Pages: 1 2 3 4 [5] 6 |
81. Don't nerf Dropships! Buff the Swarm Launcher instead! - in Feedback/Requests [original thread]
I think we're going about this the wrong way. Instead of asking "How can we make it possible to kill a dropship while it's doing the only thing that could be considered 'evasive actions' allowed by its flight physics?" we should be asking "How can...
- by Governor Odius - at 2012.10.14 14:32:00
|
82. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Most "casuals" aren't going to hit the SP cap in two days. I was only able to play about three hours last week, and I haven't been able to log on at all this week. I have yet to have the SP cap impact my SP earning, and that's probably going to be...
- by Governor Odius - at 2012.10.14 14:14:00
|
83. Dropships Obviously Broken - in Feedback/Requests [original thread]
It doesn't take that much precision, actually. The dropship has to stay at top speed constantly, which means it has to stay on basically the same course constantly. Change either of these and the cloud of swarms catches up and kills them. What thi...
- by Governor Odius - at 2012.10.14 04:44:00
|
84. RDV feature on dropships - in Feedback/Requests [original thread]
I'm hoping that eventually we will see more diverse maps, possibly including island maps, where this kind of thing will be useful. I'd like to see it as a special dropship variant, however. Smaller passenger compartment, and maybe no guns. It cou...
- by Governor Odius - at 2012.10.13 19:56:00
|
85. Vehicle Boarding Animations - in Feedback/Requests [original thread]
It also makes it really easy to get out of dropships as they go down, so taking out a dropship almost never kills the occupants the way killing an HAV does. Plus you can fly in at high speeds a foot or so above the ground and people can just jump...
- by Governor Odius - at 2012.10.13 01:56:00
|
86. Seriously? Overkill much? - in Feedback/Requests [original thread]
Chill out, dude. It was a hotfix, a temporary solution until something more permanent can be put in place. According to some of the IRC stuff I've seen posted they couldn't do any better until they can push a client update.
- by Governor Odius - at 2012.10.13 00:33:00
|
87. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
The issue right now is that HAVs don't have the survivability for this kind of thing to matter. There's no reason to take out an HAV's treads when you can just kill it in a few seconds. Edit: also, this Cephus Stearns wrote: that means a dro...
- by Governor Odius - at 2012.10.12 12:40:00
|
88. Next Build-Things to focus on - in Feedback/Requests [original thread]
Jaysin 011584 wrote: TO ME IT IS LIKE LIPSTICK ON A PIG IF YOU MAKE NEW STUFF WHEN THE OLD STUFF IS NOT FIXED Analogies don't always work, it turns out. Software in beta test is typically defined as being feature complete but not stable. ...
- by Governor Odius - at 2012.10.12 03:34:00
|
89. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
Skytt Syysch wrote: Dry fire only The phrase you're looking for is "dumb fire". "Dry fire" is when you fire a weapon that isn't loaded.
- by Governor Odius - at 2012.10.12 02:29:00
|
90. Next Build-Things to focus on - in Feedback/Requests [original thread]
Always nice to meet someone who has the decades of business and software development experience to dictate a project's development model without ever having seen the existing model, the source code, or the hardware layout.
- by Governor Odius - at 2012.10.12 02:26:00
|
91. Orin the Freak wants LAV's Nerfed - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Governor Odius wrote: STB Vermaak Doe wrote: Free lav = free dropsuit, both or none I disagree. Free dropsuit is necessary to make sure a player always has something to fall back on no matter how low their funds g...
- by Governor Odius - at 2012.10.12 01:35:00
|
92. Orin the Freak wants LAV's Nerfed - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Free lav = free dropsuit, both or none I disagree. Free dropsuit is necessary to make sure a player always has something to fall back on no matter how low their funds get. Free LAV is...not.
- by Governor Odius - at 2012.10.11 23:46:00
|
93. Orin the Freak wants LAV's Nerfed - in Feedback/Requests [original thread]
I'm actually kind of hoping for an end to the free LAVs too. 200k per unit is entirely too much, of course, but something that powerful probably shouldn't be free. It also makes Caldari more powerful than Gallente, since a player who starts out ...
- by Governor Odius - at 2012.10.11 23:26:00
|
94. [Request] Rewarding pilots - in Feedback/Requests [original thread]
Judy Maat wrote: 1 passengers should not receive any form of reward for making my ship heavy and slow.. Most of this is an incoherent mess, but I agree with this one. Only the driver should get vehicle kill assists.
- by Governor Odius - at 2012.10.11 19:19:00
|
95. [Request] Add Lock-On to vehicle Large Missile Turrets - in Feedback/Requests [original thread]
Would turn it into an AA weapon. I don't think that's its intended use.
- by Governor Odius - at 2012.10.11 17:33:00
|
96. [Request] Rewarding pilots - in Feedback/Requests [original thread]
I've seen this suggested before, and I super don't get why keeping people in the vehicle would be a metric of success for a vehicle operator. The idea of a transport is to get people to an objective and back out of the vehicle as soon as possible....
- by Governor Odius - at 2012.10.11 02:08:00
|
97. Feedback: Remote control Drones - in Feedback/Requests [original thread]
Those are rogue drones, an NPC faction. OP is looking at player controlled (or at least player owned) drones.
- by Governor Odius - at 2012.10.10 23:26:00
|
98. Request: Support Drops - in Feedback/Requests [original thread]
Commanders will be able to call in installations. What other care packages could you need?
- by Governor Odius - at 2012.10.10 18:37:00
|
99. Corporation Leaderboard Addition? - in Feedback/Requests [original thread]
I don't like this one because it'll make it harder for new or unskilled players to find a corp. Corps won't want anyone with fewer warpoints than their average. What about counting only warpoints earned during corp battles?
- by Governor Odius - at 2012.10.09 18:15:00
|
100. [Request] Statistical Credit for Kill Assists - in Feedback/Requests [original thread]
Just ignore KDR and look at the war point stat. That's the one that matters, at least for random pubbie games. Corp battles should have an isk efficiency stat since losing a battle can be worth it if you destroy more of the enemy corp's gear.
- by Governor Odius - at 2012.10.09 12:18:00
|
Pages: 1 2 3 4 [5] 6 |
First page | Previous page | Next page | Last page |