Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
761. HEAVY NERF DELAYED - in General Discussions [original thread]
CCP Logibro wrote: It was always a maybe. Is nerfing large railgun damage, increasing the fire interval, and increasing heat cost a "maybe" as well?
- by Harpyja - at 2014.03.28 04:20:00
|
762. Nerf Railgun Damage - in General Discussions [original thread]
Baal Omniscient wrote: Temias Mercurial wrote: Dauth Jenkins wrote: DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, ceraintly, the problem ...
- by Harpyja - at 2014.03.27 18:23:00
|
763. CCP, I'm Displeased - in General Discussions [original thread]
Villanor Aquarius wrote: Harpyja wrote: The TTK against rail tanks won't change much for my missiles, while now they require less shots to bring me down. Now they are also forced into CQC where they'll tear up everything. Rails in the hills...
- by Harpyja - at 2014.03.27 16:07:00
|
764. Vehicle Count in Ambush/OMS lowered to 2--- I can dig it - in General Discussions [original thread]
Aww, that means I can no longer take on three tanks, kill two, escape the third and come back later to kill him.
- by Harpyja - at 2014.03.27 15:09:00
|
765. CCP, I'm Displeased - in General Discussions [original thread]
Bat Shard0 wrote: Nope, I think they did it right with nerfing range. First - No more "no risk red line sniping tanks". Second, nerfing hardners affect rail tanks too as other vehicles. + nerfing that turret affect and instalations too. This ho...
- by Harpyja - at 2014.03.27 14:48:00
|
766. YOU ROCK CCP!!!!! - in General Discussions [original thread]
Egonz4 wrote: How? They reduced the ranged on the rail gun That's going to force them into CQC, and combined with the hardener nerfs, they are going to tear up everything. It's rather easy to kill infantry with a railgun too. Also I might ad...
- by Harpyja - at 2014.03.27 14:20:00
|
767. CCP, I'm Displeased - in General Discussions [original thread]
You took the wrong approach towards nerfing railguns. Now combined with a hardener nerf, railguns will only be more OP than before, as the only thing that protected us from the OP railgun were our "OP" hardeners. Please don't tell me you're fini...
- by Harpyja - at 2014.03.27 14:15:00
|
768. YOU ROCK CCP!!!!! - in General Discussions [original thread]
Egonz4 wrote: Just saw the changes to tanks!!! I would suggest that u do a 50% reduction to blasters against infantry. But still first 1.8 was balanced and a great patch and u did a hot fix to change tanks!!!! Keep it up ccp!!!! Except rails ...
- by Harpyja - at 2014.03.27 14:10:00
|
769. Nerf Railgun Damage - in General Discussions [original thread]
Lorhak Gannarsein wrote: Don't nerf damage. Nerf RoF. Damage is fine; it's the obscene rate of fire that ruins things. The damage of a railgun now is actually lower (before damage mods, which are their own issue) than it was in 1.6. I thin...
- by Harpyja - at 2014.03.27 14:07:00
|
770. Dropships just won DUST - in General Discussions [original thread]
DUST Fiend wrote: Except rails still do huge amounts of damage from the redline, and now hardeners are useless defense against that aspect. Plus, I've only ever personally seen you in a triple rep blaster Madrugrar with a NOS. The changes don'...
- by Harpyja - at 2014.03.27 14:04:00
|
771. Nerf Railgun Damage - in General Discussions [original thread]
Adell Shinzumakami wrote: I think ralguns were the only way to counter and army of hardening tank spam.... Although I mostly use harden on my roadkilling LAV, so I'm pretty angry of nerf because of tankers.... Railguns were and still are the...
- by Harpyja - at 2014.03.27 13:59:00
|
772. Tank nerf - in General Discussions [original thread]
And railguns will become even more OP Good job CCP
- by Harpyja - at 2014.03.27 13:48:00
|
773. Nerf Railgun Damage - in General Discussions [original thread]
With the nerf to hardeners, railguns will only become more OP. Good job CCP, now you're forcing them into CQC where they will tear up everything. The ONLY reason my missile Gunnlogi can beat rail Sicas at CQC is because my 60% resists and 5300 s...
- by Harpyja - at 2014.03.27 13:44:00
|
774. Slim down the Cal heavy - in General Discussions [original thread]
But I love seeing the marshmallow man! Also the gorilla suit!
- by Harpyja - at 2014.03.26 23:54:00
|
775. Assaults need better bonuses! - in General Discussions [original thread]
I got Amarr assault 4, said goodbye to Amarr logi 4, got some further dropsuit upgrades, and I love it.... is, is something wrong with me?
- by Harpyja - at 2014.03.25 23:12:00
|
776. AV Warpoints Buffed Tanks ^_^ - in General Discussions [original thread]
DUST Fiend wrote: Been just trolling around in my Winrugar today, being a generally terrible tanker. With the new AV rewards, shooting vehicles has brought my average match payment from 230k ISK to 400k ISK Or at least that's how it feels, ...
- by Harpyja - at 2014.03.25 23:05:00
|
777. More kick to the Rail Rifle? - in General Discussions [original thread]
ARF 1049 wrote: hahahahahahahha burn like a son of a b***h rail rifles burn!!!!! I'm still gonna use the rail rifle on my Caldari suit. CCP needs to implement suit bonuses that compliment their racial weapons just like ships in EVE so pe...
- by Harpyja - at 2014.03.25 14:09:00
|
778. Can i have another refund? - in General Discussions [original thread]
shaman oga wrote: Or you can change the active scanner again, it's impossible to use it. I'm fine with the snapshot scan, but coupled with recharge time that is incredibly long it makes the active scanner useless. Instead cloak device recharg...
- by Harpyja - at 2014.03.25 14:05:00
|
779. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
D34NOS MAZDA wrote: CCP Logibro wrote: Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we...
- by Harpyja - at 2014.03.25 14:00:00
|
780. How To Fix Tanks in 1.8 Hotfix - in General Discussions [original thread]
I doubt militia tanks will ever be removed. But I do count on militia tanks getting a further reduction to their effectiveness. As you said, a 70k ISK tank shouldn't be powerful. Much less with 0 SP.
- by Harpyja - at 2014.03.25 13:52:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |