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201. Changing Specialties - in General Discussions [original thread]
Frank Devine wrote: Scheneighnay McBob wrote: I've tried just about everything since the last reset, and I think I'll be going back into vehicles. I have thought about that as well, I am thinking I might wait and see when the pilot class c...
- by Goat of Dover - at 2013.01.10 00:04:00
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202. Skill Point reward system and boosters - in General Discussions [original thread]
It is a MMO. In MMOs you grind to get what you want. Some it is a weekly reset to get you marks, points, SP, whatever you are grinding for. Now you have to grind and there is cap to how much you can grind and if you miss a point in between two res...
- by Goat of Dover - at 2013.01.08 23:26:00
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203. Im really sick of you people with Jobs. - in General Discussions [original thread]
I actually feel it hurts people with busier lives not helps them. I have a busy life no need to explain why, but I can't game everyday always like I would like to. So I was able to get on the game over the weekend and really get my SP gain on. T...
- by Goat of Dover - at 2013.01.08 20:55:00
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204. make armor infantrying a viable option. - in General Discussions [original thread]
RECON BY FIRE wrote: Goat of Dover wrote: RECON BY FIRE wrote: Goat of Dover wrote: I think adjusting the armor rep mods are a bad idea. 1. By doing this you will completely wipe out the need for a medic in a squad. Who will need a re...
- by Goat of Dover - at 2013.01.07 23:01:00
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205. make armor infantrying a viable option. - in General Discussions [original thread]
Forlorn Destrier wrote: Gunner Visari wrote: Correct me if im wrong but somebody told me that armor also isnt as protective as it should be, meaning that armor is supposed to be more resilient against certain things that it currently is. As...
- by Goat of Dover - at 2013.01.07 22:26:00
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206. make armor infantrying a viable option. - in General Discussions [original thread]
Gunner Visari wrote: Correct me if im wrong but somebody told me that armor also isnt as protective as it should be, meaning that armor is supposed to be more resilient against certain things that it currently is. I was thinking the same thi...
- by Goat of Dover - at 2013.01.07 22:25:00
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207. make armor infantrying a viable option. - in General Discussions [original thread]
RECON BY FIRE wrote: Goat of Dover wrote: I think adjusting the armor rep mods are a bad idea. 1. By doing this you will completely wipe out the need for a medic in a squad. Who will need a rep gun when you can heal yourself 15 to 30 armor ...
- by Goat of Dover - at 2013.01.07 22:20:00
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208. make armor infantrying a viable option. - in General Discussions [original thread]
Forlorn Destrier wrote: Goat of Dover wrote: Forlorn Destrier wrote: Run with a Logi and be happy that you can have passive recharge (and yes, I run armor Assault from time to time). As an alternative, I think there could be an active re...
- by Goat of Dover - at 2013.01.07 21:52:00
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209. make armor infantrying a viable option. - in General Discussions [original thread]
Forlorn Destrier wrote: Run with a Logi and be happy that you can have passive recharge (and yes, I run armor Assault from time to time). As an alternative, I think there could be an active repper that takes an equipment slot instead of the pa...
- by Goat of Dover - at 2013.01.07 21:46:00
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210. make armor infantrying a viable option. - in General Discussions [original thread]
SoTa PoP wrote: How is it a broken mechanic when we have shields with nearly the same amount of health with mods that increase charge by 42%? Yes but there is a massive difference in extender and plate numbers, You have to take this into acc...
- by Goat of Dover - at 2013.01.07 21:34:00
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211. make armor infantrying a viable option. - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: so that way we can repair quicker with it and not get destroyed quicker, it's not fun while everyone is the same, infantry only armor repair mobs please. My post was based on the second response could you please expla...
- by Goat of Dover - at 2013.01.07 21:30:00
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212. make armor infantrying a viable option. - in General Discussions [original thread]
I think adjusting the armor rep mods are a bad idea. 1. By doing this you will completely wipe out the need for a medic in a squad. Who will need a rep gun when you can heal yourself 15 to 30 armor per sec. 2. Also sounds like a very broken mech...
- by Goat of Dover - at 2013.01.07 21:26:00
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213. IMP-SI appeasement iron sights thread - in General Discussions [original thread]
Sev Alcatraz wrote: open rear sights on a rifle? no terrible idea we need closed rear sight which would make the rifle as a whole about 50% more accurate example here: http://www.google.ca/imgres?num=10&hl=en&sa=X&tbo=d&rlz=...
- by Goat of Dover - at 2013.01.07 00:08:00
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214. IMP-SI appeasement iron sights thread - in General Discussions [original thread]
I agree they are okay, no they are not great they are just okay. It is harder to hit those 60 meter shots now but you can still do it just if they are moving it can get weird.
- by Goat of Dover - at 2013.01.07 00:03:00
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215. I've asked this before but no one ever answers me! - in General Discussions [original thread]
charlesnette dalari wrote: Olav Grey-Mane wrote: What is the point of the warpoints? I mean I'll do a really good game (in my opinion) and i'll make maybe 121k ISK but than the next game i'll trash it, going 1-20 and have maybe 140 warpoints...
- by Goat of Dover - at 2013.01.06 23:55:00
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216. POWER SLIDE - in General Discussions [original thread]
Wow what a secret hidden I have never seen this before.
- by Goat of Dover - at 2013.01.06 20:46:00
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217. Is it just me or.. - in General Discussions [original thread]
Mr Zitro wrote: Reimus Klinsman wrote: SoTa PoP wrote: Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. They are more powerful from a balance point of view. A railgun can one hit...
- by Goat of Dover - at 2013.01.05 22:48:00
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218. Where are the drop ships? - in General Discussions [original thread]
If everyone else felt the same way and went to team chat so we knew where they wanted to go, or they knew when to get out they would be out a whole lot more.
- by Goat of Dover - at 2013.01.05 03:07:00
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219. My Mass Driver kills all the boys in the yard, because its better then yours. - in General Discussions [original thread]
I also came up with a decent way to increase your chance of hitting someone with a direct hit. I started using the MD and I was not good. So I came up with an idea to tighten up my aim a little. Run with the breach driver for like a week. It will...
- by Goat of Dover - at 2013.01.05 03:05:00
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220. MD is the new small missle turret - in General Discussions [original thread]
slap26 wrote: Washlee wrote: Well its a Mass Driver It shoots grenades and Grenades go BOOM with a cool flashing fiery area effect. Its like saying Nerf the Health of all tanks down to about 1000 as its cap No its doesn't work this way. ...
- by Goat of Dover - at 2013.01.05 02:51:00
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