little. After I get repair tool V, I'm getting my proto swarms and grenades to increase the risk/reward ratio of murder taxiing.
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Robocop Junior
The Surrogates Of War
160
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Posted - 2013.08.12 15:15:00 -
[57] - Quote
Instead maybe get rid of Dust University, half the murder taxis will be gone voila! |
ROADKILLURAZZ
MURDER TAXI COMPANY
38
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Posted - 2013.08.12 15:15:00 -
[58] - Quote
Mamertine Son wrote:Get out of your murder taxi before you give me an aneurism.
Hey, "MURDER TAXI" is patented! You have to pay me 1 mill every time you say it!
To op, stop driving your lav into hordes of reds! Thats MY JOB! |
Serimos Haeraven
Deep Space Republic Top Men.
391
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Posted - 2013.08.12 15:29:00 -
[59] - Quote
I am at awe when an Ishikone Forge Gun can take literally 90% of my shield off in my proto-fitted python, with 2 ward shield amplifiers, 1 ward shield extender, and an afterburner, and usually can even land the next shot while i am flying upwards at an excess speed around 110 mph.
When all it takes from a proto forge to completely wreck my proto dropship (which costs 1.2 million ISK EACH) is 2 apparently easy to place shots, there is clearly a problem here. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
656
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Posted - 2013.08.12 15:43:00 -
[60] - Quote
Mobius Wyvern wrote:Aizen Intiki wrote:Nope, just get rid of everything with the PROTO and ADV tag. Tiercide FTMFW! Hey, don't be giving people the wrong idea. Tiericide is about SUITS, not modules. Modules and weapons need to have meta levels to allow proper variety in fitting.
I'm pro tiericide.
You prolly don't have to worry about modules getting mixed into the tiericide as they do have downside: added PG/CPU costs whereas a better hull or suit is simply - exceedingly better. The only downside is the isk price which is a terrible way to balance the battlefield. |
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