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61. 1.8 unplayable for minmatar assault - in Feedback/Requests [original thread]
saxonmish wrote: I'm full of **** +1
- by Happy Violentime - at 2014.04.01 12:33:00
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62. Corporate Bucket Idea - in Feedback/Requests [original thread]
LOL @ bucket
- by Happy Violentime - at 2014.03.31 11:39:00
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63. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
But, I like planting 3 or 4 re's and then using my main weapon to trigger them individually as red's run by, it's a waste to blow them all with the trigger.
- by Happy Violentime - at 2014.03.24 13:52:00
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64. How to balance Tanks without nerfing them. - in Feedback/Requests [original thread]
My solution Step 1: Remove tanks and assault dropships from ambush. Step 2: Allow us to choose between ambush and ambush OMS again Step 3: WellGǪ that's pretty much it. I won't have to see a tank again unless I choose to.
- by Happy Violentime - at 2013.12.15 19:11:00
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65. aim assist - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Remove aim assist from anyone using adv or proto gear Aa is supposed to help newbs not people who've been playing lol, you can pretty much unlock adv weapons after you're out of academy, soGǪ good luck with t...
- by Happy Violentime - at 2013.12.15 19:04:00
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66. [Suggestion] Add more Barrel Climb - in Feedback/Requests [original thread]
Mobius Kaethis wrote: As I stated at the beginning of the post this should be applied to all projectile weapons since but not lasers since the later does fire items with any mass. GǪ.. you know that neither the Scrambler or the AR are 'proj...
- by Happy Violentime - at 2013.12.02 21:39:00
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67. [Request] Scout buff - active scanners - squad vision - blah blah blah - in Feedback/Requests [original thread]
You have been scanned!! Really? no ****... everyone's scanned all da damn time....... you might as well remove active scanners entirely and just show everyone at all times on the tacnet.... maybe even let us see what they had for lunch? Or... Re...
- by Happy Violentime - at 2013.11.11 22:43:00
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68. [Request] Dropsuit scan profile to cascade down to Equipment - in Feedback/Requests [original thread]
Haerr wrote: Happy Violentime wrote: So, if you run a scout suit with a bunch of complex dampeners, you can drop a nanohive/uplink and your dropped equipment has the same profile as your suit. Hmm I would prefer a 'Dampened' version of ea...
- by Happy Violentime - at 2013.11.04 13:43:00
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69. [Request] Dropsuit scan profile to cascade down to Equipment - in Feedback/Requests [original thread]
So, if you run a scout suit with a bunch of complex dampeners, you can drop a nanohive/uplink and your dropped equipment has the same profile as your suit.
- by Happy Violentime - at 2013.11.04 13:29:00
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70. (Request) Delete all mail/ Mark as read all mail - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Yep, it's on our backlog. Awesome. Much love. Xxx
- by Happy Violentime - at 2013.09.09 07:30:00
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71. [Request] Change officer assault dropsuits pre-requisites - in Feedback/Requests [original thread]
At present the only officers suits in game were rewarded to beta tourney winners/runners up Balacs modified assault ck.0 4 high slots 4 low slots 2 equipment slots Pg 69 CPU 300 Shield 175 Armour 120 Shield recharge 25hp/s Recharge delay 5s Dep...
- by Happy Violentime - at 2013.08.20 16:54:00
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72. [Request] Change officer assault dropsuits pre-requisites - in Feedback/Requests [original thread]
Currently the officers assault suits require Caldari medium suits lvl 5 - 'most' people will never skill this up past lvl 3 going instead straight for the assault/logi specialism class straight away. Please change officer suit pre-requisite to Ca...
- by Happy Violentime - at 2013.08.20 14:44:00
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73. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
No wonder this game is so **** with clueless idiots like you talking to CCP - **** off back to obscurity you little ****
- by Happy Violentime - at 2013.08.09 15:51:00
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74. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Nightbird Aeon wrote: No one is saying the TAR was fine as it was.... point of fact, it wasn't. People were happily using the GEK and regular Duvolle in Chromosome, but all of a sudden, switched to TAC when Uprising launched. Why? Shall I ...
- by Happy Violentime - at 2013.06.07 11:40:00
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75. TAC rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. W...
- by Happy Violentime - at 2013.05.30 11:07:00
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76. [feedback] weapon swapping - in Feedback/Requests [original thread]
Thanks CCP that's a lot better now.
- by Happy Violentime - at 2013.05.23 15:20:00
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77. Only one button for respawn, not two. - in Feedback/Requests [original thread]
remove kill screen - i can see who killed me in the kill feed, kill screen pointless
- by Happy Violentime - at 2013.05.08 11:37:00
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78. Request: Moar info in weapon attributes please? - in Feedback/Requests [original thread]
With uprising coming it would be nice to see extra info on weapons attribute tab, stats such as optimal range, max range/falloff would be mighty useful.
- by Happy Violentime - at 2013.04.11 18:06:00
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79. [Suggesting] Fixing Proto - in Feedback/Requests [original thread]
Caldari assault dropsuit - Caldari favors shield tanking <--working as intended imho Wait for the other racial classes..
- by Happy Violentime - at 2013.03.24 02:05:00
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80. [Suggestion] - Automatic squadding - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Now you have squad-limited Uplinks, and if you're in no squad, EVERY other player without a squad can use your Uplnks. Great for WP not good when you *really* need that uplink and it's been used up. Depending on sit...
- by Happy Violentime - at 2013.03.10 23:44:00
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