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21. Feedback:uprising1.4 patch-Speacial thanks - in Feedback/Requests [original thread]
Monkey MAC wrote: general drake55 wrote: the new uprising patch works great so far ccp,although ive noticed some issues,although your probably already aware of it,ill post this issue in the bugs/Issues section of the forums.this is my first ...
- by Grief PK - at 2013.09.03 23:28:00
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22. Please read all you people who are upset you can't choose your pub game type - in Feedback/Requests [original thread]
to many clicks, matches are a grind, grind should be streamlined every patch not add UI roadblocks
- by Grief PK - at 2013.09.03 23:25:00
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23. Remove KB/M controls for this game - in Feedback/Requests [original thread]
If you don't like the fact that there is KB/M ... you can quit. If CCP removes the KB/M ... then I can quit.
- by Grief PK - at 2013.09.03 23:23:00
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24. +1 to thank CCP for more clicks in the UI between battles! - in Feedback/Requests [original thread]
+1
- by Grief PK - at 2013.09.03 23:18:00
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25. +1 to thank CCP for another un-playable release! - in Feedback/Requests [original thread]
+1
- by Grief PK - at 2013.09.03 23:12:00
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26. Griefing - in Feedback/Requests [original thread]
<-- Grief FTW
- by Grief PK - at 2013.07.20 01:46:00
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27. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
Why not allot respecs every 24hr for AUR... you want to milk RL cash... do it for respecs and I guarantee ppl will pay.
- by Grief PK - at 2013.07.10 02:28:00
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28. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Shady IceCream Truck wrote: Croned wrote: The Attorney General wrote: We talking about pub matches here? I'm not wasting tanks when playing with horrible blue dots. They don't know how to use armor support withou...
- by Grief PK - at 2013.07.10 02:25:00
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29. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
137H4RGIC wrote: As a heavy, on the fishbowl map, there is little I can do against LAVs. If the enemy is fortified in an area, I need to cross the street to break that fortification, otherwise if I stay where my teammates are, I don't have the ...
- by Grief PK - at 2013.07.10 01:24:00
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30. ISK Destroyed/ISK Lost per battle. - in Feedback/Requests [original thread]
+1
- by Grief PK - at 2013.02.26 01:54:00
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31. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
Pent'noir wrote: Gunner Niv wrote: Wanted to add some info to show people exactly what the cap means. Lets say the average player participates in battle for say 4hrs at 20mins per game while the cap is in place: 3000sp per hour 12000sp pe...
- by Grief PK - at 2013.02.26 00:57:00
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32. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
CPL Bloodstone wrote: interesting posts. btw, PK does stand for Player Killer, however it came from MUDS (multi-user dungeon), PRE mmo's. Now i'm showing my age. I am a casual gamer and believe there shouldn't be a SP cap either. You should ...
- by Grief PK - at 2013.02.25 23:20:00
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33. Let's talk skill progression - in Feedback/Requests [original thread]
In eve there is much more overlapping of support skills effecting multiple weapon types. So I feel as well that the Dust version is more concise ( for better or worse )
- by Grief PK - at 2013.02.25 19:08:00
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34. FIRE DAMAGE - in Feedback/Requests [original thread]
This happens to me all the time in LAV's and AV grenades. It will be at 0% health but not explode so all the guys get a chance to jump off and I get a kill assist for one vehicle.
- by Grief PK - at 2013.02.25 19:06:00
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35. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
Finn Kempers wrote: I fail to see the problem here, you still get 1/3 - 1/6 (dependent on how good you are at the game) when you hit the cap. Hell the active booster extends the cap and if you still hit it, you got 1500 SP leeway. It is simply ...
- by Grief PK - at 2013.02.25 18:40:00
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36. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
Quote: Wanted to add some info to show people exactly what the cap means. Lets say the average player participates in battle for say 4hrs at 20mins per game while the cap is in place: 3000sp per hour 12000sp per day 84000sp per week 336000...
- by Grief PK - at 2013.02.25 18:36:00
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37. [Suggestion] Redzone/MCC are "out of game" - in Feedback/Requests [original thread]
I see the MCC being out of game. But what happens when ppl get pushed to redzone just cause they are getting trounced? How do they fight back from an OOG position?
- by Grief PK - at 2013.02.25 16:42:00
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38. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
Gunner Niv wrote: At this rate there'll be nothing left in the game, everyone wants everything removed or nerfed. Nerf the Nerf Stick quick!
- by Grief PK - at 2013.02.25 16:41:00
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39. Drop uplink self destruct - in Feedback/Requests [original thread]
Jack Sharkey42 wrote: Scoot Medic wrote: So after my team of newberries was spawn camped at the drop uplink I placed by a Gek wielding Assault player. I thought to myself, why dont I have the option to blow the Uplink up from the spawn scree...
- by Grief PK - at 2013.02.25 16:38:00
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40. Insert name here (GEK-38 Assault Rifle) Insert name here - in Feedback/Requests [original thread]
Honestly I think this has less to do with GEK being overpowered and more to do with beginner training tracks. Historically AR has been the track to go every time they wipe because at first it was almost all you had but it was more OP in the previo...
- by Grief PK - at 2013.02.25 16:37:00
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