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81. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: KEROSIINI-TERO wrote: TLDR; Increasing hives carry amounts will partially undo both nade nerfs (nade carry amount and nanohive resupply cost increase) This is so painfully obvious, and more than a little worryin...
- by Greiv Rabbah - at 2015.03.07 19:13:00
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82. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Imp Smash wrote: a lot! let me begin with a thread on the discussion you wanted about backpedal https://forums.dust514.com/default.aspx?g=posts&t=195190&find=unread and finish with the thread you requested on heavy rebalancing. all o...
- by Greiv Rabbah - at 2015.03.07 19:09:00
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83. Heavy rebalancing discussion - in Feedback/Requests [original thread]
Okay Imp, heres your thread: I'll get you a reply shortly Imp Smash wrote: Greiv Rabbah wrote: We dont talk about light heavies because you said it. We talk about it because it used to be a real thing and we recall it. I'm not saying you...
- by Greiv Rabbah - at 2015.03.07 19:07:00
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84. PVE ASAP - in Feedback/Requests [original thread]
Godin Thekiller wrote: It isn't going to happen any time soon, seeing as we most likely don't have the models or AI ready for it, which means it simply won't come about until CCP really gives a **** and starts putting real assets towards Dust. ...
- by Greiv Rabbah - at 2015.03.07 18:52:00
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85. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Harpyja wrote: Kain Spero wrote: CCP Rattati wrote: I think it's going to be great, you will be able to reposition rapidly. Grenade spam is a not a big issue in our game right now, and nanohives were not being used much except by dedicat...
- by Greiv Rabbah - at 2015.03.07 18:11:00
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86. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: KEROSIINI-TERO wrote: John Psi wrote: KEROSIINI-TERO wrote: Now it will be possible to play dust with zero intent on skilling up AV. The intention should not be born out of despair. Despair argument can be ...
- by Greiv Rabbah - at 2015.03.07 17:25:00
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87. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think rather than making it PC versus console or MMO versus FPS the people who stay with DUST long term are the ones who enjoy the idea that you have to THINK to succeed Fair enough, and I really like that. I don't wan...
- by Greiv Rabbah - at 2015.03.07 16:50:00
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88. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Greiv Rabbah wrote: This is a frightening statement. I've seen several times over the past couple years the mmo players that were brought here from other games get left in the lurch in favor of appe...
- by Greiv Rabbah - at 2015.03.07 16:30:00
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89. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. That's not the primary reason, as stated. It's user experien...
- by Greiv Rabbah - at 2015.03.07 14:12:00
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90. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Kuruld Sengar wrote: Fizzer XCIV wrote: Cat Merc wrote: Rattati, will a double myo stim Gal Assault be able to jump on a supply depot? No. I doubt it. Triple Myo Minscouts will be able to just get on the shipping crates we see a lot, ...
- by Greiv Rabbah - at 2015.03.07 08:26:00
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91. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: LOOKMOM NOHANDS wrote: CCP Rattati wrote: KEROSIINI-TERO wrote: Most very good! But few are not : Removal of vehicles from ambush OMS: because lessens the option and variety. There was no problem about people n...
- by Greiv Rabbah - at 2015.03.07 08:23:00
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92. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Imp Smash wrote: the same rant... Plus: This also pigeon holes all the other potential heavy weapons to be released into the same kind of outdoors area denial weapons. We would have a tons of heavies in Ambush, and few to none in Skirm (or FW...
- by Greiv Rabbah - at 2015.03.07 02:44:00
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93. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Imp Smash wrote: Ok. 5 pages to catch up on. I don't know how you guys spend so much time on the forums :/ To be completed in edits... Area Denial: Anytime anyone says anything "should be" a certain way -- Breakin Stuff wrote: Imp, area den...
- by Greiv Rabbah - at 2015.03.07 00:19:00
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94. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Breakin Stuff wrote: Greiv Rabbah wrote: if you're in a game where everybody else has a gun, and the guy who killed you got within .5m without one, he beat you with skill, nothing op about it. Edit: fear the NE...
- by Greiv Rabbah - at 2015.03.07 00:04:00
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95. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Greiv Rabbah wrote: if you're in a game where everybody else has a gun, and the guy who killed you got within .5m without one, he beat you with skill, nothing op about it. Edit: fear the NERFVALANCHE! the turn speed ...
- by Greiv Rabbah - at 2015.03.06 23:48:00
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96. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Heavy Attack Vehicles Our primary task was threefold; 1) make the GÇÿMadrugarGÇÖ viable, 2) add progression to HAVs to reward skill point investment, and 3) not break the game while doing it. We are not exaggerating when we s...
- by Greiv Rabbah - at 2015.03.06 23:43:00
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97. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Saxonmish called, he wants his Vayu back.
- by Greiv Rabbah - at 2015.03.06 23:07:00
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98. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Funkmaster Whale wrote: IMO the profiles should be: Laser = +10% / -10% Explosive = -10% / +10% Rail = -5% / +5% Plasma = +5% / -5% Projectile = +7.5% / -7.5% IMO the profiles should be defined differently. Can we see something like: Lase...
- by Greiv Rabbah - at 2015.03.06 23:01:00
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99. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Raffael-Puma Austria wrote: Breakin Stbuff wrote: are you saying that the assault HMG dispersion is too big making it poor at fighting? Yes, the dispersion from the assault hmg should be 0% , this is not OP, because you will also lose agai...
- by Greiv Rabbah - at 2015.03.06 22:50:00
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100. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Honestly griev I'd love to see mass affect suits. Inertia as well. But allow me to amend a half concept I have. I feel heavy weapons rigged to dominate the long game and provide fire support should be clunky , and unwield...
- by Greiv Rabbah - at 2015.03.06 21:17:00
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