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281. Why tiericide is a horrible idea - in General Discussions [original thread]
Cotsy wrote: Delta 749 wrote: So you support pay to win then right? A little open ended here, but the idea of AUR being purchased would greatly help CCP. The idea of a matchmaking tier system as I have described it would be based on SP a...
- by Godin Thekiller - at 2014.04.28 23:36:00
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282. Why tiericide is a horrible idea - in General Discussions [original thread]
Autoaim Bot514 wrote: Auris Lionesse wrote: Godin Thekiller wrote: Auris Lionesse wrote: Tl:dr Op has no idea what he's talking about. assaults and logis are specialized roles making them tech 2. The only valid argument against tie...
- by Godin Thekiller - at 2014.04.28 23:33:00
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283. Scouts + Cloaks and all the other bounses = Assualts buffed %300 - in General Discussions [original thread]
Ronour wrote: I can summarize all the issues with scouts discussed in these forums is: excess CPU/PG. Why on New Eden does a light dropsuit scout have more CPU/PG than the medium dropsuit assault and the heavy dropsuit commando? Combine the ex...
- by Godin Thekiller - at 2014.04.28 22:58:00
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284. Scouts + Cloaks and all the other bounses = Assualts buffed %300 - in General Discussions [original thread]
Varoth Drac wrote: So much rubbish. Firstly there are not that many scouts. There are loads of heavies and similar numbers of scouts, assaults and logis. Secondly, assault suits have much more hp than scouts, even brick tanked Gallente scouts...
- by Godin Thekiller - at 2014.04.28 22:57:00
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285. Welcome the Bazooka! DUST514 ATGM (Anti-Tank Guided Missile) - in General Discussions [original thread]
Troll/idiot detected. Where's that popcorn at. I'll just leave this here
- by Godin Thekiller - at 2014.04.28 22:53:00
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286. Vehicle Owner Can Swap To Occupied Positions - in General Discussions [original thread]
Clone D wrote: Godin Thekiller wrote: illogical Judging from the current state of the game, I don't think "illogical" is a valid argument, but thanks for playing. I'd like for it not to be made any more illogical thanks.
- by Godin Thekiller - at 2014.04.28 22:00:00
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287. Why tiericide is a horrible idea - in General Discussions [original thread]
Auris Lionesse wrote: Godin Thekiller wrote: Auris Lionesse wrote: Tl:dr Op has no idea what he's talking about. assaults and logis are specialized roles making them tech 2. The only valid argument against tiericide is we don't have e...
- by Godin Thekiller - at 2014.04.28 21:59:00
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288. Why tiericide is a horrible idea - in General Discussions [original thread]
Auris Lionesse wrote: Tl:dr Op has no idea what he's talking about. assaults and logis are specialized roles making them tech 2. The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates...
- by Godin Thekiller - at 2014.04.28 21:51:00
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289. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
Delta 749 wrote: True Adamance wrote: Clone D wrote: The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but ...
- by Godin Thekiller - at 2014.04.28 21:46:00
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290. Vehicle Owner Can Swap To Occupied Positions - in General Discussions [original thread]
illogical
- by Godin Thekiller - at 2014.04.28 21:36:00
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291. Why tiericide is a horrible idea - in General Discussions [original thread]
1: tech levels aren't the same as tiers. and by saying what you just said, you made the tier system sound even worse; we have both the tech levels, which gets better as you go up, and then there is tiers, which gets better as you go up, so a PROTO...
- by Godin Thekiller - at 2014.04.28 21:25:00
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292. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
This idea has been rejected so many times. Why try again? No.
- by Godin Thekiller - at 2014.04.28 21:03:00
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293. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
Stupid Blueberry wrote: Clone D wrote: The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultan...
- by Godin Thekiller - at 2014.04.28 21:01:00
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294. Hope, Expectation, Bare minimum - Fanfest predictions. - in General Discussions [original thread]
Arkena Wyrnspire wrote: 843-BANE wrote: Arkena Wyrnspire wrote: I'm wondering what 'CCP Photon' and company have done. Who is that O_o Graphics designer. There's a presentation on their work at FF. DUST 514: GRAPHICS SAT 15:00 Thi...
- by Godin Thekiller - at 2014.04.27 18:24:00
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295. "Vehicles are easy mode" - in General Discussions [original thread]
Mojo XXXIII wrote: DUST Fiend wrote: Crimson Cerberes wrote: spend 80k+, get invulnerability to 75% of all weapons in dust. Yep, that is easy mode. Spend 500k+, get vulnerability to buildings, gravity, MCCs, MCC Missiles, null cannons,...
- by Godin Thekiller - at 2014.04.27 18:18:00
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296. "Vehicles are easy mode" - in General Discussions [original thread]
Temias Mercurial wrote: I'd rather that we just tier vehicles with AV. Neither AV or vehicles will be balanced when there is only one tier of vehicles, and three of AV. There can never be an equilibrium... OR We can remove tiers completely, ...
- by Godin Thekiller - at 2014.04.27 18:16:00
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297. "Vehicles are easy mode" - in General Discussions [original thread]
Harpyja wrote: Godin Thekiller wrote: Told you, we couldn't handle it. And who's "we"? I don't believe you can speak for anyone other than yourself. we as in mostly everyone. You'd have to be insanely good at micromanaging **** to be ab...
- by Godin Thekiller - at 2014.04.27 18:15:00
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298. I cant scan them.... Gallente scouts - in General Discussions [original thread]
zDemoncake wrote: A max dampened Gallente scout should be able to be scanned by a precision enhancer based Caldari scout. This would just be an extreme counter. The only problem here is the added 25% dampener reduction that the cloak gives. ...
- by Godin Thekiller - at 2014.04.27 18:10:00
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299. I cant scan them.... Gallente scouts - in General Discussions [original thread]
DozersMouse XIII wrote: you ******* idiots dont get it cal scout with dual damps can only be scanned passively by another cal scout EVERY other scout in the game cannot passively scan a dual damped cal scout how is it balanced to make the ca...
- by Godin Thekiller - at 2014.04.27 18:07:00
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300. I cant scan them.... Gallente scouts - in General Discussions [original thread]
BrotherofHavok wrote: Yan Darn wrote: If you have a problem with cloaks just say so . @ BrotherofHavok - if your concern is with how much hp armour plates gives over extenders, then your issue is...with how much hp armour plates give over...
- by Godin Thekiller - at 2014.04.27 18:06:00
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