Pages: 1 2 [3] 4 |
41. Really, Nerf the Tanks - in Feedback/Requests [original thread]
SoTa PoP wrote: Pro Tip: Canister in the back don't like to be tickled on tanks. Throw an AV nade at it and prepare for hate mail. Anyone remember when shooting at those canisters with an AR would cause some nice damage? xD that still works?
- by General Tiberius1 - at 2013.02.01 09:18:00
|
42. Really, Nerf the Tanks - in Feedback/Requests [original thread]
iceyburnz wrote: The problem is that most of the consistent tank drivers are very good. Everyone else drives a tank and dies easy. Its not the tanks that need nerfed its the players. dont say that, the nerfers may start calling for it and ...
- by General Tiberius1 - at 2013.02.01 08:54:00
|
43. Really, Nerf the Tanks - in Feedback/Requests [original thread]
Mars El'Theran wrote: There is absolutely nothing wrong with the tanks. Guaranteed, they are balanced perfectly well. ..and no, I'm not, nor have ever been, even close to using one. I'm speaking strictly from a support/targets perspective. Heav...
- by General Tiberius1 - at 2013.02.01 08:10:00
|
44. Really, Nerf the Tanks - in Feedback/Requests [original thread]
SoTa PoP wrote: Maken Tosch wrote: IRuby Heart wrote: Patoman Radiant wrote: I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it. Flat speed is not the same as maneuverability. I am pretty sur...
- by General Tiberius1 - at 2013.02.01 08:07:00
|
45. Really, Nerf the Tanks - in Feedback/Requests [original thread]
IRuby Heart wrote: Patoman Radiant wrote: I have seen a tank move fast but it is certainly not LAV speed. Its also a ***** to handle it. Flat speed is not the same as maneuverability. I am pretty sure a tank moving full speed will be dammed...
- by General Tiberius1 - at 2013.02.01 08:04:00
|
46. Really, Nerf the Tanks - in Feedback/Requests [original thread]
IRuby Heart wrote: Why does the D@mn thing move like it's got a turbokit installed? Is the insane firepower not enough? I don't want to hear any pathetic excuses like... "Well, I drive a tank and I have to use a lot of skill and ISK to drive on...
- by General Tiberius1 - at 2013.02.01 08:01:00
|
47. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Beast Beastlington wrote: After this latest "update" where sound is all but gone, I hope we can all see the importance of audio in video games. I think we've learned a very important lesson today. that no sound means shot gun scout ganks a...
- by General Tiberius1 - at 2013.01.31 19:38:00
|
48. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Firestorm Zulu wrote: Skirmish sounds amazing!!! The explosions of the mcc missels add an awesome feel to the war one. Nice bass nothing but silence
- by General Tiberius1 - at 2013.01.31 06:02:00
|
49. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Stole this from my bullet list. Sometimes Athena lags on her accouterments during combat.
My hope is the update fires majority of this list. explain that one......
- by General Tiberius1 - at 2013.01.31 06:00:00
|
50. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
the only thing they got right was the tank sound never get tired of hearing the terminator music
- by General Tiberius1 - at 2013.01.31 05:46:00
|
51. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
knight of 6 wrote: yes. also your soma isn't "well tanked" if it can't take a militia swarm. i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't get nerfed, god tanks d...
- by General Tiberius1 - at 2013.01.30 23:57:00
|
52. The Gek is OP! - in Feedback/Requests [original thread]
don't even get me started on creo weapons. BAM! red haze of death. WTF?!?!?! someone hit me with a tank rail?? looks at upper right-"oh, creodron, WTF is that doing in a pub match!?!?
- by General Tiberius1 - at 2013.01.30 22:00:00
|
53. The Gek is OP! - in Feedback/Requests [original thread]
SoTa PoP wrote: XXVVXX wrote: Wow I use this weapon and I think its way overpowered. Half a clip to take out most heavies.. nom nom nom lol? Correction: half a clip takes out bad heavies. No clip is going to save you from a good one ;) ...
- by General Tiberius1 - at 2013.01.30 21:49:00
|
54. [REQUEST] Dropship Etiquette / Dropship AID! - in Feedback/Requests [original thread]
suggestion: dont use expensive dropships in pub matches. noobs are idiots
- by General Tiberius1 - at 2013.01.30 06:50:00
|
55. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Sentient Archon wrote: It is very easy for a disgruntled director to take all the money from the corp wallet and put it into his account. This is awesome. (Welcome to New Eden) lol, devs have no pitty if you ge...
- by General Tiberius1 - at 2013.01.30 03:10:00
|
56. Drop Ships and WP's - in Feedback/Requests [original thread]
Mode Torsen wrote: I don't mind not getting WP, I want a passenger eject button. I get annoyed when people get in my DS and don't deploy over objectives. I understand that they are randoms, but have a little common sense grunts. If I'm hoverin...
- by General Tiberius1 - at 2013.01.29 07:26:00
|
57. Drop Ships and WP's - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Volgair wrote: War points aside let us look at what the dropship can do and the issues with each. Remote Rep Vehicle Shield and Armor Why they are not being used - No war points - Terrible interface where the ...
- by General Tiberius1 - at 2013.01.29 07:24:00
|
58. Add a long term out of battle Space Station city for players to explore and soci... - in Feedback/Requests [original thread]
TREY Trey wrote: Add a long term out of battle Space Station city for players to explore and socialize . Sort of like that space station ship in SWTOR, that can hold lots of players and they can explore it and trade and talk and stuff like tha...
- by General Tiberius1 - at 2013.01.29 07:18:00
|
59. [Suggestions] Color Coded Friendly Fire Detection - in Feedback/Requests [original thread]
kyan west wrote: I just keep hacking even if it is enemy bullets... those extra few seconds can get you the objective have to agree, especially if you're a heavy, at that point, you just ignore the buzzing nats
- by General Tiberius1 - at 2013.01.29 07:17:00
|
60. Can we PLEASE have the ability to sprint and reaload? - in Feedback/Requests [original thread]
Young BASEDGOD wrote: As bad ass as this game can be; I cannot wrap my head around not being able to sprint while I reload my weapon. I mean, I am a super soldier. Is this a bug or is this just how its gonna be? sounds reasonble: therefore, ...
- by General Tiberius1 - at 2013.01.29 03:12:00
|
Pages: 1 2 [3] 4 |
First page | Previous page | Next page | Last page |