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541. [Request] how about adding Item Salvage Skills - in Feedback/Requests [original thread]
How about adding a skill that increases your chances of getting better salvages. So +10% chance per level to salvage a standard weapon, +5% chance per level to salvage an advanced weapon, +3% chance per level to salvage a specialist weapon, and +1...
- by General12912 - at 2013.12.14 04:34:00
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542. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
+1. I would really like it if the winning team would get a few of those vehicles that are in that specific game as a salvage.
- by General12912 - at 2013.12.14 04:26:00
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543. FW gives the exact same dropsuit "color" (Neo suits and FW suits) ... - in Feedback/Requests [original thread]
Necandi Brasil wrote: Well, yes... I like that people have acess to them... but I also payed for a little exclusivety... Can we have more color variations ? Some of us actually bought these to walk in the warbarge... If you are paying just fo...
- by General12912 - at 2013.12.14 04:21:00
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544. [Feedback] The new HAV's are tanks of the future. Good job CCP - in Feedback/Requests [original thread]
Samoset Detrium wrote: Astaroth King wrote: It can be done, all it took for me last night was a bit of co-ordination between myself and another AV user, plus the tank running main distraction to destroy one. If its that easy to get into ...
- by General12912 - at 2013.12.14 04:13:00
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545. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Infantry used to be too strong against them. You are comparing a 500k-1mil piece of equipment to a suit that's around 200k AT MOST. Either the tanks needed to keep the same stats and get the price lowered, or they needed a buff. Aver's just need m...
- by General12912 - at 2013.12.13 11:46:00
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546. [Feedback] The new HAV's are tanks of the future. Good job CCP - in Feedback/Requests [original thread]
I like the idea of how fast the tanks are. They can easily be worth 500k-1mil isk. It got very annoying when they were so easily destroyed by an AV guy, whose suit was worth about 200k isk AT MOST. AV really should not have been able to take out a...
- by General12912 - at 2013.12.13 11:40:00
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547. Disable dropsuits/weapons of other factions in FW - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Loyalty points will somewhat encourage this a bit in FW. actually, loyalty points in FW will be based on who you are fighting for, not whose gear you are using...
- by General12912 - at 2013.12.01 21:39:00
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548. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
who said brick tanking was a problem?? the large amounts of armor is how armor balances against shields. shields are OP, or at least they were until the armor was balanced out with it. shields used to be strong, and they would regenerate pretty fa...
- by General12912 - at 2013.12.01 20:47:00
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549. [Request] Bring back blueprints PLEASEEEEEEE!!!!!!!!! - in Feedback/Requests [original thread]
so many extremist view when it comes to bpo's... i dont see any reason to get rid of them. they arent OP because they are all standard. as long as they never give them out (unless its in a really hard event as a first place prize), it really shoud...
- by General12912 - at 2013.12.01 20:01:00
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550. Disable dropsuits/weapons of other factions in FW - in Feedback/Requests [original thread]
whoa whoa whoa, NO! im a gallentean patriot and all, but i still use the tech of other races. we are mercenaries, not that nation's soldiers. while i think loyalty to a side in the conflicts is important, mercenaries use whatever works best for th...
- by General12912 - at 2013.12.01 19:46:00
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551. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Remember RE=Remote Explosives and PM=Proximity Mines IPM:Infantry Proximity Mines Also remember: my grammar is crap Been useing the boundless RE/PM for quite a bit in both chromosome and uprising and while their have be...
- by General12912 - at 2013.12.01 06:47:00
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552. [Feedback] A Message From A True Logi - in Feedback/Requests [original thread]
SteelheadPep wrote: Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the ...
- by General12912 - at 2013.12.01 06:31:00
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553. Feedback/ Request. What if instead of nerfing logis we increased Wp rewards. - in Feedback/Requests [original thread]
abarkrishna wrote: Actually I am a tanker and have had this happen a few times. And frankly I would not care. I would still love to see more orbitals. There is nothing you can do with a logi that you can not with an assault suit. skill into P...
- by General12912 - at 2013.12.01 06:21:00
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554. Feedback/ Request. What if instead of nerfing logis we increased Wp rewards. - in Feedback/Requests [original thread]
abarkrishna wrote: I fail to see how more orbitals in a game is bad. I for one would love to see it. But seriously how is rewarding savior/revenge kills rewarding Wp bad? If they limit it to squad mates only like they do with scanners it will...
- by General12912 - at 2013.12.01 06:07:00
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555. the Gallente Marine Corps - in Corporation Recruitment [original thread]
Still open, still recruiting.
- by General12912 - at 2013.12.01 05:27:00
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556. Logi nerf?!?! - in The Locker Room [original thread]
I'm not sure if this is what they are doing or not. I do know that people aren't happy about 'killer bees' (players that use the high PG/CPU output of the logi suit to make suits that are better than assault). I don't think doing this would help, ...
- by General12912 - at 2013.12.01 05:20:00
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557. Feedback/ Request. What if instead of nerfing logis we increased Wp rewards. - in Feedback/Requests [original thread]
abarkrishna wrote: Really? No one thinks this is better or has anything to contribute? That would render logi even more useless. You see, a lot of people measure a true logi by lifetime wp. If you give assault more chances at wp, then not onl...
- by General12912 - at 2013.12.01 05:15:00
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558. [Feedback] A Message From A True Logi - in Feedback/Requests [original thread]
How about CCP lowers the equipment PG/CPU cost and then lowers the PG/CPU output of the logi by some so killer bees don't have enough output to a use their stupid assault stuff. Oh and buff the PG/CPU output of the assault. That way, well, both si...
- by General12912 - at 2013.12.01 04:56:00
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559. [request] side arm shotgun - in Feedback/Requests [original thread]
knight of 6 wrote: the shotgun is a situational weapon, the problem is that making that situation happen is very very hard. can we give it a faster cycle time and longer range? or, make it a side arm, I loved having it on the black eagle. hav...
- by General12912 - at 2013.12.01 04:37:00
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560. The new AR vs. SMG - in Feedback/Requests [original thread]
Does anybody mind telling me the current range of the SMG? I want to compare it to the range of the upcoming AR. It may be a problem if it will have the same range as the SMG, cuz then the SMG will be better than the AR for higher dps. that should...
- by General12912 - at 2013.12.01 04:29:00
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