Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1141. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
By the way, this is what I'm using to make the fits. You're free to copy and edit as needed, as that's what I'm doing.
- by Godin Thekiller - at 2015.01.17 00:48:00
|
1142. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
@ Thaddeus- 1: What is your motivation for putting in 90mm plates? 2: What's the difference between mounted DU and the mCRU? 3: nanofibres were a good addition to the game, and were used in quite a few fits. Would you say that bringing them ba...
- by Godin Thekiller - at 2015.01.17 00:36:00
|
1143. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Godin Thekiller wrote: True Adamance wrote: What range with this turret have? How large will its projectile grouping be? Another two questions I was wondering. I assume tight enough to hit a HAV within 20-30m (...
- by Godin Thekiller - at 2015.01.17 00:24:00
|
1144. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. LLAV now has new skill again - 99% reduction in PG needs of all remote repairers - Basically means it can fit on heavy remote reps too 1a. ECM Burst module skill is 5% reduction to sig profile, target breaker mod has n...
- by Godin Thekiller - at 2015.01.17 00:21:00
|
1145. Ways to Track FW battles in EVE - in Feedback/Requests [original thread]
So I have a pilot that does many things, including FW. My favorite things for FW? nuking ships in a fleet, and OBing the **** out of you nerds. But There's a big issue with this: There's no solid way to track the fights without fighting for a spec...
- by Godin Thekiller - at 2015.01.16 23:54:00
|
1146. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Godin Thekiller wrote: Speaking of turrets, that reminds me: FW turrets are still just AUR turrets, same as vehilces, and on top of that, we're missing my Gal rails. Where are they, huh? HUH? as though people need...
- by Godin Thekiller - at 2015.01.16 23:47:00
|
1147. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: What range with this turret have? How large will its projectile grouping be? Another two questions I was wondering. I assume tight enough to hit a HAV within 20-30m (usual fighting distance from the good HAV fighting day...
- by Godin Thekiller - at 2015.01.16 23:45:00
|
1148. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Speaking of turrets, that reminds me: FW turrets are still just AUR turrets, same as vehilces, and on top of that, we're missing my Gal rails. Where are they, huh? HUH?
- by Godin Thekiller - at 2015.01.16 22:55:00
|
1149. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Godin Thekiller wrote: Thaddeus, read my edit, your welcome. Fixed, sorry I didn't update that statistic, got distracted by something else Oh, very nice. That would do just fine. Can I haz now?
- by Godin Thekiller - at 2015.01.16 22:54:00
|
1150. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus, read my edit, your welcome.
- by Godin Thekiller - at 2015.01.16 22:37:00
|
1151. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Godin Thekiller wrote: I'd like to reiterate that player count and map design are both too small for vehicles to excel, especially transport...
- by Godin Thekiller - at 2015.01.16 22:23:00
|
1152. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Imp Smash wrote: Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that la...
- by Godin Thekiller - at 2015.01.16 00:05:00
|
1153. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I'd like to reiterate that player count and map design are both too small for vehicles to excel, especially transport vehicles, and HAV's, and slightly for LAV's (as in Tech 1 LAV"s) don't really have roles (No, disposable taxi isn't a role). Fo...
- by Godin Thekiller - at 2015.01.16 00:02:00
|
1154. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Lazer Fo Cused wrote: True Adamance wrote: See above. The 75mm M3 was considered enough to combat the Tiger I's....however this was proven false. Tigers had superior armour and fire power from the 88mm they were arm...
- by Godin Thekiller - at 2015.01.15 22:11:00
|
1155. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Godin Thekiller wrote: Lazer Fo Cused wrote: Godin Thekiller wrote: [quote=Lazer Fo Cused] 6. Remote reps are area of effect to remove the dodgy targeting system 6a. Remote reps can rep as many vehicles as is in...
- by Godin Thekiller - at 2015.01.15 21:50:00
|
1156. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Roman837 wrote: Kain Spero wrote: Roman837 wrote: Interesting idea Kane..but...The kill should go to the person who got the kill. It sucks when somone "steals" your kill...but...that's part of this game it's not a 1v1 game. It would be ...
- by Godin Thekiller - at 2015.01.15 20:54:00
|
1157. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Lightning35 Delta514 wrote: No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it. Not really a matter of dealing with it. I think you are missing the point behind adding a "Final Blo...
- by Godin Thekiller - at 2015.01.15 20:52:00
|
1158. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Godin Thekiller wrote: [quote=Lazer Fo Cused] 6. Remote reps are area of effect to remove the dodgy targeting system 6a. Remote reps can rep as many vehicles as is in the AOE, the rep rate its self will be divided by ...
- by Godin Thekiller - at 2015.01.15 20:49:00
|
1159. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it. This folks, is not how you argue. To Lightning: I've thought of 17 situations why this does in fact make sense, many of ...
- by Godin Thekiller - at 2015.01.15 11:52:00
|
1160. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
[quote=Lazer Fo Cused] 6. Remote reps are area of effect to remove the dodgy targeting system 6a. Remote reps can rep as many vehicles as is in the AOE, the rep rate its self will be divided by as many vehicles which are in the AOE area 6b. Ligh...
- by Godin Thekiller - at 2015.01.15 11:49:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |