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          ALM1GHTY STATIUS 
          Life-N-Death
  437
  
          
                | 
        Posted - 2014.02.26 16:14:00 -
          [1] - Quote 
          
           
          I am a very long time member of the dust community, longer than practically anyone here, I come from pre-replication builds, which is about two builds before you could buy a pass into the beta. So basically a long ass time.
  Hands down the best build this game had ever seen was replication, movement was flawless, there was some memory leaks and hit detection was God awful, but currently movement is clunky, uneventful, slow, and the game is simply boring. 
  A long time ago your running speed now was about equivalent to our back peddling speed, the game was fun, action filled, and only the best of the best could run in prototype gear without going broke.
  CCP seems to have this delusion that adding more equipment into dust will improve the core gameplay, that somehow, my boundless combat rifle will make my foot getting caught on a rock 2mm high any better.
 
 
  I will once again spell out your stupid ******* problems for you again ccp, listen up.
  Movement: the maps are huge, this is a fps with an arena gameplay mode. You need to increase movement speed and fix buggy environments including invisible walls, quick sand, immovable spots etc. Also the running being walking speed and walking being running speed needs to be fixed.
  Hit detection: still, after literal years of making this your "top priority" you still cannot manage to get it right, wanna know why? SERVER SIDE HIT DETECTION IN A LIVE ACTION FPS DOES NOT ******* WORK.
  balance: you've worked a decent amount towards the right direction, but until you fully balance what's here already, don't add in anything else.
  Skill> equipment: a long time ago you said this was the case and always would be, please make it so. With aim assist it's nearly impossible even for the BEST player to kill someone below par in a std v pro battle.
  Graphics: your graphics slow the game down flat out, move to ps4 or dumb down graphics for ps3.
  I hate you. Goodbye. | 
      
      
      
          
          steadyhand amarr 
          TeamPlayers Negative-Feedback
  2382
  
          
                | 
        Posted - 2014.02.26 16:34:00 -
          [2] - Quote 
          
           
          While i would phrase it that way. I agree i can count on one hand pre replication players still playing this game. The others have openly addmited they only still play because thry cant afford other games, or are waiting on new titles to come out. The vet communty has moved on. Only those with strong Social connections have stuck around.
  And those weaken every week. I called it long ago. I game does not die over night. Its a quite whimper down to a few core hold outs. These fourms are dead its just the same names over and over again.
  This is my 5th dieing game i know the signs now.
  What will finish dust off is outrage in 1.8 dev moral tanking as a result and ccp deciding to cut loses and focus on valakry.
 
  I hope im wrong
 "i dont care about you or your goals, just show me the dam isk" 
winner of EU squad cup 
GOGO power rangers 
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          Alternate Insano 
          SUICIDE SPITE SQUAD
  192
  
          
                | 
        Posted - 2014.02.26 16:35:00 -
          [3] - Quote 
          
           
          They can't stop, it's too dangerous!
 DUST 514 Super Scrub 
Level 262 Forum Troll 
Play, or play not. There is no balance. 
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          icdedppul 
          PFB Pink Fluffy Bunnies
  68
  
          
                | 
        Posted - 2014.02.26 16:39:00 -
          [4] - Quote 
          
           
          see almighty you have it wrong.. this isnt an FPS its an MMOFPS
  that means gun fights are suppose to happen automatically after you move your cursor over an enemy
  and you need to take longer to get to things so you can consult your spread sheets
  I've got no excuse for invisible walls, a small rock halting your forward movement, quicksand and other things though | 
      
      
      
          
          TranquilBiscuit ofVaLoR 
          TCD ToXiCaTeD RISE of LEGION
  1520
  
          
                | 
        Posted - 2014.02.26 16:42:00 -
          [5] - Quote 
          
           
          bye. o/
  on a side note, if you've been here for so long, then you know that kincats will solve jus about any speed problem. an assault ck.0 can get up to 9.84 sprint speed and my normal shotgun fit (scout gk.0 with 3 kincats) runs at 10.73, which if you haven't seen it before, is VERY FAST. 
  I agree with a lot of the stuff you said though. there are way too many bugs *the sprinting bug cough cough* that need fixing by the next patch.
 Anime > EVERYTHING 
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          Meeko Fent 
          Kirkinen Risk Control Caldari State
  1808
  
          
                | 
        Posted - 2014.02.26 16:43:00 -
          [6] - Quote 
          
           
          So, Perhaps setting up a like knee high threshold of climbability, and anything roughly knee high can be walked over with a moderate slowdown.
  Seems good.
 Looking for a Interesting Character Name? 
Why Not Zoidberg? 
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          TheAmazing FlyingPig 
          Crux Special Tasks Group Gallente Federation
  5855
  
          
                | 
        Posted - 2014.02.26 16:45:00 -
          [7] - Quote 
          
           
          I lucked out with the raffle drawing for Mordu's Private Trials. I say "lucked out" because I got to play with what we now call Skirmish 1.0 (can't remember the map name). Destructible objectives, two-stage fight with defined attack / defense positions, carved into a two-laned mountain where CQC was abound and you were never too far away from the action. Tanks dominated the lanes, while infantry wormed in and out of the terrain and struggled to advance.
  Now we have "bowls" of sockets with tons of travel time between them, rooftops everywhere, and a stale metagame of "king of the hill". I can say without a doubt in my mind that I had more fun in the closed beta than I do now, and that's not just nostalgia talking. With the old game, you were never far from the action, it was fast-paced, and most importantly, fun.
  Granted, we did have CreoDron Breach rifles abound, and dropships were sledgehammers, but there hasn't been one build since then that I have thoroughly enjoyed as much as I did with Mordu's. 
 
 
 Never forget 
More tiericide, less tieriphiles. 
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          Vrain Matari 
          Mikramurka Shock Troop Minmatar Republic
  1682
  
          
                | 
        Posted - 2014.02.26 17:01:00 -
          [8] - Quote 
          
           
          +1 ALM1GHTY STATIUS. Lot of truth here, and all of it is echo'd in reviews of the game, and were DUST to be re-reviewed today the results would be the same.
  I don't dispute that CCP has done some good work over the last year, my critisism is that not a lot of it seems to be focussed on getting core mechanics to the point where the hands-on interaction with the game is responsive, predictable, enjoyable.
  I'm sorry CCP, but over-entusiastic AA on top of awkward controls will never cut it, and you should know this without it being said.
  Movement. Aiming. Fidelity of input. Responsiveness. Interaction with environment. User customization or controls. Comms.
  Regardless of what higher-level content you add to DUST, the experience of that content will be filtered through the list of core mechanics in the preceeding paragraph.
  It's likely you know all this CCP, and that i'm preaching, yet again, to the converted. But if that is so, why haven't your actions shown that the core mechanics and the hands-on player experience are your top priority?
  That's the thing i can't figure out.
 I support SP rollover. 
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          Hawkings Greenback 
          Red Star. EoN.
  100
  
          
                | 
        Posted - 2014.02.26 17:22:00 -
          [9] - Quote 
          
           
          TheAmazing FlyingPig wrote:I lucked out with the raffle drawing for Mordu's Private Trials. I say "lucked out" because I got to play with what we now call Skirmish 1.0 (can't remember the map name). Destructible objectives, two-stage fight with defined attack / defense positions, carved into a two-laned mountain where CQC was abound and you were never too far away from the action. Tanks dominated the lanes, while infantry wormed in and out of the terrain and struggled to advance.
  Now we have "bowls" of sockets with tons of travel time between them, rooftops everywhere, and a stale metagame of "king of the hill". I can say without a doubt in my mind that I had more fun in the closed beta than I do now, and that's not just nostalgia talking. With the old game, you were never far from the action, it was fast-paced, and most importantly, fun.
  Granted, we did have CreoDron Breach rifles abound, and dropships were sledgehammers, but there hasn't been one build since then that I have thoroughly enjoyed as much as I did with Mordu's. 
 
   
  #sighs
  I played more then, than I do now  
 GÇ£Without deviation from the norm, progress is not possible.GÇ¥ 
GÇò Frank Zappa 
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          Meeko Fent 
          Kirkinen Risk Control Caldari State
  1810
  
          
                | 
        Posted - 2014.02.26 17:37:00 -
          [10] - Quote 
          
           
          Vrain Matari wrote:+1 ALM1GHTY STATIUS. Lot of truth here, and all of it is echo'd in reviews of the game, and were DUST to be re-reviewed today the results would be the same.
  I don't dispute that CCP has done some good work over the last year, my critisism is that not a lot of it seems to be focussed on getting core mechanics to the point where the hands-on interaction with the game is responsive, predictable, enjoyable.
  I'm sorry CCP, but over-entusiastic AA on top of awkward controls will never cut it, and you should know this without it being said.
  Movement. Aiming. Fidelity of input. Responsiveness. Interaction with environment. User customization or controls. Comms.
  Regardless of what higher-level content you add to DUST, the experience of that content will be filtered through the list of core mechanics in the preceeding paragraph.
  It's likely you know all this CCP, and that i'm preaching, yet again, to the converted. But if that is so, why haven't your actions shown that the core mechanics and the hands-on player experience are your top priority?
  That's the thing i can't figure out.   The Current AA is not all that string, I really hate reiterating.
  But Like you said, Movement being unsmooth will NOT help.
  Moving does need some love. And not just a buff
 Looking for a Interesting Character Name? 
Why Not Zoidberg? 
 | 
      
      
      
          
          Maximus Stryker 
          Who Are Those Guys
  820
  
          
                | 
        Posted - 2014.02.26 17:41:00 -
          [11] - Quote 
          
           
          steadyhand amarr wrote:While i would phrase it that way. I agree i can count on one hand pre replication players still playing this game. The others have openly addmited they only still play because thry cant afford other games, or are waiting on new titles to come out. The vet communty has moved on. Only those with strong Social connections have stuck around.
  And those weaken every week. I called it long ago. I game does not die over night. Its a quite whimper down to a few core hold outs. These fourms are dead its just the same names over and over again.
  This is my 5th dieing game i know the signs now.
  What will finish dust off is outrage in 1.8 dev moral tanking as a result and ccp deciding to cut loses and focus on valakry.
 
  I hope im wrong   don't worry, you are
 
 Faction Channels for FW Staging 
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari 
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          Hagintora 
          Chatelain Rapid Response Gallente Federation
  241
  
          
                | 
        Posted - 2014.02.26 17:49:00 -
          [12] - Quote 
          
           
          Alternate Insano wrote:They can't stop, it's too dangerous!  
  Spaceballs. Good show. | 
      
      
      
          
          Heimdallr69 
          Ancient Exiles. Renegade Alliance
  1694
  
          
                | 
        Posted - 2014.02.26 17:49:00 -
          [13] - Quote 
          
           
          How are you not banned? Lol
 Removed inappropriate content - CCP Logibro 
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          steadyhand amarr 
          TeamPlayers Negative-Feedback
  2384
  
          
                | 
        Posted - 2014.02.26 21:08:00 -
          [14] - Quote 
          
           
          Maximus Stryker wrote:steadyhand amarr wrote:While i would phrase it that way. I agree i can count on one hand pre replication players still playing this game. The others have openly addmited they only still play because thry cant afford other games, or are waiting on new titles to come out. The vet communty has moved on. Only those with strong Social connections have stuck around.
  And those weaken every week. I called it long ago. I game does not die over night. Its a quite whimper down to a few core hold outs. These fourms are dead its just the same names over and over again.
  This is my 5th dieing game i know the signs now.
  What will finish dust off is outrage in 1.8 dev moral tanking as a result and ccp deciding to cut loses and focus on valakry.
 
  I hope im wrong  don't worry, you are  
  You got anything to back up that one liner noname
  Or are u just a blind fanboy awful at trolling.
  Please impress im used to a high standard of trolling
 "i dont care about you or your goals, just show me the dam isk" 
winner of EU squad cup 
GOGO power rangers 
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          CommanderBolt 
          ACME SPECIAL FORCES
  869
  
          
                | 
        Posted - 2014.02.26 21:32:00 -
          [15] - Quote 
          
           
          Well I feel your frustrations OP. I have not been here for as long as yourself but I believe I started back in early January of 2013. Back then we had the Chromosome build and I can say without a shadow of a doubt, the game was indeed more fun then. Granted it had issues but the gameplay , the movement and the controls were much better and a ton more FUN.
  I use KB/M and right now its in the pits. Mouse aiming is sluggish and totally unnatural, its almost impossible to select the right spawn location and as for the equipment wheel / selection - dont even get me started.
  It seems the same feedback as been reported time after time but CCP don't take any notice. You would have thought after all of the damming reviews this game has received time after time CCP would start to do something about it. Yet they have not.
  Potential will not keep this game alive. Only action will. For me personally I see it that - if 1.8 does not really take the game a step forwards in the right direction, then its over for DUST.
 Join our public channel -
ACME SPECIAL FORCES PUB 
For the STATE! 
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          Sam Tektzby 
          Better Hide R Die
  257
  
          
                | 
        Posted - 2014.02.26 21:38:00 -
          [16] - Quote 
          
           
          Good Ol-¦ MAG, everything was great, there its just clunky, slow and flat. And after MAGs death. This is reason. Why from dust. Iam SAD.
 Support - Tactician/Support 
Deteis - Orator 
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          BMSTUBBY 
          KILL-EM-QUICK RISE of LEGION
  652
  
          
                | 
        Posted - 2014.02.26 21:46:00 -
          [17] - Quote 
          
           
          ALM1GHTY STATIUS wrote:
  *Stuff*
  & this
  I hate you. Goodbye. 
  
  Yeah but this,
 
 Heinrich Jagerblitzen wrote:CCP Saberwing wrote:I promise that a lot of work has been going on behind the scenes - arguably more than ever. :)  Confirming that the above statement is NOT total bull****.  I've seen CCP during slow periods, I've seen CCP during periods where they've just been doing a s**** of communicating about work they absolutely should be sharing with the public, this does not qualify as  either. This is hands down the most productive period I've seen since taking office as a CPM rep, the studio is growing faster than ever before, and there are concrete plans guiding this process. The lack of information shared at this time is intentional (and in my opinion, for completely understandable reasons). CCP wants to be sure their communications are of  substance moving forward, in sharp contrast to last year's FF where a bunch of hype was dished out without much regard to feasibility.  Once Rouge is ready to show what he's been preparing for everyone, you'll likely see the communication frequency increase sharply again (and become regular). The silence for the past few months is very specific to the current work in progress, I don't have any indication from where I sit that it will be a trend. I applaud Rouge and the rest of upper management (and the new dev staff) for being so forthcoming with the CPM about their plans, every step of the way. There will be an end to this, that's all I can say at this time. I totally understand where you guys are coming from, I'd be going bonkers if I wasn't one of the few CCP is consulting about their work-in-progress. Your frustration is completely justified. Believe me, I was around last summer when communication was really in the dumps, and it was because of CCP employees failing to do their jobs to engage the public. I've always called this **** out when it happens. The reasons for the silence have changed sharply in the last few months however, even if the end result for public has not. Anyways, I won't belabor the point I just wanted to stop by and give you guys what little perspective I can. I look forward to the next couple of months as everyone is brought up to speed finally on where Dust is going. And it  is going places. I've never seen more investment in the game (by all measurements: financially, manpower, etc) than I have since Rouge has come on board.  
  https://forums.dust514.com/default.aspx?g=posts&m=1879107#post1879107
 
 Meh, F2P Lobby Shooter BattleDuty 514 
Working as intended. 
 | 
      
      
      
          
          low genius 
          The Sound Of Freedom Renegade Alliance
  1305
  
          
                | 
        Posted - 2014.02.26 21:47:00 -
          [18] - Quote 
          
           
          some of us are still here. lots of us had to change our names. | 
      
      
      
          
          XofCitoac 
          Axis of Chaos
  18
  
          
                | 
        Posted - 2014.02.26 21:49:00 -
          [19] - Quote 
          
           
          my PS3 auto-downloaded this via my PSPLUS subscription  my fav build was Chromosome why? it was FUN! the graphics & equipment & new plugs have OVERKILLED the game IMO... revert to the build, SAVE whats left... OR send us BACK to SiSi with our invisible BETA tag & let us vets fix / BREAK / FIX your game, then rerelease DUST 514 (squared)
 HINT
A LOT of SP... and its my anger @ DUST 514 that drives me to the depths of these FORUMS!!! 
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          XofCitoac 
          Axis of Chaos
  18
  
          
                | 
        Posted - 2014.02.26 21:50:00 -
          [20] - Quote 
          
           
          low genius wrote:some of us are still here. lots of us had to change our names.
  shouldn't you have started an eve account by now?   cuz CCP deleted ur cheating/hacking @$$#$
 HINT
A LOT of SP... and its my anger @ DUST 514 that drives me to the depths of these FORUMS!!! 
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          steadyhand amarr 
          TeamPlayers Negative-Feedback
  2390
  
          
                | 
        Posted - 2014.02.26 22:16:00 -
          [21] - Quote 
          
           
          BMSTUBBY wrote:ALM1GHTY STATIUS wrote:
  *Stuff*
  & this
  I hate you. Goodbye. 
  Yeah but this, Heinrich Jagerblitzen wrote:CCP Saberwing wrote:I promise that a lot of work has been going on behind the scenes - arguably more than ever. :)  Confirming that the above statement is NOT total bull****.  I've seen CCP during slow periods, I've seen CCP during periods where they've just been doing a s**** of communicating about work they absolutely should be sharing with the public, this does not qualify as  either. This is hands down the most productive period I've seen since taking office as a CPM rep, the studio is growing faster than ever before, and there are concrete plans guiding this process. The lack of information shared at this time is intentional (and in my opinion, for completely understandable reasons). CCP wants to be sure their communications are of  substance moving forward, in sharp contrast to last year's FF where a bunch of hype was dished out without much regard to feasibility.  Once Rouge is ready to show what he's been preparing for everyone, you'll likely see the communication frequency increase sharply again (and become regular). The silence for the past few months is very specific to the current work in progress, I don't have any indication from where I sit that it will be a trend. I applaud Rouge and the rest of upper management (and the new dev staff) for being so forthcoming with the CPM about their plans, every step of the way. There will be an end to this, that's all I can say at this time. I totally understand where you guys are coming from, I'd be going bonkers if I wasn't one of the few CCP is consulting about their work-in-progress. Your frustration is completely justified. Believe me, I was around last summer when communication was really in the dumps, and it was because of CCP employees failing to do their jobs to engage the public. I've always called this **** out when it happens. The reasons for the silence have changed sharply in the last few months however, even if the end result for public has not. Anyways, I won't belabor the point I just wanted to stop by and give you guys what little perspective I can. I look forward to the next couple of months as everyone is brought up to speed finally on where Dust is going. And it  is going places. I've never seen more investment in the game (by all measurements: financially, manpower, etc) than I have since Rouge has come on board.  https://forums.dust514.com/default.aspx?g=posts&m=1879107#post1879107 
  IF....and this is a big IF! 1.8 has some massive steps in the right direction i will assume CCP finally hired someone who knows what their doing to salavage this game. but rouge has a huge wall to get over and im not exactly a fan of his previous work 
 
 "i dont care about you or your goals, just show me the dam isk" 
winner of EU squad cup 
GOGO power rangers 
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          Tech Ohm Eaven 
          L.O.T.I.S. D.E.F.I.A.N.C.E
  1343
  
          
                | 
        Posted - 2014.02.26 22:32:00 -
          [22] - Quote 
          
           
          ALM1GHTY STATIUS wrote:I am a very long time member of the dust community, longer than practically anyone here, I come from pre-replication builds, which is about two builds before you could buy a pass into the beta. So basically a long ass time.
  Hands down the best build this game had ever seen was replication, movement was flawless, there was some memory leaks and hit detection was God awful, but currently movement is clunky, uneventful, slow, and the game is simply boring. 
  A long time ago your running speed now was about equivalent to our back peddling speed, the game was fun, action filled, and only the best of the best could run in prototype gear without going broke.
  CCP seems to have this delusion that adding more equipment into dust will improve the core gameplay, that somehow, my boundless combat rifle will make my foot getting caught on a rock 2mm high any better.
 
 
  I will once again spell out your stupid ******* problems for you again ccp, listen up.
  Movement: the maps are huge, this is a fps with an arena gameplay mode. You need to increase movement speed and fix buggy environments including invisible walls, quick sand, immovable spots etc. Also the running being walking speed and walking being running speed needs to be fixed.
  Hit detection: still, after literal years of making this your "top priority" you still cannot manage to get it right, wanna know why? SERVER SIDE HIT DETECTION IN A LIVE ACTION FPS DOES NOT ******* WORK.
  balance: you've worked a decent amount towards the right direction, but until you fully balance what's here already, don't add in anything else.
  Skill> equipment: a long time ago you said this was the case and always would be, please make it so. With aim assist it's nearly impossible even for the BEST player to kill someone below par in a std v pro battle.
  Graphics: your graphics slow the game down flat out, move to ps4 or dumb down graphics for ps3.
  I hate you. Goodbye.   
 
  Agreed.
  I feel the major step back was when they scrapped and deleted 24 versus 24 gameplay in favor of MAKEZITZ SHINEZ decided on only 16 versus 16 gameplay.
  Old days talk? Remember when you were on the enemy team and you lost the matches not due to lack of skills but due to a Tech Ohm shooting a large installation railgun at the Cestus MCC?
  Cestus MCC "health"...lol! 150HP 
  Cestus damage +15, Cestus damage + 15, cestus damage +15, cestus damage +15 Tech Ohm wins!..lol!!
  Good memories.
 Hey CCP get a PS4 client 
Planetside 2 in June on PS4 
Dust Deserters Alliance 
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          Lance 2ballzStrong 
          SyNergy Gaming EoN.
  4764
  
          
                | 
        Posted - 2014.02.26 22:55:00 -
          [23] - Quote 
          
           
          icdedppul wrote:see almighty you have it wrong.. this isnt an FPS its an MMOFPS
  that means gun fights are suppose to happen automatically after you move your cursor over an enemy
  and you need to take longer to get to things so you can consult your spread sheets
  I've got no excuse for invisible walls, a small rock halting your forward movement, quicksand and other things though  
  MMO? HAHAHAHAHAHAHAAH 
  wait... you were serious... 
 
 ( ._.) <('.'<)  
"There there Mr. Heavy, it's not your fault CCP doesn't care about you" 
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          icdedppul 
          PFB Pink Fluffy Bunnies
  73
  
          
                | 
        Posted - 2014.02.27 05:35:00 -
          [24] - Quote 
          
           
          I have no clue if you are serious about me being serious
  just to be clear ummmmm i think that in the MMO called eve some people every once in a while get to shoot at us if they are really bored
  so technically we are kind of part of a game with 35k people playing it
  from a certain point of view :P | 
      
      
      
          
          BMSTUBBY 
          KILL-EM-QUICK RISE of LEGION
  652
  
          
                | 
        Posted - 2014.02.27 12:58:00 -
          [25] - Quote 
          
           
          Lance 2ballzStrong wrote:icdedppul wrote:see almighty you have it wrong.. this isnt an FPS its an MMOFPS
  that means gun fights are suppose to happen automatically after you move your cursor over an enemy
  and you need to take longer to get to things so you can consult your spread sheets
  I've got no excuse for invisible walls, a small rock halting your forward movement, quicksand and other things though  MMO? HAHAHAHAHAHAHAAH  wait... you were serious...  Just to be clear, what about DUST is classified as being an MMO?  
  I'm still waiting for the RPG part they promised.
  Ahhh hel! who am I kidding.................Pffff
  I'm still waiting for the AAA FPS they said this game was going to be.  
  Once you have those two key elements then maybe the MMO part will come.
 Meh, F2P Lobby Shooter BattleDuty 514 
Working as intended. 
 | 
      
      
      
          
          Xander Mercy 
          Dem Durrty Boyz Renegade Alliance
  237
  
          
                | 
        Posted - 2014.02.27 13:41:00 -
          [26] - Quote 
          
           
          still a better game than cod ghost
 I don't like the Amarr but boy do they have style 
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          ReGnYuM 
          Escrow Removal and Acquisition
  2257
  
          
                | 
        Posted - 2014.02.27 13:43:00 -
          [27] - Quote 
          
           
          This guy...  
  Message me if you're ready to get serious about PC again Max would love to have another FPS ego to compete with. NF is having a blast...
 Official Imperfect Title: Supreme Leader of the Endless Sunset 
I Slay, for thy Empress 
Do you even PC... Brah 
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          Mobius Wyvern 
          Ahrendee Mercenaries General Tso's Alliance
  4650
  
          
                | 
        Posted - 2014.02.27 13:47:00 -
          [28] - Quote 
          
           
          ALM1GHTY STATIUS wrote:I am a very long time member of the dust community, longer than practically anyone here, I come from pre-replication builds, which is about two builds before you could buy a pass into the beta. So basically a long ass time.
  Hands down the best build this game had ever seen was replication, movement was flawless, there was some memory leaks and hit detection was God awful, but currently movement is clunky, uneventful, slow, and the game is simply boring. 
  A long time ago your running speed now was about equivalent to our back peddling speed, the game was fun, action filled, and only the best of the best could run in prototype gear without going broke.
  CCP seems to have this delusion that adding more equipment into dust will improve the core gameplay, that somehow, my boundless combat rifle will make my foot getting caught on a rock 2mm high any better.
 
 
  I will once again spell out your stupid ******* problems for you again ccp, listen up.
  Movement: the maps are huge, this is a fps with an arena gameplay mode. You need to increase movement speed and fix buggy environments including invisible walls, quick sand, immovable spots etc. Also the running being walking speed and walking being running speed needs to be fixed.
  Hit detection: still, after literal years of making this your "top priority" you still cannot manage to get it right, wanna know why? SERVER SIDE HIT DETECTION IN A LIVE ACTION FPS DOES NOT ******* WORK.
  balance: you've worked a decent amount towards the right direction, but until you fully balance what's here already, don't add in anything else.
  Skill> equipment: a long time ago you said this was the case and always would be, please make it so. With aim assist it's nearly impossible even for the BEST player to kill someone below par in a std v pro battle.
  Graphics: your graphics slow the game down flat out, move to ps4 or dumb down graphics for ps3.
  I hate you. Goodbye.    Please immediately implement client-side hit detection so that this can be a proper FPS that allows lag-switches and aimbots.
 Amidst the blue skies 
A link from past to future 
The sheltering wings of the protector 
 | 
      
      
      
          
          Bethhy 
          Ancient Exiles. Renegade Alliance
  1392
  
          
                | 
        Posted - 2014.02.27 14:13:00 -
          [29] - Quote 
          
           
          ALM1GHTY STATIUS wrote:I am a very long time member of the dust community, longer than practically anyone here, I come from pre-replication builds, which is about two builds before you could buy a pass into the beta. So basically a long ass time.
  Hands down the best build this game had ever seen was replication, movement was flawless, there was some memory leaks and hit detection was God awful, but currently movement is clunky, uneventful, slow, and the game is simply boring. 
  A long time ago your running speed now was about equivalent to our back peddling speed, the game was fun, action filled, and only the best of the best could run in prototype gear without going broke.
  CCP seems to have this delusion that adding more equipment into dust will improve the core gameplay, that somehow, my boundless combat rifle will make my foot getting caught on a rock 2mm high any better.
 
 
  I will once again spell out your stupid ******* problems for you again ccp, listen up.
  Movement: the maps are huge, this is a fps with an arena gameplay mode. You need to increase movement speed and fix buggy environments including invisible walls, quick sand, immovable spots etc. Also the running being walking speed and walking being running speed needs to be fixed.
  Hit detection: still, after literal years of making this your "top priority" you still cannot manage to get it right, wanna know why? SERVER SIDE HIT DETECTION IN A LIVE ACTION FPS DOES NOT ******* WORK.
  balance: you've worked a decent amount towards the right direction, but until you fully balance what's here already, don't add in anything else.
  Skill> equipment: a long time ago you said this was the case and always would be, please make it so. With aim assist it's nearly impossible even for the BEST player to kill someone below par in a std v pro battle.
  Graphics: your graphics slow the game down flat out, move to ps4 or dumb down graphics for ps3.
  I hate you. Goodbye.   
 
  Pretty much truth... echoed in every game review ever of DUST. For those who say hit detection is magically fixed and even think that it's better then chromosome are kidding themselfs.
  Bullet magnetism... Got introduced, hit detection didn't get fixed...
  Maybe CCP needs to watch This And realize that even the most Loyalists for Brands will eventually get fed up and COMPLETELY change brands and actually hate that brand moving forward in their life. | 
      
      
      
          
          Akdhar Saif 
          Intaki Liberation Front Intaki Prosperity Initiative
  345
  
          
                | 
        Posted - 2014.02.27 14:39:00 -
          [30] - Quote 
          
           
          My biggest annoyance with Dust is the terrible movement. In some maps it is possible to climb up a near 90 degree verticle slope, while in others a shallower slope can't be run up. You end up looking like a noob running into an invisible wall.
  There are some parts where as OP mentioned you can't walk over a 2mm bump.
  I think this is proof that the inhouse testing they do is terrible. I've given feedback regarding these issues and it's completely ignored. | 
      
      
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