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121. 7162 - in General Discussions [original thread]
Korvin Lomont wrote: Well in that special case he made a difference. He keeps one guy alive and earns nearly three orbitals on his own. Apart from that he resuplied the team on the frontline and saved some clones by reviving his teammates. Tha...
- by George Moros - at 2013.11.11 16:00:00
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122. 7162 - in General Discussions [original thread]
I-Shayz-I wrote: As a sniper you fall into the same category that Heavies do...limited wp potential. It's also called risk vs reward. As a sniper you risk very little by keeping yourself away from combat, so your reward is limited. At the ran...
- by George Moros - at 2013.11.11 14:01:00
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123. 7162 - in General Discussions [original thread]
7000+ WP 50k+ SP (on a triple SP event) Cool. By playing a sniper, I have to do approx. 10 solid matches to grind that kind of SP. Or, I would need to solo-win that domination game with clone depletion by doing (almost) all the kills myself. Th...
- by George Moros - at 2013.11.11 11:33:00
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124. What was your most awkward spawn? - in General Discussions [original thread]
I once spawned below ground. I can confirm that hollow Earth "scientists" are right. I kept falling and falling towards the center of the planet for maybe a minute until I hit the "ground" and died. I activated inertia dampeners, but apparently th...
- by George Moros - at 2013.11.11 11:20:00
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125. Community Poll: Who plays EVE? - in General Discussions [original thread]
I actively played EVE for 4 years, but due to RL no longer had time to seriously devote to it. I still have an active account, and my 128M SP main character is skilling up. You never know. For the people choosing option "2" - EVE client can be ...
- by George Moros - at 2013.11.06 05:58:00
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126. Eve players - in General Discussions [original thread]
It is perhaps worth adding that WH space is where mercenary cloning technology was first discovered. Also, as for the play style of people living there, wormholes offer excellent opportunity for making profit (I'm talking about high-end class 5&a...
- by George Moros - at 2013.11.05 17:15:00
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127. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
Cosgar wrote: The witch hunt continues... you people make me sick. Worst of all are the logibros trying to negotiate. They won't stop at one nerf, they never do. They won't be satisfied until we're as useless and paper thin as scouts. Assaults ...
- by George Moros - at 2013.11.04 21:53:00
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128. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
John Demonsbane wrote: I've promoted the fill all equip slots option before. Sure, you could just fill all the slots with compact hives, but that's fine, why force someone to equip a proto rep tool and needle or something? That would be too pro...
- by George Moros - at 2013.11.04 15:50:00
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129. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
Beeeees wrote: Or, you know, you just buff assault so its more viable in its role than logi. Nerfing anything will effectively bring down average TTK, and thats the last thing anyone ever needs. Too short average TTK is a global problem, ...
- by George Moros - at 2013.11.04 13:44:00
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130. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
The problem with logis is that they have too many high/low slots and extra PG/CPU compared to assaults. This makes logi dropsuits open for far too many applications outside their intended role (logistics). It's actually pretty simple to solve al...
- by George Moros - at 2013.11.04 13:26:00
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131. New Dropsuit Descriptions - in General Discussions [original thread]
Iron Wolf Saber wrote: I believe the commando should have been a light frame instead. Light or medium, yes. The title "Commando" implies something similar to present day special ops soldiers, which are always more about stealth, mobility, ...
- by George Moros - at 2013.11.04 10:30:00
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132. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Spkr4theDead wrote: Syeven Reed wrote: Loving the heavy buff! It is great, but it's only to the specialized heavy suits, not the basic frame. CCP Frame wrote: * Increased Basic and Sentinel armor/shield hit points from 405/405 to 480...
- by George Moros - at 2013.10.29 12:46:00
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133. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Spkr4theDead wrote: George Moros wrote: With the new HP buff to heavies, they actually stand a reasonable chance to survive direct hits from standard forge guns. That's nice. 1320 damage before mods? Not likely. Sentinel suit with 2 co...
- by George Moros - at 2013.10.29 12:44:00
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134. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
With the new HP buff to heavies, they actually stand a reasonable chance to survive direct hits from standard forge guns. That's nice.
- by George Moros - at 2013.10.29 10:08:00
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135. You know what....This game is better than you people think it is - in General Discussions [original thread]
Keri Starlight wrote: There is something wrong with the average gamer's mentality nowadays. I saw terrible games being titled as "Game of the year" even though they have many more game breaking glitches and dumb mechanics than DUST (cough co...
- by George Moros - at 2013.10.28 11:15:00
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136. Just had a solo match, 1v9 - in General Discussions [original thread]
AFAIK, this isn't strictly a matchmaking bug, but rather an issue where on occasion new players can't join the game that is already in progress. I've had similar situations... 2 vs 9, 1 vs 5, 0(!) vs 15 and such. Funny thing, but today I was in a...
- by George Moros - at 2013.10.26 19:14:00
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137. Damage mods need to go. - in General Discussions [original thread]
Sinboto Simmons wrote: Pretty simple thread, damage mods have been a problem for a very long time by their very nature they upset infantry combat to the point weapons are balanced with them in mind leaving some weapons weakened without their us...
- by George Moros - at 2013.10.26 11:38:00
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138. New Blog: Sandbox 514, Making Dust Matter - in General Discussions [original thread]
I'd like to comment on some of the proposed changes, most particularly in the "Tiericide" section of the article. It is a fact that in some cases (shield extenders and damage mods first come to mind), the attribute difference when going through t...
- by George Moros - at 2013.10.14 12:36:00
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139. No weapons are overpowered or underpowered - in General Discussions [original thread]
Aesiron Kor-Azor wrote: correlation doesn't imply causation just because the AR is most commonly used, doesn't mean it's the best. that is like saying mcdonnalds has the best burgers because they are most often purchased... Of course. T...
- by George Moros - at 2013.10.13 14:43:00
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140. So CCP: rendering and draw distance - in General Discussions [original thread]
From what I've seen, they definitely fixed long distance rendering when aiming through sniper scope. Everything is rendered fully detailed, and looks much, much better than before.
- by George Moros - at 2013.10.10 08:59:00
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