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61. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Logi Bro wrote: Stop. TTK is bad enough, and you propose to buff ALL other weapons instead of nerfing ONE? Just don't. ... Except the RR's dps is equal to or less than the other rifles. Clearly it is not the one reponsible for low TTK, as T...
- by Happy Jack SD - at 2014.01.30 01:27:00
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62. for those who say AA is not a factor - in General Discussions [original thread]
Monkey MAC wrote: That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second. Except AA isn...
- by Happy Jack SD - at 2014.01.26 17:38:00
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63. Still no word of Jets, and laser still most outclassed weapon right? - in General Discussions [original thread]
CCP Saberwing wrote: Mobius Wyvern wrote: From some casual chats with CPM Hans, I really doubt Fighters are anywhere on the immediate to-do list. They're not on the immediate to-do list (bigger fish to fry!), but that doesn't mean we wou...
- by Happy Jack SD - at 2014.01.22 02:31:00
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64. Large Railgun QQ Analogy - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: There will probably not be proto vehicles. Devs have stated they are side-grading vehicles instead giving different traits or stats in exchange for health or some such. Proto Mods and Turrets are basically wha...
- by Happy Jack SD - at 2014.01.21 18:51:00
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65. Large Railgun QQ Analogy - in General Discussions [original thread]
Operative 1171 Aajli wrote: Nope, tanks and infantry are, with very few exceptions, not interchangable. I personally have not made the argument that the only thing to counter a tank is another tank so I can certainly disagree with the power of...
- by Happy Jack SD - at 2014.01.21 18:34:00
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66. Large Railgun QQ Analogy - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: No, that's what Proto spammers have been using against tanks. Now that the spammers find that the Proto suits are No longer profitable...as they were never intended for profit... they complain about not being ab...
- by Happy Jack SD - at 2014.01.21 17:32:00
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67. Large Railgun QQ Analogy - in General Discussions [original thread]
Supernus Gigas wrote: "The [Tanks] is OP because it is too effective against [Infantry]. The only way to effectively counter a [Tanks] is to bring out your own [Tanks], and that is not good game design as it denies different types of [infantry]...
- by Happy Jack SD - at 2014.01.21 17:30:00
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68. Large Railgun QQ Analogy - in General Discussions [original thread]
With all of the threads on tanks and railgun turrets of late, I'd like to summarize the nerf-the-railgun brigade's argument: The [Large Railgun] is OP because it is too effective against [Vehicles]. The only way to effectively counter a [Large Ra...
- by Happy Jack SD - at 2014.01.21 17:09:00
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69. CCP, I just had a mental epiphany about how to buff shields - in General Discussions [original thread]
RuckingFetard wrote: Lowering CPU/PG would merely result in armor tankers dual tanking. This was the same argument brought forward when armour sucked and people wanted it buffed. "But shield tankers will just duel tank and pawn". Better shie...
- by Happy Jack SD - at 2014.01.19 02:28:00
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70. The infantry spam needs to be fixed. - in General Discussions [original thread]
ANON Cerberus wrote: A tank cannot change from a railgun to a blaster at the click of a button. A tank can, they just have to hop out and call in another tank. No need for any type of installation. *but they're vulnerable outside of their ta...
- by Happy Jack SD - at 2014.01.19 02:23:00
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71. "You have been disconnected because of an internal error" upon login - in Technical Support/Bugs [original thread]
I'm having the same issues, as I can't log into a character without getting the "Internal Error" message. I reset my PS3 and my Aurum is back... so that's a plus I guess.
- by Happy Jack SD - at 2014.01.18 14:21:00
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72. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Harpyja wrote: Happy Jack SD wrote: Marad''er wrote: How else do I counter OP Tanks? Nothing's better than my 80k isk rail sica that's for sure Pretty much. If my 120k AV suit was half as good as my 77k Sica, I'd use it instead. As ...
- by Happy Jack SD - at 2014.01.16 18:45:00
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73. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Marad''er wrote: How else do I counter OP Tanks? Nothing's better than my 80k isk rail sica that's for sure Pretty much. If my 120k AV suit was half as good as my 77k Sica, I'd use it instead. As is, my proto suit and proto AV are unreaso...
- by Happy Jack SD - at 2014.01.16 18:32:00
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74. For the love of jeebus - in General Discussions [original thread]
Dimmu Borgir II wrote: What is this mysterious compass-machine that you talk of? On a serious note... HOLY FLICKING FLICK!!! I only just now saw that they stuck an N on the minimap.... When did they do that?!? That's awesome! It's been ther...
- by Happy Jack SD - at 2014.01.02 23:12:00
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75. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
Use WP instead of SP, then they actually have to earn that level of development. People can create accounts and come back 2 months later, still a fresh blueberry!
- by Happy Jack SD - at 2013.12.17 06:25:00
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76. Kicked because teammate committing suicide on mines. - in Feedback/Requests [original thread]
The best I've received yet was a blueberry spawned in my mCRU while I was going full speed, and was instantly ran over. Immediate one day ban and -450 standings
- by Happy Jack SD - at 2013.12.17 03:03:00
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77. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
Faunher wrote: I think the large jump is an incentive to skill into shields all the way. The SP cost for complex extenders helps to justify the large HP bonus compared to enhanced extenders. The problem is, there is literally no time you sho...
- by Happy Jack SD - at 2013.12.11 04:00:00
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78. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11) I would like to point out that CPU/PG increases at a rate of: Basic #/# (2) Enhanced #/# (4) Complex #/# (6) So an ...
- by Happy Jack SD - at 2013.12.11 03:49:00
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79. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
abarkrishna wrote: Every game I have played has had 4 tanks minimum plus 2 assault dropships. Something is broken Or every vehicle operator and their brother is out testing the new vehicles out...
- by Happy Jack SD - at 2013.12.10 15:20:00
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80. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Diesel Heat seeker wrote: So then in the same type of range and damage, the sniper should also be reduced. I only see this hurting more than helping due to the fact that sniper, swarms and other long distance weapons are now being reduced which...
- by Happy Jack SD - at 2013.12.10 15:14:00
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