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101. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Haerr wrote: IAmDuncanIdaho II wrote: Haerr wrote: ... ;-) ;-) ;-) Whoa! Whoa? What? Stop a horse? :: picks up bar table :: :: looks confused around :: Horse? What? :: picks up an empty red jar ::
- by Haerr - at 2015.06.01 11:33:00
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102. Scout Registry / Killboard - in General Discussions [original thread]
That nanite injector dodge was awesome.
- by Haerr - at 2015.05.31 11:14:00
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103. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Haerr wrote: ... ;-) ;-) ;-) Whoa!
- by Haerr - at 2015.05.31 11:09:00
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104. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Haerr wrote: Hmm my bad/shitpost to half-decentpost ratio has been greatly disturbed by all of this ^ I suddenly have the urge to make posts about Officer Vehicle Hardeners! Officer HardenersGǪ. that is so needed I...
- by Haerr - at 2015.05.30 14:53:00
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105. Scout Registry / Killboard - in General Discussions [original thread]
I have to insist that you hold off on speccing into vehicles atm. Recent post about it downstairs: LINK Have someone (me for example) call in vehicles for you so that you can play around with them before deciding to spec into them yourself. (A...
- by Haerr - at 2015.05.30 14:50:00
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106. Scout Registry / Killboard - in General Discussions [original thread]
Hmm my bad/shitpost to half-decentpost ratio has been greatly disturbed by all of this ^ I suddenly have the urge to make posts about Officer Vehicle Hardeners!
- by Haerr - at 2015.05.30 14:31:00
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107. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Haerr wrote: Here is a spreadsheet where the movement numbers have been made reliant on the baselines, should make it a little bit quicker to edit https://docs.google.com/spreadsheets/d/132uZwTinGhMGHlbP8htXbXcCYLMc7pUUV...
- by Haerr - at 2015.05.30 14:17:00
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108. Scout Registry / Killboard - in General Discussions [original thread]
Here is a spreadsheet where the movement numbers have been made reliant on the baselines, should make it a little bit quicker to edit https://docs.google.com/spreadsheets/d/132uZwTinGhMGHlbP8htXbXcCYLMc7pUUV1ve-gvApmk/edit?usp=sharing
- by Haerr - at 2015.05.30 13:55:00
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109. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Haerr wrote: Would you updating the quote since I edited the post? Also would you mind putting the Pilot suit in there? Hold on I'll log onto google docs and mess around with it for a bit! Updated quote! Also, I "sta...
- by Haerr - at 2015.05.30 13:53:00
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110. Scout Registry / Killboard - in General Discussions [original thread]
Would you updating the quote since I edited the post?
- by Haerr - at 2015.05.30 13:25:00
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111. Scout Registry / Killboard - in General Discussions [original thread]
I also think that changing the sprint/strafe/backwards modifiers for a few specific suits is a reallly bad idea.
- by Haerr - at 2015.05.30 13:16:00
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112. Scout Registry / Killboard - in General Discussions [original thread]
really not sure about the light suits, that came more as a way of making the movement numbers fit better
- by Haerr - at 2015.05.30 12:54:00
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113. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Haerr wrote: Stuff So for me the defined roles of the Assaults are: mobility and regen (and enough HP to make use of them). Makes perfect sense to me! Your outline is a 'bit more robust, but I believe your thinking is ...
- by Haerr - at 2015.05.30 12:49:00
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114. Scout Registry / Killboard - in General Discussions [original thread]
Gimme a sec and I'll check out the specific movement speeds.
- by Haerr - at 2015.05.30 12:23:00
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115. Scout Registry / Killboard - in General Discussions [original thread]
I think that the Assaults strength (comparative strength towards Logis, Commandos, and Sentinels) comes more from the ability to dictate how and when an engagement happens through mobility and regen. While the other dropsuit roles have, more or le...
- by Haerr - at 2015.05.30 12:22:00
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116. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: I always play dust with a cup of oolong. Helps me keep my sanity. Nice! atm I am into Lapsang soushong... souchong... sochoung? What ever it is called it is all smokey goodness. Also my GalScout has been working terribl...
- by Haerr - at 2015.05.30 11:39:00
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117. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Adipem Nothi wrote: Haerr wrote: I made a thing to look at various dropsuit stats and compare them to each other and between races. Google docs LINK I think it is safe to say that part of the Minmatars overwhelming ...
- by Haerr - at 2015.05.28 11:07:00
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118. Scout Registry / Killboard - in General Discussions [original thread]
I made a thing to look at various dropsuit stats and compare them to each other and between races. Google docs LINK I think it is safe to say that part of the Minmatars overwhelming mobility comes from their far superior Stamina Regen. Speaki...
- by Haerr - at 2015.05.27 21:41:00
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119. Weapon Customization Concept/Discussion - in General Discussions [original thread]
Aeon Amadi wrote: Mobius Wyvern wrote: Aeon Amadi wrote: EDIT: There's a lot of merit in this post . My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple...
- by Haerr - at 2015.05.27 13:57:00
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120. Weapon Customization Concept/Discussion - in General Discussions [original thread]
Aeon Amadi wrote: Weapon Fitting Screen All the yes! +1 Avallo Kantor wrote: First things first +1 Iron Wolf Saber wrote: Idea has very good merits[...] Agreed. Sooo when are we getting this?
- by Haerr - at 2015.05.27 08:32:00
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