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321. Laser weaponry, ammo, and frequency crystals - in General Discussions [original thread]
I gotz an idea for that: it's a battery. and we should have docking stations that recharge the batteries from the suit's cap, basically giving energy weapons infinite ammo :D
- by Godin Thekiller - at 2014.04.26 19:20:00
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322. The damps and precision enhancers should have equal bonuses - in General Discussions [original thread]
Well, they can't. And making several threads over the same topic is against the rules.
- by Godin Thekiller - at 2014.04.26 19:18:00
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323. I cant scan them.... Gallente scouts - in General Discussions [original thread]
I like how you call yourself a EWAR specialist when there's only scanning in the game.....
- by Godin Thekiller - at 2014.04.26 19:16:00
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324. when are rails and large missiles being nerfed? - in General Discussions [original thread]
Harpyja wrote: Godin Thekiller wrote: Racro 01 Arifistan wrote: jerrmy12 kahoalii wrote: Racro 01 Arifistan wrote: wait? someone wants to nerf missiles. if you get killed by missiles its your fault. the re-loading speed on them is ...
- by Godin Thekiller - at 2014.04.26 19:07:00
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325. Large Blaster Tanks - in General Discussions [original thread]
MarasdF Loron wrote: Godin Thekiller wrote: Harpyja wrote: Godin Thekiller wrote: Harpyja wrote: Large blasters need about a 33% damage reduction. They were fine before the hardener nerf, but now they just deal too much damage even ...
- by Godin Thekiller - at 2014.04.26 18:13:00
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326. amarr scout bonus idea- it's a new one. - in General Discussions [original thread]
Rifter7 wrote: Godin Thekiller wrote: 1: lower every other Scouts stamina 2: add a second scout, and give it bonuses towards tracking disruptors what like an av scout? No, a EWAR scout. However.....
- by Godin Thekiller - at 2014.04.26 17:12:00
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327. amarr scout bonus idea- it's a new one. - in General Discussions [original thread]
1: lower every other Scouts stamina 2: add a second scout, and give it bonuses towards tracking disruptors
- by Godin Thekiller - at 2014.04.26 16:07:00
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328. Large Blaster Tanks - in General Discussions [original thread]
Harpyja wrote: Godin Thekiller wrote: Harpyja wrote: Large blasters need about a 33% damage reduction. They were fine before the hardener nerf, but now they just deal too much damage even through hardeners. Don't even get me started on r...
- by Godin Thekiller - at 2014.04.26 15:49:00
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329. Large Blaster Tanks - in General Discussions [original thread]
Harpyja wrote: Large blasters need about a 33% damage reduction. They were fine before the hardener nerf, but now they just deal too much damage even through hardeners. Don't even get me started on railguns... Balancing the Large Turrets ...
- by Godin Thekiller - at 2014.04.26 14:34:00
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330. What's the most.... - in General Discussions [original thread]
Spademan wrote: First post of the Barber Shop has 121, any more than that? I saw a dev post with a couple thousand
- by Godin Thekiller - at 2014.04.26 13:30:00
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331. when are rails and large missiles being nerfed? - in General Discussions [original thread]
missiles needs it's name changed to rockets, nerfed damage wise, reload shortened, and splash made bigger. maybe (probably) a higher tracking as well. Then missiles that are semi auto (with a slower ROF than the rockets), with a higher missile sp...
- by Godin Thekiller - at 2014.04.26 12:57:00
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332. when are rails and large missiles being nerfed? - in General Discussions [original thread]
Racro 01 Arifistan wrote: jerrmy12 kahoalii wrote: Racro 01 Arifistan wrote: wait? someone wants to nerf missiles. if you get killed by missiles its your fault. the re-loading speed on them is literally a killer. No they are way to op ...
- by Godin Thekiller - at 2014.04.26 12:52:00
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333. Large Blaster Tanks - in General Discussions [original thread]
dumbass.......
- by Godin Thekiller - at 2014.04.26 12:49:00
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334. If heavies were to be nerfed.... - in General Discussions [original thread]
But they don't need a nerf...........
- by Godin Thekiller - at 2014.04.26 12:48:00
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335. Tank - in General Discussions [original thread]
Why would a larger thing do less damage towards a smaller target? no.
- by Godin Thekiller - at 2014.04.26 12:32:00
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336. Speeders - in General Discussions [original thread]
1: It had 3 seats technically 2: No more free vehicles. 3: Speeders needs to come for realz........
- by Godin Thekiller - at 2014.04.26 12:13:00
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337. Your officer weapon - in General Discussions [original thread]
EternalRMG wrote: Dust-¦s Not Op-¦s Plasma Cannon 10000 Direct Damage 5000 Splash Damage 2000 RPM 0 SHots per Clip ................... so a even more useless PLC? Yea, def not OP at all lol
- by Godin Thekiller - at 2014.04.25 00:25:00
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338. Jason Pearson's stance on PvE - in General Discussions [original thread]
Like, major bullshit.
- by Godin Thekiller - at 2014.04.24 23:38:00
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339. Your officer weapon - in General Discussions [original thread]
EternalRMG wrote: Eternal ZT Missile Turret 10 Missiles Per Clip 400 Splash, 500 Direct 150% of our current ROF You obviously want to be OP as ****.... well, I guess that's the point of this after all
- by Godin Thekiller - at 2014.04.24 23:35:00
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340. Your officer weapon - in General Discussions [original thread]
Godin's T-18 Electron Blaster A shorter range, but higher turn rate, and higher damage. Also has a overheat function, where I can turn it on, and deal more damage when I want to at a higher heat cost.
- by Godin Thekiller - at 2014.04.24 23:34:00
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