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1. spelling mistakes - in Feedback/Requests [original thread]
http://en.wiktionary.org/wiki/barrage http://en.wiktionary.org/wiki/barge I'm wondering if the OP isn't getting the wrong idea from the "warbarge" Orbital Strikes. It's a barrage that's being delivered, but it's coming the barge that's above ...
- by Gorra Snell - at 2013.12.12 15:05:00
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2. Feedback: Good job CCP - in Feedback/Requests [original thread]
I have a lot of very specific complaints, both old and new, but stepping back and taking the large view, I agree...I'm having a lot of fun with this patch.
- by Gorra Snell - at 2013.12.12 15:01:00
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3. [Feedback] Losing FW should award (small) standings gain - in Feedback/Requests [original thread]
Losing a FW currently feels like I've just thrown away 20 minutes of my life. I like that winning matters now, but a 10 or 15 point standings gain for a FW loss would make it feel like you're making some small progress, and would just make the who...
- by Gorra Snell - at 2013.12.12 14:56:00
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4. [Feedback] Light Frame Pricing Issue - in Feedback/Requests [original thread]
I've brought this up before, and I agree it's bad design. It's unlike any other aspect of the game, it doesn't make any sense from any perspective other than to encourage buying SP boosters. It removes variety from the game, by making the few, min...
- by Gorra Snell - at 2013.12.12 14:48:00
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5. [request] Make the end of match rankings configurable - in Feedback/Requests [original thread]
Add an option to select WP (the current value), K/D, or simply Kills, as the key metric by which players are ranked at the end of match screen. I've asserted elsewhere that one of the game's strengths is that it gives you a selection of things y...
- by Gorra Snell - at 2013.12.03 19:48:00
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6. End redline skirmishes early - in Feedback/Requests [original thread]
You know what might be simpler than my original idea (or maybe just a more elegant implementation)...when one side owns all the points, the damage to the enemy MCC is drastically increased. Just balance the damage multiplier so that the match is r...
- by Gorra Snell - at 2013.11.26 23:39:00
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7. Dropship Gǣtraining wheelsGǥ make them harder to fly - in Feedback/Requests [original thread]
I basically agree w/ OP - I use MLT dropships frequently (as elevators), and I've gotten pretty comfortable with them. The auto-leveling is a hindrance, but a minor one. I'd be all for assigning that functionality to a button...isn't there an unim...
- by Gorra Snell - at 2013.11.26 20:38:00
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8. Fire's solution to TTK & the "murder logi" - in Feedback/Requests [original thread]
Step 1: Instead of removing fitting variety, make the default assault bonus something buff damage mods, so that if you want damage mods, you want assault. Step 2: Dislike on principle, but wouldn't effect me personally...if I have a slot, I fill ...
- by Gorra Snell - at 2013.11.26 20:35:00
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9. End redline skirmishes early - in Feedback/Requests [original thread]
George Moros wrote: One other potential problem is the scenario where one side isn't able to capture the objective(s), but is still able to kill the enemy efficiently. What if they stand a chance to win by clone depletion? While this is cer...
- by Gorra Snell - at 2013.11.26 20:32:00
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10. End redline skirmishes early - in Feedback/Requests [original thread]
If one side holds all the points, uniterrupted, for some length of time...probably around 1 - 2 minutes...just end the match early and give the winner a small slice of the loser's ISK (to deincentivize the losing team from just giving up). I'm p...
- by Gorra Snell - at 2013.11.26 19:36:00
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11. [Request] Offline Dust Mail - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Not positive, but I think the Dust application for the PSP might let you do this. There was talk of a Vita app back around Fanfest, but I think it was cancelled.
- by Gorra Snell - at 2013.11.24 21:33:00
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12. [Request] Offline Dust Mail - in Feedback/Requests [original thread]
It would be really nice even for those of us with KB/M. +1
- by Gorra Snell - at 2013.11.24 15:45:00
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13. [request] visual countdown for grenade cooking - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I don't like the idea of cooking grenades, anyway. But that's just me. Even so, why a timer? That's just silly. There already is a time, though - it's just audio only. I think I'm actually in your camp regarding no co...
- by Gorra Snell - at 2013.11.21 22:22:00
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14. [request] visual countdown for grenade cooking - in Feedback/Requests [original thread]
Django Quik wrote: No. Grenades don't need to be any easier to use. Learn to count. You don't even need to listen to the cue, just count to three and throw. It's not about easier...I presume most players are able to hear the audio well enoug...
- by Gorra Snell - at 2013.11.21 21:56:00
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15. [request] visual countdown for grenade cooking - in Feedback/Requests [original thread]
I'd read that there was an audio cue for cooking grenades months and months, ago, but only yesterday when I had the volume up unusually loud (for me) could I hear it. Playing at a higher volume is frequently not an option for me. It seems like a v...
- by Gorra Snell - at 2013.11.21 20:06:00
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16. Dropsuit price - in Feedback/Requests [original thread]
That's a great idea...seems so obvious, now that you've said it.
- by Gorra Snell - at 2013.11.20 21:29:00
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17. Please make dropships explode when Shield/Armor = 0/0 not when they hit the ground - in Feedback/Requests [original thread]
I suspect it's because when/if they were used for their intended purpose, and frequently carried full squads around, it would be far too easy to get 7 kills at once. That risk alone would probably stop anyone from using dropships for transport. Ob...
- by Gorra Snell - at 2013.11.18 16:35:00
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18. We need jump suits or jetpacks - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Actually no, we don't need jump suits or jet packs. Both of these proposals have been pitched before, by numerous posters and every time these proposals have been roundly opposed by the game community. The issues with jum...
- by Gorra Snell - at 2013.11.09 14:21:00
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19. We need jump suits or jetpacks - in Feedback/Requests [original thread]
Too often, the team that has the upper hand is the team that got the first dropship on the tower/mushroom/etc...which is usually unreachable except by dropship. I think we really need a way for dropsuits to reach these locales without dependence o...
- by Gorra Snell - at 2013.11.06 21:57:00
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20. [request] squad auto-join functionality - in Feedback/Requests [original thread]
What I want: I'd like an 'auto-join' feature for squads, which automatically groups un-squaded players in pubs into squads (or, perhaps, just automatically fills out partial squads already in the match). Ideally, you'd be able to turn this of...
- by Gorra Snell - at 2013.11.04 15:19:00
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