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281. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
RedBleach LeSanglant wrote: Kevall Longstride wrote: Nice little event here with a unique BPO rather than SP gains which is soooo 5 minutes ago. Frame asked us if 5 million was too much and the CPM were more than confident that the commun...
- by Greiv Rabbah - at 2015.02.26 16:10:00
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282. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
Duff 5 14 wrote: I just started playing like 5 days ago and have literally nothing. So, the rewards, no matter how pitiful they may seem to the vets, are definitely worth fighting for in my eyes. I will be doing my very best during this event, ...
- by Greiv Rabbah - at 2015.02.26 16:05:00
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283. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
Aeon Amadi wrote: Interesting. See, maybe I'm just having delusions of grandeur but I see this as something completely different. 1) Clones must be destroyed, not killed. Does this also mean that we may see additional warpoint rewards in t...
- by Greiv Rabbah - at 2015.02.26 15:59:00
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284. FIGHT US!! - in General Discussions [original thread]
Proto Annihilator wrote: GM Archduke wrote: Proto Annihilator wrote: I withdraw my challenge. The fact that CCP as a company can not produce a 16 man team and spare 20-30 minutes is pathetic. My boosters can stay lapsed and you can stick ...
- by Greiv Rabbah - at 2015.02.26 15:34:00
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285. FIGHT US!! - in General Discussions [original thread]
killertojo42 wrote: GM Archduke wrote: Every now and then I jump in a battle, and usually run the Archduke's Modified Sentinel Master Dropsuit with full officer/proto gear. I like to offer you guys some target practice, and I strive to get a...
- by Greiv Rabbah - at 2015.02.26 15:28:00
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286. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Ares 514 wrote: Stefan Stahl wrote: Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm ...
- by Greiv Rabbah - at 2015.02.26 12:46:00
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287. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Regis Blackbird wrote: Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were...
- by Greiv Rabbah - at 2015.02.26 12:41:00
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288. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues. Can you please provide, formal feedback on your performance before and after deleting "all" of ...
- by Greiv Rabbah - at 2015.02.26 12:32:00
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289. My Experience with New Player Experience - in Feedback/Requests [original thread]
I agree with others that this is an incredibly well thought out post. That said, Iddon't particularly care for the idea of a "pure fps" game mode. I've said it many times before, but for a game that was intended as a mmo/fps blend and a "boots-on-...
- by Greiv Rabbah - at 2015.02.26 09:17:00
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290. Pilot Suits: I Give In - in Feedback/Requests [original thread]
Reinhard Manderfelt wrote: Quote: Go watch the movie "FURY", then come back. Why would we give tankers less space in the future? Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it co...
- by Greiv Rabbah - at 2015.02.25 13:06:00
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291. Pilot Suits: I Give In - in Feedback/Requests [original thread]
DUST Fiend wrote: A swarm commando jumping out of his tank and using it as cover as he either immediately kills you or forces you off (likely to be killed as you flee) isn't smart or engaging or tactical, it's abuse of a mechanic. Pilots shou...
- by Greiv Rabbah - at 2015.02.25 12:42:00
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292. Type I and II Logistics - in Feedback/Requests [original thread]
The-Errorist wrote: taxi bastard wrote: Meee One wrote: The-Errorist wrote: Old quote of OP But the Amarr logistics sacrifices a module and equipment slot for its sidearm. I'd prefer damage resistance while holding equipment. ...
- by Greiv Rabbah - at 2015.02.24 13:11:00
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293. Transforming Installation and the Combat Commander with wp(Gameplay) - in Feedback/Requests [original thread]
Luther Mandrix wrote: Gameplay Idea the squad leader or CC Combat Commander who has the total wp from all squads to use could go to a installation and change it to another type of installation. This would change gameplay as a Resuuply could be ...
- by Greiv Rabbah - at 2015.02.24 12:50:00
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294. [Proposal] Pseudo test server via Special Contracts? - in Feedback/Requests [original thread]
NP. Thanks for making a card with a short, not too detailed description and a thread for clarification and everything right off the bat. It makes me cry happy tears Upvoted.
- by Greiv Rabbah - at 2015.02.24 12:21:00
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295. [Proposal] Pseudo test server via Special Contracts? - in Feedback/Requests [original thread]
Bro, I like where you're going, because I'm all for planetary exploration. The beauty of just exploring all the lovely art assets is one of the things that makes scouting so wicked in eve, but scouting in dust is just a test to see how many times...
- by Greiv Rabbah - at 2015.02.24 11:33:00
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296. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: TheEnd762 wrote: Night 5talker 514 wrote: So... ...how would you add more skill into using swarms? I wouldn't. You can absolutely solo vehicles in real life, easier than you can in Dust, actually. http://en....
- by Greiv Rabbah - at 2015.02.23 21:00:00
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297. 'Templar' Commando A-I 'Templar' Scout A-I - in Feedback/Requests [original thread]
Templar XIII wrote: Oh, I hoped for this to be done for a long time now, as well as a Templar scout suit: - Not going to happen. As long there is no money/Aurum in it: - Not going to happen. Be happy if CCP gets the gold finishings on the e...
- by Greiv Rabbah - at 2015.02.23 13:29:00
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298. Pilot Suits: I Give In - in Feedback/Requests [original thread]
Sir Dukey wrote: JARREL THOMAS wrote: Sir Dukey wrote: DUST Fiend wrote: Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle. I am beyond sick of chasing down tanks only for a swarm commando...
- by Greiv Rabbah - at 2015.02.23 13:16:00
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299. Pilot Suits: I Give In - in Feedback/Requests [original thread]
DUST Fiend wrote: Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle. I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pil...
- by Greiv Rabbah - at 2015.02.23 13:10:00
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300. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
Derpty Derp wrote: Night 5talker 514 wrote: This could be interesting. Only thing I would say is that instant right angle turns would be a bit of a bad idea, if you imagine you escape behind a building or hill with 10 armour left and jump ...
- by Greiv Rabbah - at 2015.02.23 13:02:00
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