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Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2013.01.04 01:22:00 -
[31] - Quote
DEADPOOL5241 wrote:Gunner Visari wrote:DEADPOOL5241 wrote: How is Logi suit with MD, what are the benefits to running a B series Assault vs a B series Logi suit. Do you get more armor, shields, PG/CPU, equipment slots? What do you lose compared to an Assault suit?
GO to the marketplace and look at the suits yourself in the class you are interested in. It would be way too large a wall of text for me to explain the differences. Actually it isnt There are no variants like assault class that gives increased shield at the cost of armor, they are all 125 shield and i think 105 armor as a base(not sure about the armor). The main difference is that the 2 varaints differ in equipments slots Tier I give 3 slots at the cost of movement speed and stamina The other varaints have 2 slots but give you more stamina and speed. So you'll move either like a slightly faster heavy or a slightly slower assualt depending on which way you go. As far as modules they are i believe they are the same from tier to tier b/w assualt class and logi class, 2 and 2 and then 3 and 3 i think. Like i said check the marketplace and you'll be able to see for sure. Just press triangle and look at the stats to see what they all give. Oh logi have tons of CPU/PG thats why they can stack some really ridiculous things together like dmg mods at lower levels of dropsuit fittings. Its all about which types of modules you use that can really extend the life out of your low end gear. Yeah you had me at tons of CPU/PG.. done and done Logi next build it is.
Logi and assault suits play pretty similarly, with the exception of the sidearm. I agree with Goat, I'm a logi at heart so I need all three equipment slots, but if you're looking to be more of an assault with 2 equipment slots and tons of CPU/PG then take a look at the type ii's
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ZuluWarriorKnife RND
Ahrendee Mercenaries Legacy Rising
17
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Posted - 2013.01.04 02:57:00 -
[32] - Quote
Every good corp that I've ran into has someone who totes a MD as one of their loadouts so ... that fact speaks volumes for the Mass Driver's effectiveness when coupled with a good squad. |
howard sanchez
Conspiratus Immortalis
448
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Posted - 2013.01.04 03:04:00 -
[33] - Quote
I have nothing very constructive to add. Just want to post in a mass driver thread.
It's kinda cool to be an 'old school' MD user (June!) now that MD is cool
I will say that CCP boosting the magazine capacity has a lot to do w/ thier current popularity.
I sometimes do this thing I call the mass driver death roll when I am in too close on a 1v1. I will backup while circling my opponent and use the firing technique described above (shooting slightly beyond your targets feet to avoid your splash). If I keep the right back peddling pace and stay out of my own splash I sometimes survive!
I solo'd a heavy the other day who was spawn camping my uplink. You can spot mass driver mercs by how often they commit suicide.... |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.04 04:28:00 -
[34] - Quote
Ok have been using my type II with a tsunami with MD opr at 4 for quite sometime but have started be less frugal with over 45mil in isk. I said "Eff it" gonna get some prof and stack some complex damage mods on my B series.
Now I run B series with MD prof at 3 (could go 5 but I'm a hoarder of sp too) and a few different loadouts.
1. All shields no damage mods, good for running around with the squad or by yourself
2. 2 complex shields and a damage mod, good for running around with squad and is now my goto fit
3. 1 complex shield and 2 complex damage mods, this guy is squishy but packs a punch, you will see him on well guarded ground defending an objective. STAY AWAY!
My B series runs with an ADV smg that cleans people up very nicely and is great when my hives are depleted and outta ammo.
So with weaponry at 5= 10% MD prof. at 3= 9% and complex damage at 10% apiece, that 30-40% more damage on top of 124 splash damage! |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.04 04:37:00 -
[35] - Quote
Ohhh ya DP you see my CATS pull that one outta their a$$es against your buffalos tonight? 3 pointer at the buzzer to win... Oh so sorry you didn't release it in time! Seriously that ball was a millameter from leaving his hand in time and you would have won but you get us in OT and its lost.
Still undefeated and still #3 in nation! Now let Alabama lose the Championship so I can give G-Slick grief too! |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.04 04:43:00 -
[36] - Quote
A-series assualt shields-205----- armor-333 Exo-5----- toxin Flux grenades ---- gauged nanohive 2 enhanced shield extenders--- one complex damage mod one complex armor plate--- one standard armor repair
EDIT: weaponry -- 5 reload --- 3 sharpshooter --- 3 weapon upgrade ---- 5 (pesky Cpu reqs) MD Op. --- 5 Prof. --- 1
Wishing Freedom Mass Drivers weren't 80k a pop |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.04 04:48:00 -
[37] - Quote
ZuluWarriorKnife RND wrote:Every good corp that I've ran into has someone who totes a MD as one of their loadouts so ... that fact speaks volumes for the Mass Driver's effectiveness when coupled with a good squad.
Damn right
2-3 Orbitals a game
got me using MD someone else as Logi another as Heavy w/ HMG and the fourth interchanges with logi/heavy/scout |
Nova Knife
Seituoda Taskforce Command Caldari State
783
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Posted - 2013.01.04 08:24:00 -
[38] - Quote
I'm personally fond of getting a nicely tanked scout suit, charging up point blank and shooting someone directly in the face with a breach MD. OHK pretty much anything, and the splash is usually small enough that it barely stings. Melee if they survive.
It's also strong as hell against vehicles, especially if you put damage mods on it you can rain hell.
That said, I'm firmly a believer that they never should've increased the splash radius on MD's and that the skill to do so should have been a bonus to reserve capacity or put more power/speed into the arc. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.04 08:45:00 -
[39] - Quote
Nova Knife wrote:I'm personally fond of getting a nicely tanked scout suit, charging up point blank and shooting someone directly in the face with a breach MD. OHK pretty much anything, and the splash is usually small enough that it barely stings. Melee if they survive.
It's also strong as hell against vehicles, especially if you put damage mods on it you can rain hell.
That said, I'm firmly a believer that they never should've increased the splash radius on MD's and that the skill to do so should have been a bonus to reserve capacity or put more power/speed into the arc. CCP nerf this guy already!! He has a modded controller, hacks, and god mode! Plus he doesn't have nova knives he has a giant sword of death |
Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.04 09:15:00 -
[40] - Quote
Honestly I'm not even sure that sharpshooter helps that much. Ive never really run into a situation where I need more range, even when im camping at the highest point in the map. If it affected splash damage range that would be different? But the thing has nearly infinate range as it stands by itself
Nanohive is pretty much required. Heavy would be a great setup for MD if not for that poor fact :/. Good luck trying to find somebody on the blue team that will supply you ammo :/. Logistics isnt a bad choice, get to a high spot in the map and drop nanohives and uplinks then spawn as a heavy when 4 guys with laser rifles mug you :(. On a related note: camp supply depots like you mean it.
Damage upgrades and flux gernades are fantastic. A few damage upgrades can take players from a 3 shot kill to a 2. This is HUGE. You will eventually shoot your six shots. Damage upgrades make the difference. Flux gernades = 1-2 shot splash kills. You can kill a lot of people with the two.
Try to aim for peoples feet. Don't aim down scope ever. If you have a fast movement speed class sometimes jumping and shooting to get a little height is a good idea. Some heavies have enough HP that you need 2-3 direct hits and splash from the rest of your clip. Don't miss. You will die.
Shooting around corners is an odvious tip. Exo-5s shoot every second whereas pop pop guns have a much higher cooldown. No need to have your face showing if your gun is on cooldown.
The arch is very shallow. Anything higher than you by more than a meter needs to be a direct hit. |
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.04 09:23:00 -
[41] - Quote
Nova Knife wrote:I'm personally fond of getting a nicely tanked scout suit, charging up point blank and shooting someone directly in the face with a breach MD. OHK pretty much anything, and the splash is usually small enough that it barely stings. Melee if they survive.
It's also strong as hell against vehicles, especially if you put damage mods on it you can rain hell.
That said, I'm firmly a believer that they never should've increased the splash radius on MD's and that the skill to do so should have been a bonus to reserve capacity or put more power/speed into the arc.
You do realize this is an Area Effect weapon.... and the first 5 enhancements are blast radius... its not like they just increased it without anyone having to work for it. |
Nova Knife
Seituoda Taskforce Command Caldari State
783
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Posted - 2013.01.04 10:58:00 -
[42] - Quote
Enji Elric wrote:
You do realize this is an Area Effect weapon.... and the first 5 enhancements are blast radius... its not like they just increased it without anyone having to work for it.
No, they flat out increased the base splash. (And it's not an AoE weapon, it's a weapon that has an AoE secondary splash. You're still supposed to try to hit them directly to do the bulk of your damage, not aim in the general area of their feet)
It used to have 2.5 base splash radius, and the operation skill used to give the damage bonus with proficiency increasing splash range. Now it has 4m splash with a 25% increase from operations. (5m total)
Back when the blast radius was so tight you had to actually aim it. It's much more viable (Read as : TOO EASY) to use it as a spray and pray weapon up close now. People used to call it a noob tube and I laughed at them because of the relative difficulty in hitting someone with a 2.5m splash radius on a weapon with travel time (Try using small missile turrets from a dropship now to see what that's like) but now I kind of have to agree with them. The player skill requirement from mass driver is much lower now. It's too easy to do well with them. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
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Posted - 2013.01.04 13:25:00 -
[43] - Quote
I love the MD on my Logi. I think it's a much better support weapon than a rifle or other weapon. It seems to have more of a psychological effect on players when it comes to cover, and I find it A LOT of fun to use. I like the fact I have to figure out trajectory (which is why people who call it a noob weapon don't know what they are talking about). If I throw down a nano hive I am basically a mobile mortar.
Love it, love logi, love MD, love DUST 514, love CCP. :D |
Bhor Derri
Legion of Eden
95
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Posted - 2013.01.04 15:06:00 -
[44] - Quote
Try using type-b assault with operation and profinceny L5 2 complex damage mods running with a proto breach MD works like the loch and load :D |
BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2013.01.04 15:12:00 -
[45] - Quote
Great...now I have that song stuck in my head and want a milkshake.
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DEADPOOL5241
Doomheim
212
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Posted - 2013.01.04 17:13:00 -
[46] - Quote
Glad a few of you got the joke in the title :) |
YourDeadAgain76
Red Star.
133
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Posted - 2013.01.04 19:32:00 -
[47] - Quote
Altina McAlterson wrote:DEADPOOL5241 wrote:
The best part of my day is Headshot from a mile away one shot killing my target. Nothing in this game is like it.
Forge Gun to the FaceGäó There's nothing else like it for me. Even sweeter when it's a protobear.
Nerf FG to the face, they are OP |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.05 03:05:00 -
[48] - Quote
I also came up with a decent way to increase your chance of hitting someone with a direct hit.
I started using the MD and I was not good. So I came up with an idea to tighten up my aim a little. Run with the breach driver for like a week. It will be very hard and I mean pretty hard for a minute you will die a lot more, but do to you having to hit directly for any damage really you will pick up your aim greatly. Like i said it will be tough and you will die more stick to it and it will help you greatly, for those who feel like they are good already try to use it for ranged shots as opposed to CQC.
A great quote for shooting " aim small miss small". I think it was intended to be interpreted a little bit different, but I think it fits. |
Myrania Logus
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2013.01.05 03:25:00 -
[49] - Quote
for now, i'm using MD with one logis fit, i will put that here and comment that:
-A-series logistics
-3 complex shield extenders
-2 basic repair modules
-1 basic plate
-Exo 5
-locus grenade ( i will change for flux )
-KIN 012 nanoinjector (medic)
-repair tool (don't remember name, is tier 3 )
-gauged nanohive
-347 shield, 221 armor
comment:
well, i think that MD is working fine, not nerf or OP. the people say that need nerf MD, but don't played with one to see how dificult is calculate one projectile semi-oblique trajetory when receiving fire... in my role, medical logi, i think that MD works good. obviously that logis needs be smart to stay alive, and not put the guilt of your death under the MD... |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.05 03:33:00 -
[50] - Quote
just got my Prof to level 3 ^_^
using the Cyclone with a complex damage mod because I have aur and the freedom is 80k a piece ~_~ |
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Morathi III
Rebelles A Quebec
57
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Posted - 2013.01.05 04:53:00 -
[51] - Quote
I use Tsunami md Logistic type A 3 shield extender complex 2 armor plate basic Armor repair militia Calibrr nanohive Nanohive who give health at lvl 4 ( sorry i forgive the name ) Nanite injector militia Av grenade |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.01.05 05:06:00 -
[52] - Quote
Personnaly i never tried to do direct hit if he run to me but he is far i shoot in front of his foot, if he try to melee me i shoot behind is knee, if he run away try to hit at the heigth of is shoulder of course if he is far |
Regular Trooper
Rebelles A Quebec
4
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Posted - 2013.01.05 05:12:00 -
[53] - Quote
Tsunami md Assault type II 2 shield extender complex Basic armor plate Militia armor repair Nanohive gauged
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.05 05:20:00 -
[54] - Quote
Regular Trooper wrote:Tsunami md Assault type II 2 shield extender complex Basic armor plate Militia armor repair Nanohive gauged
This was my bread and butter but trust me friend, get dat dat B-series! Have the same loadout but with a complex damage modifier and you will love it. Or you could go double damage mod. Also get prof. 3 or better. Would talk about going proto but right now there really isn't any need but the four highs and extra equip does look lovely! |
DEADPOOL5241
Doomheim
212
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Posted - 2013.01.05 16:13:00 -
[55] - Quote
Belzeebub Santana wrote:Regular Trooper wrote:Tsunami md Assault type II 2 shield extender complex Basic armor plate Militia armor repair Nanohive gauged
This was my bread and butter but trust me friend, get dat dat B-series! Have the same loadout but with a complex damage modifier and you will love it. Or you could go double damage mod. Also get prof. 3 or better. Would talk about going proto but right now there really isn't any need but the four highs and extra equip does look lovely!
Have to agree with Belseebub here. B series with Prof 3 is HUGE. Almost no point in proto past this build. |
DEADPOOL5241
Doomheim
212
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Posted - 2013.01.07 18:00:00 -
[56] - Quote
So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.07 19:29:00 -
[57] - Quote
DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades
Both ! I use a Complex damage mod and Prof 3 and I use Flux level 1
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DEADPOOL5241
Doomheim
212
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Posted - 2013.01.07 19:40:00 -
[58] - Quote
Enji Elric wrote:DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades Both ! I use a Complex damage mod and Prof 3 and I use Flux level 1
Ha! Good Man, its the way to go these days. What suit are you using?
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DEADPOOL5241
Doomheim
212
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Posted - 2013.01.07 19:40:00 -
[59] - Quote
What suit are you Mass Driver Players using an Assault or Logi? What level and if you can why that suit. |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.07 19:41:00 -
[60] - Quote
DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades
Just Flux for now. It's great for softening up the enemy whether I'm solo or supporting my squad, and I prefer using the slot for defense so I can stay alive longer to revive and heal more. I leave the heavy killing to the front line elements of my squad. |
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