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2081. [request] penalties for camping MCC/speed penalty for yellow LAV's - in Feedback/Requests [original thread]
I 2 shot LLV's all the time. They're not overpowered, you idiots are in the road too much. Keep the **** outta the way. Also, this Peace, Godin
- by Godin Thekiller - at 2013.06.25 02:25:00
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2082. [REQUEST] LAV balancing Proposition - in Feedback/Requests [original thread]
Proxi mines used to give everyone hell. So they nerfed them. Now, AV grenades are now giving everyone hell (except the scrub assaulters). Where the hell is their nerf?
- by Godin Thekiller - at 2013.06.25 00:46:00
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2083. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
Agreed.
- by Godin Thekiller - at 2013.06.25 00:10:00
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2084. Fused Locus Grenades need 911 - in Feedback/Requests [original thread]
It seems to me as bluedots are agreeing with bluedots. They need scrub weapons to think they're good. Then they defend the things as if they're balanced. lol, This is how vehicle became **** in the first place Peace, Godin
- by Godin Thekiller - at 2013.06.25 00:01:00
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2085. Fused Locus Grenades need 911 - in Feedback/Requests [original thread]
Sinboto Simmons wrote: fumb 89 duck wrote: Doyle Reese wrote: I hate it when I dodge two full clips of Duvolle AR, then dying instantly when the guy decides to throw his Fused Locus Grenade in my general direction :( like i said in my ...
- by Godin Thekiller - at 2013.06.24 23:58:00
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2086. Fused Locus Grenades need 911 - in Feedback/Requests [original thread]
Jammer Jalapeno wrote: Godin Thekiller wrote: There's as bad as AV grenades. They all need the nerf bat. Heck No!!! I love my AV grenades Tired of you free jeep blowing up well....don't bother driving one. I drive Limbus's and maddy'...
- by Godin Thekiller - at 2013.06.24 23:56:00
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2087. Fused Locus Grenades need 911 - in Feedback/Requests [original thread]
There's as bad as AV grenades. They all need the nerf bat.
- by Godin Thekiller - at 2013.06.24 20:50:00
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2088. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
We need to go back to Codex stats. Just lower the Missile damage, and keep the splash radius. there, balanced. Peace, Godin
- by Godin Thekiller - at 2013.06.24 20:44:00
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2089. [Request] This game needs a better engine! - in Feedback/Requests [original thread]
However, they shouldn't try and pull the same bs, and sould upgrade to UR4 on PS4; it can stay UR3 until then.
- by Godin Thekiller - at 2013.06.24 20:28:00
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2090. [Request] This game needs a better engine! - in Feedback/Requests [original thread]
Sigbjorn Foerik wrote: Daedric Lothar wrote: Sigbjorn Foerik wrote: Then use the Ureal Engine 4. You need a better engine! The door is that way ----------------------------> Unreal 3 is a good engine that is still current gen and...
- by Godin Thekiller - at 2013.06.24 20:27:00
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2091. Reasonable LAV solution - in Feedback/Requests [original thread]
^ both yes
- by Godin Thekiller - at 2013.06.24 13:50:00
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2092. Reasonable LAV solution - in Feedback/Requests [original thread]
Rich o wrote: pegasis prime wrote: G Torq wrote: I've commented elsewhere that I'd like to see LAVs take damage when running over infantry, to the tune of the amount-of-armor-hp that the given infantry has at that point. How much damma...
- by Godin Thekiller - at 2013.06.24 13:24:00
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2093. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: Next question: Would something like this- Robert JD Niewiadomski wrote: 5% armor logi selfrevive module? Yes! Please be one time only? Once per life That's what I ment. but, w...
- by Godin Thekiller - at 2013.06.24 13:19:00
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2094. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
Next question: Would something like this- Robert JD Niewiadomski wrote: 5% armor logi selfrevive module? Yes! Please be one time only?
- by Godin Thekiller - at 2013.06.24 13:16:00
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2095. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: What about Pilot suits? This active module thing wouldn't be useful to it. Maybe a extra active module for vehicles under x CPU/PG? It could be something you can activate while inside the...
- by Godin Thekiller - at 2013.06.24 13:03:00
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2096. Reasonable LAV solution - in Feedback/Requests [original thread]
thx 'tips hat' Peace, Godin
- by Godin Thekiller - at 2013.06.24 12:49:00
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2097. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
What about Pilot suits? This active module thing wouldn't be useful to it. Maybe a extra active module for vehicles under x CPU/PG?
- by Godin Thekiller - at 2013.06.24 12:46:00
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2098. Reasonable LAV solution - in Feedback/Requests [original thread]
G Torq wrote: I've commented elsewhere that I'd like to see LAVs take damage when running over infantry, to the tune of the amount-of-armor-hp that the given infantry has at that point. That's an incredibly stupid idea. 1: If we take actua...
- by Godin Thekiller - at 2013.06.24 12:42:00
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2099. Reasonable LAV solution - in Feedback/Requests [original thread]
bump
- by Godin Thekiller - at 2013.06.24 10:07:00
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2100. [Request] Off Map Vehicles Deployment - in Feedback/Requests [original thread]
I gotta pay 40k to drop in my HAV's in a good way? **** that. Make it a pilot suit only thing. Peace, Godin
- by Godin Thekiller - at 2013.06.24 09:59:00
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