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761. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: 1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it...
- by Godin Thekiller - at 2015.02.12 22:02:00
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762. T II DS's - in Feedback/Requests [original thread]
bump.
- by Godin Thekiller - at 2015.02.12 21:43:00
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763. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Only turret with two fire modes? Why? Having two variants, one with direct and the other with indirect, seems like it woul...
- by Godin Thekiller - at 2015.02.12 21:43:00
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764. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Only turret with two fire modes? Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sex...
- by Godin Thekiller - at 2015.02.12 21:35:00
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765. Concept for a Artillery - in Feedback/Requests [original thread]
Pokey Dravon wrote: You mean HAV's difficulty to deal with ADS flying directly above them? Aye. Being indirect shot will make hitting DS's pretty damn painful, it wouldn't really be a thing to hit them.
- by Godin Thekiller - at 2015.02.12 21:33:00
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766. HAV bring back initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: Pokey Dravon wrote: DUST Fiend wrote: I hear you loud and clear man, and I agree. Simply offering up a word of caution to keep my beloved babies from fading into obscurity. I always get a little...
- by Godin Thekiller - at 2015.02.12 21:32:00
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767. Concept for a Artillery - in Feedback/Requests [original thread]
Pokey Dravon wrote: I guess I missed the problem you were trying to solve. Could you re-word it? The ADS thread problem.
- by Godin Thekiller - at 2015.02.12 21:30:00
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768. [Suggestion] Vehicles on Radar - in Feedback/Requests [original thread]
It definitely doesn't work while piloting a vehicle, and sometimes I don't even see it while being a scout of all things >.>
- by Godin Thekiller - at 2015.02.12 21:29:00
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769. Concept for a Artillery - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Only turret with two fire modes? Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy. Well, that wouldn'...
- by Godin Thekiller - at 2015.02.12 21:25:00
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770. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Only turret with two fire modes? Why? Well, most other turrets don't reall need them. Blasters are close quarters turrets, and movement is key with them. having a high DPS shot style that is good to use while on the mov...
- by Godin Thekiller - at 2015.02.12 21:23:00
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771. Concept for a Artillery - in Feedback/Requests [original thread]
So while discussing for HAV balance, the adding of both large turrets and HAV's (and we can assume other vehciels later) from both Amarr and Winmatar came up, and Master Splinter said that at least the HAV's will come in stage two of the rebalance...
- by Godin Thekiller - at 2015.02.12 21:05:00
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772. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Mary Sedillo wrote: Godin Thekiller wrote: Lorhak Gannarsein wrote: @Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. ...
- by Godin Thekiller - at 2015.02.12 20:55:00
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773. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Mary Sedillo wrote: Godin Thekiller wrote: Lorhak Gannarsein wrote: @Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. Now, blasters have a problem dealing with ADS than...
- by Godin Thekiller - at 2015.02.12 20:50:00
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774. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I've been flying since ADSs were added. They are faster, I never said they weren't, but the truth is that they aren't so fast as to invalidate the ability for an HAV to escape. How about you find reasons to actually suppo...
- by Godin Thekiller - at 2015.02.12 20:45:00
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775. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: @Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have...
- by Godin Thekiller - at 2015.02.12 20:40:00
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776. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
DUST Fiend wrote: Godin flies? God what I wouldnt give to kill DS after poorly flown DS with my Incubus Stay on the ground where you belong. You wish you could kill me. I've down you once, only by chance, a lucky shot. You tried coming ...
- by Godin Thekiller - at 2015.02.12 20:33:00
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777. Remove bullseye from tank - in Feedback/Requests [original thread]
Short answer: no, **** off scrub. Long answer will come in 10 minutes.
- by Godin Thekiller - at 2015.02.12 20:14:00
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778. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: And ADS's can't fly slightly slower and turn on dimes as a result? And no, I can comfortably go slow and still hover over a HAV in a ADS without it outrunning me. That is quite a silly thing. Y...
- by Godin Thekiller - at 2015.02.12 03:46:00
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779. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Derpty Derp wrote: Godin Thekiller wrote: the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't. You've got it completely ass backwar...
- by Godin Thekiller - at 2015.02.12 03:44:00
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780. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to ai...
- by Godin Thekiller - at 2015.02.12 02:56:00
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