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121. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Greiv Rabbah wrote: LOOKMOM NOHANDS wrote: Greiv Rabbah wrote: For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmou...
- by Greiv Rabbah - at 2015.03.05 03:44:00
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122. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
The-Errorist wrote: LOOKMOM NOHANDS wrote: The issue here becomes squads and what the squad multiplier should be. Also I am pretty sure that is exactly what MU does only a different formula. I have not seen the exact formula. I'll get t...
- by Greiv Rabbah - at 2015.03.05 03:40:00
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123. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Greiv Rabbah wrote: For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmountable and I feel it will also make balancing the...
- by Greiv Rabbah - at 2015.03.05 03:32:00
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124. Range amplifiers - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Greiv Rabbah wrote: I like it EVE online style. Why can't we have 20%/25%/30% with stacking penalties applying? At the same time classes that should be good at spotting(scouts, assaults to a lesser degree) should have b...
- by Greiv Rabbah - at 2015.03.05 00:03:00
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125. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmountable and I feel it will also make balancing the game easier. Are you talking about an alternate ...
- by Greiv Rabbah - at 2015.03.04 18:08:00
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126. Range amplifiers - in Feedback/Requests [original thread]
I like it EVE online style. Why can't we have 20%/25%/30% with stacking penalties applying? At the same time classes that should be good at spotting(scouts, assaults to a lesser degree) should have base values that make signal amps useful I also l...
- by Greiv Rabbah - at 2015.03.04 17:59:00
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127. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Adipem Nothi wrote: Greiv Rabbah wrote: ... because im the most underpowered class in the game ... I agree that Heavies have it too easy, but I've gotta stop you there, Greiv. Neither the Scout nor your MinScout is not the "the most und...
- by Greiv Rabbah - at 2015.03.04 17:18:00
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128. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Breakin Stuff wrote: Greiv Rabbah wrote: nothing useful this was a useless rant. Be more constructive if you want a change Sorry you feel it was a useless rant, but it highlights a number of issues that need fixed, such as pointing ou...
- by Greiv Rabbah - at 2015.03.04 17:13:00
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129. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Breakin Stuff wrote: Greiv Rabbah wrote: KA24DERT wrote: Pokey Dravon wrote: KA24DERT wrote: Yeah. I think this is a good idea. I also think that Sentinels should have a resistance to any weapon that is actively shooting them. ...
- by Greiv Rabbah - at 2015.03.04 14:35:00
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130. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
KA24DERT wrote: Pokey Dravon wrote: KA24DERT wrote: Yeah. I think this is a good idea. I also think that Sentinels should have a resistance to any weapon that is actively shooting them. So.....straight up universal damage reduction t...
- by Greiv Rabbah - at 2015.03.04 08:52:00
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131. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Pokey Dravon wrote: Greiv Rabbah wrote: Ku Shala wrote: yea since most splash weapons lost the splash its a less than useless bonus except against MD A resistance bonus to a weapon that's intended as "highly effective" hybrid anti infan...
- by Greiv Rabbah - at 2015.03.04 08:44:00
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132. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
The-Errorist wrote: Stefan Stahl wrote: I could see the Caldari and maybe Minmatar sentinels switching their splash reduction for a flux damage resistance. That'd probably help shield tanking for sentinels out quite a bit. If the bonus was...
- by Greiv Rabbah - at 2015.03.04 01:59:00
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133. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Ku Shala wrote: yea since most splash weapons lost the splash its a less than useless bonus except against MD A resistance bonus to a weapon that's intended as "highly effective" hybrid anti infantry/anti vehicle that's less effective against...
- by Greiv Rabbah - at 2015.03.04 01:47:00
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134. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
The-Errorist wrote: Trello card to vote on The Sentinel's role bonus of 5% reduction to blast damage resistance should also apply to flux grenades' EMP damage profile. Related thread: Rebalance flux grenades with variants Because destr...
- by Greiv Rabbah - at 2015.03.04 01:34:00
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135. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
FCF, I don't want do deal more damage with an SMG than anyone else deals with a CR. I also don't want to be told I can't carry a primary for self defense purposes. The minja is woefully broken atm, but that doesn't mean I want it to be op. I just...
- by Greiv Rabbah - at 2015.03.01 20:09:00
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136. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
Derpty Derp wrote: Lightning35 Delta514 wrote: you take away the scouts role of shotgunning (CQC) which no dropsuit can do better than the scout. Commando with shotgun >>> scout with shotgun. No other suit can run headfirst at a...
- by Greiv Rabbah - at 2015.03.01 11:58:00
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137. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
tritan abbattere wrote: Well scouts could get bonuses to stuff scouts are ment for. Example all Scouts share all passive scans with team. Would not harm the scout but in battle it would be more key to keep the scout alive then have him go Rambo...
- by Greiv Rabbah - at 2015.03.01 09:46:00
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138. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
Mortishai Belmont wrote: I'v e always been an avid supported of scouts only being able to use side arms. Seeing they are called a "SCOUT", their primary role shouldn't be slaying, kind of like a logistics role. Honestly, if scouts would con...
- by Greiv Rabbah - at 2015.03.01 09:24:00
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139. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
GENERAL FCF wrote: Answering: Be a scout(recon,uplinks,hacks). What you're agile to do is assault with an non assault class! Lol!!! Are you joking? Intel and stealth kills is me trying to he an assault? Because I'm gonna start tolling hard...
- by Greiv Rabbah - at 2015.03.01 09:20:00
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140. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
GENERAL FCF wrote: Since scouts mostly prefer knova knives and bolt pistols and are supposed to be well: Scouts and not primary Assaults on speed, perhaps they should just have two sidearms instead of a light weapon slot. This would provide gre...
- by Greiv Rabbah - at 2015.03.01 00:47:00
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