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101. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Goric Rumis wrote: Glitch116 wrote: Goric Rumis wrote: Glitch116 wrote: no vehicle that requires 0 skill 0 sp and 0 isk to use should be able to instantly kill anything period. I have all kinds of problems with this statement, but as...
- by Glitch116 - at 2014.01.24 03:14:00
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102. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Goric Rumis wrote: Glitch116 wrote: no vehicle that requires 0 skill 0 sp and 0 isk to use should be able to instantly kill anything period. I have all kinds of problems with this statement, but as a previous responder pointed out, suicide...
- by Glitch116 - at 2014.01.24 02:58:00
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103. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Fizzer94 wrote: REs require skill investment and there is no militia or BPO variant of them. They always cost something . I personally applaud the use of Jihad Jeeps, they are effective, inventive, and risky. first off RE are not the prob...
- by Glitch116 - at 2014.01.24 02:49:00
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104. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
lol i am not mad i just want to have a fair fight. i pisses me off to bring in a swarm, forge or tank (which ever i feel like that day) to kill a red tank only to find that a **** in a free lav already killed it. it also suck when i Know that it's...
- by Glitch116 - at 2014.01.24 02:42:00
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105. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
CCP i normally don't like to make posts asking for any changes or what not, because normal i feel that despite all the problems Dust has you guys are moving (admittedly very slowly) in the right direction. However there is one problem that has con...
- by Glitch116 - at 2014.01.24 02:31:00
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106. NPE idea. Proto "starter" fits in the academy only - in Feedback/Requests [original thread]
meh..... i can dig this bumping for justice
- by Glitch116 - at 2013.11.21 15:08:00
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107. Please make dropships explode when Shield/Armor = 0/0 not when they hit the ground - in Feedback/Requests [original thread]
real pilots always go down with their ship it gets us back to the redline faster to call another
- by Glitch116 - at 2013.11.18 18:31:00
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108. Reactive Plates discussion - in Feedback/Requests [original thread]
Justin Tymes wrote: Templar 514 wrote: Justin Tymes wrote: So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet. The Po...
- by Glitch116 - at 2013.11.18 18:26:00
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109. Reactive Plates discussion - in Feedback/Requests [original thread]
Galvan Nized wrote: Who uses feroscales right now? Noone. Who uses shield recharger/energizer? Noone. Who uses myofribil (sp?) anymore? Noone. Not sure why people get so upset about reactive plates...there is a lot of worthless mods. ...
- by Glitch116 - at 2013.11.18 06:03:00
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110. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
I agree with these changes as they will go along way to making the suit actually useful. However the biggest problem is that damn shield regen. seriously it doesn't matter how much shield hp you give the suit if it never comes back. I spend most o...
- by Glitch116 - at 2013.09.02 18:25:00
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