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41. If blaster tanks are only meant as anti-infantry... - in Feedback/Requests [original thread]
no large turrets are anti tank that is their main job anything other then this is secondary as for blasters being good against infantry that needs some work but not this
- by Glitch116 - at 2014.02.23 20:20:00
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42. Request: Enable swarms to lock on through objects - in Feedback/Requests [original thread]
no this would let swarms lock and fire without ever having to expose themselves swarms can be fired over and around objects without having to step into the open this is not fair or balanced to have on any weapon AV or AI the ability to deal ma...
- by Glitch116 - at 2014.02.23 12:58:00
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43. Request:Remove enemies names - in Feedback/Requests [original thread]
no i want to know who the hell i am murdering need to keep things personal you know
- by Glitch116 - at 2014.02.23 12:51:00
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44. [Feedback] Large railgun turret installation AI - in Feedback/Requests [original thread]
then we need an exorcist up in here to deal with these bitches any amarr space priests out there?
- by Glitch116 - at 2014.02.23 12:47:00
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45. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Glitch116 wrote: the problem is those turrets are dangerous to tanks you can take the war points but tankers are still going to kill them infantry only see turrets a quick 50wp and way to get their hands on large turr...
- by Glitch116 - at 2014.02.21 22:27:00
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46. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Glitch116 wrote: the problem is those turrets are dangerous to tanks you can take the war points but tankers are still going to kill them infantry only see turrets a quick 50wp and way to get their hands on large tur...
- by Glitch116 - at 2014.02.21 22:22:00
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47. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
the problem is not with the risk of recall it is the damn AI on RDVs that AI MOST be fixed before we can even think of anything like this it is simply not fair to roll a dice and have the game through no fault of your own even though you the pla...
- by Glitch116 - at 2014.02.21 22:16:00
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48. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
fix RDV AI so that it no longer flies like a drugged up chimp in a helicopter and maybe we can talk about this
- by Glitch116 - at 2014.02.18 18:28:00
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49. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
the problem is those turrets are dangerous to tanks you can take the war points but tankers are still going to kill them infantry only see turrets a quick 50wp and way to get their hands on large turret weapon without paying for so they can get c...
- by Glitch116 - at 2014.02.18 17:56:00
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50. Installations - in Feedback/Requests [original thread]
Text Grant wrote: Glitch116 wrote: the major problem is that the damn AI seems to be able to track players though objects there have been many time when i have hit turrets only to pull back move almost half way across the map only to get hi...
- by Glitch116 - at 2014.02.17 19:46:00
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51. Installations - in Feedback/Requests [original thread]
the major problem is that the damn AI seems to be able to track players though objects there have been many time when i have hit turrets only to pull back move almost half way across the map only to get hit with prefect aim the second i break cov...
- by Glitch116 - at 2014.02.17 19:04:00
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52. [Feedback] vehicle lock timers - in Feedback/Requests [original thread]
the thing is CCP could do a lock button we have had vehicles coded without any delay for people getting in this is unlocked vehicle now we have a timer that stops people from getting in vehicles this is locked vehicle we also have a nice little...
- by Glitch116 - at 2014.02.17 19:01:00
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53. [Feedback] vehicle lock timers - in Feedback/Requests [original thread]
or you know we could just give drivers control over who gets in their vehicles instead like i don't know i vehicle lock button and kick button
- by Glitch116 - at 2014.02.17 11:47:00
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54. Neutral installations should not give WP - in Feedback/Requests [original thread]
still doesn't matter if it can be hacked red it will there is nothing you can do to change this tankers will always kill turrets because we need to know with 100% certainty that our escape route is safe nothing will ever change this beside any...
- by Glitch116 - at 2014.02.16 13:47:00
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55. Tank you very much - in Feedback/Requests [original thread]
you do realize that 2 man tanks only makes tanks stronger right? just letting you know what you are really asking for many people thing this will "balance" tanks but all it will do is remove one of the biggest weaknesses tanks have
- by Glitch116 - at 2014.02.16 02:01:00
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56. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Jebus McKing wrote: What armor tankers lack in speed they gain in total HP, so they don't really need damps to compensate for anything. These things work in Eve because it is a totally different game. Fights work totally different in Dust tha...
- by Glitch116 - at 2014.02.14 00:27:00
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57. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Jebus McKing wrote: I need those high slots for my shields and damage mods and I think dampeners on a slow armor tanked suit are a waste. And if you change damage mods to low slots what would an armor tanker use for the high slots instead if h...
- by Glitch116 - at 2014.02.13 22:57:00
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58. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
BL4CKST4R wrote: I would love for CCP to follow the Gallente profile from EVE more closely. Starting with this, although damage mods in the lows would help bring some balance there are some thing wrong with it. For example the HP of shield alon...
- by Glitch116 - at 2014.02.13 20:42:00
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59. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: nope, dampeners in the lows are the only thing balancing out a caldari scout ATM, and if put in the highs, they would only help the 2 best scout classes, caldari and gallente please explain your reasoning as i have no...
- by Glitch116 - at 2014.02.13 19:50:00
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60. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
i really like this it has always bugged me how thing work great in eve and then ccp decide we're going to change everything! this makes perfect since and yes damage mods need to go to the low slots to help the hit and run shield tankers
- by Glitch116 - at 2014.02.13 18:52:00
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