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61. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Maybe require a matching meta level to hack? E.g., hack militia hive with militia codebreaker, proto hive with proto codebreaker.
- by Governor Odius - at 2012.10.23 17:17:00
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62. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Someone proposed this a while ago, I'll say the same thing I said then: It should require the codebreaker module. It should not be directly worth WP, but should earn the hacker warpoints as if they had dropped it personally.
- by Governor Odius - at 2012.10.23 02:32:00
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63. ANTI-ARMOR... WHERE? - in Feedback/Requests [original thread]
I'm going to keep posting this in every thread like this I see until people start thinking about the actual impact of the nerfs they're proposing. Governor Odius wrote: I think we're going about this the wrong way. Instead of asking "How can w...
- by Governor Odius - at 2012.10.22 20:14:00
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64. SP - change request - in Feedback/Requests [original thread]
By contrast, I only play an hour or two a week. I've yet to see a significant change in my SP payouts. Balance perfect as is, do not change!
- by Governor Odius - at 2012.10.21 18:59:00
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65. [Request] Regarding the Trib Merc Pack - in Feedback/Requests [original thread]
The scout one is on the market now for 12k Aurum. They probably just haven't gotten around to adding the other two. Personally, I'm kicking myself for not jumping on that when I had the chance. T1 logi suit BPO that doesn't require me to train fo...
- by Governor Odius - at 2012.10.21 14:31:00
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66. [Feedback] Vehicle Balancing - in Feedback/Requests [original thread]
I'm a dropship pilot, but haven't been able to play much this build so I'm still flying a Viper. Last time I brought one in it took a forge gun hit and was instantly went from full shields/full armor to dead. Some people with Myrons have claimed t...
- by Governor Odius - at 2012.10.21 13:01:00
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67. Dust Maps Poor - in Feedback/Requests [original thread]
Bishop Sunrunner wrote: would be nice, right. but i dont think the ps3 is capable to handle bigger maps with all the codes and sounds, physics, rpg elements etc ingame... the ps3 reached with dust514 at his limit it seems so. What you see in t...
- by Governor Odius - at 2012.10.19 17:17:00
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68. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Yeah, you've been up in my Gorgon, that thing isn't gonna break any speed records.
- by Governor Odius - at 2012.10.18 18:42:00
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69. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Did they mention something about a swarm buff recently? I didn't see a post about it.
- by Governor Odius - at 2012.10.18 16:47:00
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70. (request) pong loading screens - in Feedback/Requests [original thread]
NAMCO has a patent on putting minigames in loading screens, that's why no gaming company does it. http://www.google.com/patents/US5718632
- by Governor Odius - at 2012.10.17 12:08:00
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71. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
Pretty much any buff to swarms would mark a swift end to dropships everywhere. Leaving things as they are leaves dropships invulnerable. Governor Odius wrote: I think we're going about this the wrong way. Instead of asking "How can we make it p...
- by Governor Odius - at 2012.10.16 23:56:00
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72. Request: deployable weapons - in Feedback/Requests [original thread]
Those installations you see around the map, the ones that you can hop into and shoot from, will eventually be deployable by a team commander sitting in the MCC.
- by Governor Odius - at 2012.10.16 22:58:00
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73. Burning Armor needs to be removed - in Feedback/Requests [original thread]
Because if you armor tank you MUST have a rep or else you'll end up burning to death once you take any non-trivial amount of damage. Which one could argue isn't entirely true. The nature of armor rep makes some sort of repair necessary, regardl...
- by Governor Odius - at 2012.10.16 22:09:00
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74. Switch seat sequence in vehicles - in Feedback/Requests [original thread]
Alternatively, they could remove the seat switching capability in certain (all?) vehicles and what seat you end up in is determined by where you were on the vehicle when you hopped in.
- by Governor Odius - at 2012.10.16 22:04:00
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75. New Dropsuit Types - in Feedback/Requests [original thread]
I'd imagine that eventually we'll start seeing highly specialized T2 variants of suits. So there might be a T2 scout suit that would function as the "observer", for example. Other ideas: T2 scout that loses its light slot in exchange for a bo...
- by Governor Odius - at 2012.10.16 17:15:00
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76. [Request] Mass Driver long range "mortar" support functions - in Feedback/Requests [original thread]
I'm holding out for artillery turrets on vehicles. Especially if you can coordinate with forward placed infantry to get a good firing solution.
- by Governor Odius - at 2012.10.16 13:21:00
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77. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
Man, you guys should try EVE. You know how much SP you get for a fight there? It's zero. And, as predicted, everyone stop playing because getting SP is the only reason to play a game. That's why EVE has zero players.
- by Governor Odius - at 2012.10.15 20:45:00
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78. [Request] A "Cancel last skill" button. Or "Reallocate" - in Feedback/Requests [original thread]
More importantly, there is no downside to having a skill. There's no limit on how much SP you can have so there's never a reason so untrain a skill.
- by Governor Odius - at 2012.10.15 12:19:00
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79. Dropships Stronger! - in Feedback/Requests [original thread]
He's probably counting in eHP rather than HP.
- by Governor Odius - at 2012.10.14 23:19:00
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80. New Idea for Logistics role - in Feedback/Requests [original thread]
There's already a logi LAV in the game and a dropship called a logi dropship, though it has no value in performing that role. It'd be nice to give it range bonuses and maybe multi-locks on remote reps. It'd be like the medevac in Starcraft 2. ...
- by Governor Odius - at 2012.10.14 19:29:00
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