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301. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
Passive ammo resupply.
- by Grimmiers - at 2014.03.27 10:08:00
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302. Wait WHAT?!! - in General Discussions [original thread]
cloak and melee damage mod for sucker punch commando
- by Grimmiers - at 2014.03.27 08:10:00
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303. Vehicle hardener update soon, maybe today - in General Discussions [original thread]
They're reducing railgun range on tanks finally. It would be nice if dropships got a slight passive resistance to railguns as well.
- by Grimmiers - at 2014.03.27 02:12:00
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304. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
The Headless Horseman wrote: I-Shayz-I wrote: This thread is basically just telling us what the FOTM is going to be lol WRONG..... cloak and re's are the FOTM! killed 4 heavies with one remote yesterday. Seems like a counter to the fotm
- by Grimmiers - at 2014.03.27 00:14:00
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305. 1.8 DOSEN'T FIX ANY BIG PROBLEMS AND PROBLY CREATES NEW ONES - in General Discussions [original thread]
"STILL NO WAY TO KILL ASSAULT DROPSHIPS" really?
- by Grimmiers - at 2014.03.26 08:25:00
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306. so... during downtime, and waiting on 1.8 - in General Discussions [original thread]
LT SHANKS wrote: Grimmiers wrote: I wonder how hard they worked to get the patch size to be 514 MB... Are you lying? Is it really 514 MB? If not, then I applaud CCP for trying so hard. Say 514 mb on the patch screen. Patching atm.
- by Grimmiers - at 2014.03.25 10:21:00
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307. so... during downtime, and waiting on 1.8 - in General Discussions [original thread]
I wonder how hard they worked to get the patch size to be 514 MB...
- by Grimmiers - at 2014.03.25 10:18:00
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308. Should Myofibril Stimulants be removed? - in General Discussions [original thread]
http://www.protofits.com/fittings/shared/0/2093 You may want to rethink that.
- by Grimmiers - at 2014.03.25 03:34:00
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309. If you run tanks and don't know what a polycrystalline plate is.... - in General Discussions [original thread]
You mean when all the modules weren't god tier?
- by Grimmiers - at 2014.03.24 20:59:00
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310. Reviving - in General Discussions [original thread]
Goro Scornshard wrote: The icon indicating a fallen ally shouldn't appear until the player chooses the 'call for help' option which currently doesn't seem to do anything. We actually had this ingame, but it was removed because players would ...
- by Grimmiers - at 2014.03.23 21:41:00
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311. The issue that really isn't tanks - in General Discussions [original thread]
Which is why ccp is adding the wp for damaging vehicles back to dust instead "fixing" av vs. tanks. I'm hoping they have potential hotfixes hidden within 1.8 that they'll deploy if the tanks are still a problem. They should at least fix swarm laun...
- by Grimmiers - at 2014.03.23 00:59:00
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312. FLEX Grenade don't clean-up! - in General Discussions [original thread]
Ghosts Chance wrote: Grimmiers wrote: I think remote explosive are supposed to show up on your tacnet if they're scanned, but it's glitched. Also flexing at an explosive device won't defuse it no matter how ripped you are. its specificall...
- by Grimmiers - at 2014.03.21 02:59:00
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313. So is this what you intend for PS4? - in General Discussions [original thread]
I wonder how dust would work with vr
- by Grimmiers - at 2014.03.21 01:11:00
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314. FLEX Grenade don't clean-up! - in General Discussions [original thread]
I think remote explosive are supposed to show up on your tacnet if they're scanned, but it's glitched. Also flexing at an explosive device won't defuse it no matter how ripped you are.
- by Grimmiers - at 2014.03.21 01:07:00
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315. 1.7 Burned out! - in General Discussions [original thread]
I might actually go commando
- by Grimmiers - at 2014.03.20 00:58:00
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316. [Video] Equipment spam is ridiculous - in General Discussions [original thread]
I-Shayz-I wrote: Grimmiers wrote: It could be dust's version of time dialation. See, you're going after just part of the problem, and not dealing with the root, the source of the problem. What really needs to happen is a limit to equipme...
- by Grimmiers - at 2014.03.19 17:52:00
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317. [Video] Equipment spam is ridiculous - in General Discussions [original thread]
I had a suggestion about this that would be tied into the lore. Most equipment in the game uses nanites so it would make sense that many in the same area would create some noise and interference. The more noise there is in the area the slower your...
- by Grimmiers - at 2014.03.19 07:57:00
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318. SDE confirms shotgun proficiency change - in General Discussions [original thread]
It would be great if the shotgun had more range and the gallente assault bonus made the spread tighter almost like a slug round. This way assaults will have an easier time using the weapon in more situations and scouts can use their speed and e-wa...
- by Grimmiers - at 2014.03.19 00:02:00
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319. So I spent the day with my proto swarms - in General Discussions [original thread]
Judge Rhadamanthus wrote: Arkena Wyrnspire wrote: Out of curiosity, Judge, what are your thoughts on plasma cannons? In need of a lot of help. At this moment I am not exactly sure what to do to them but they need lots of love. I am hoping...
- by Grimmiers - at 2014.03.18 22:59:00
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320. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Thing I'm most excited for is the performance fix. I wanted a list of bug fixes though. Things like the sprint glitch and comms icon not showing up are pretty annoying.
- by Grimmiers - at 2014.03.18 18:09:00
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