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521. [Request] Grenadier dropsuit - in Feedback/Requests [original thread]
hello nized. we have met before in battle. you seem to like that dragonfly scout lol. anyways, thats a good point. perhaps it should have a more assault suit base minus equipment. and perhaps the bonus should be an increase percentage-wise to gre...
- by General12912 - at 2013.12.29 09:01:00
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522. Dropsuit Names - in Feedback/Requests [original thread]
ok but ships actually get names. military suits dont. There are fighter jets out the with names like "warthog" and "harrier". they dont name kevlar vests (bulletproof vests) things like "Wildcat" or BDU's like "Thunderbolt"
- by General12912 - at 2013.12.29 08:49:00
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523. Swarm Launcher Respec - in Feedback/Requests [original thread]
@theEnd: your whining is really not getting anything across considering its the same things and they have been countered a million times in this topic alone. tankers DO usually go in solo, but they are driving about as much isk or 5-10 times more ...
- by General12912 - at 2013.12.29 08:39:00
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524. [Request] Grenadier dropsuit - in Feedback/Requests [original thread]
how about adding a grenadier dropsuit (pardon me if its not spelled right)? it could be exactly the same as logistics drosuits but with extra grenade slots instead of equipment slots. racial variants could have the same characteristics as the raci...
- by General12912 - at 2013.12.29 08:24:00
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525. Swarm Launcher Respec - in Feedback/Requests [original thread]
@Timtron Victory: if you really want to play a game where you can fight solo, go play CoD. The fact is that without teamwork in this game, you will lose. i actually fought a skirmish match today and neither side actually had a single tank. my team...
- by General12912 - at 2013.12.29 08:13:00
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526. Assault rifle variants - in Feedback/Requests [original thread]
the Ar needs a bit more of a damage buff. i've been losing proto Ar's and the proto suits they are equipped to at CLOSE RANGE. On top of that, you know the RR is too OP when you see proto suits running around with the standard to advanced variant...
- by General12912 - at 2013.12.29 05:47:00
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527. The Minmatar Shotgun should shoot EM bolo rounds - in Feedback/Requests [original thread]
what? NO! the shotgun is and should strictly stay a Gallente-only gun. Gallente ideals is close range, high damage. or is this already a confirmed gun?
- by General12912 - at 2013.12.29 03:14:00
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528. [Request/Feedback] Scout Gk.0 - in Feedback/Requests [original thread]
sorry, i ran out of room for text on my psp. bottom line: im very disappointed. is there a reason for this and can we fix this CCP?
- by General12912 - at 2013.12.28 21:40:00
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529. [Request/Feedback] Scout Gk.0 - in Feedback/Requests [original thread]
So, I'm already proto in assault Gk.0, and I am thinking of going into proto scout Gk.0 next. so I was looking at the stats to the G/1 scout compared to the Gk.0 scout, only to find the G/1 gets an extra high slot (2 high slots in total), but the ...
- by General12912 - at 2013.12.28 21:37:00
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530. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Its sad to say that this role was broken from the beginning. I say keep it a heavy frame, but give it a speed closer to a medium rather than a 'lighter heavy.' Perhaps +1% light damage increase per level? Reason why i want it to stay a heavy thoug...
- by General12912 - at 2013.12.18 04:47:00
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531. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Its sad to say that this role was broken from the beginning. I say keep it a heavy frame, but give it a speed closer to a medium rather than a 'lighter heavy.' Perhaps +1% light damage increase per level? Reason why i want it to stay a heavy thoug...
- by General12912 - at 2013.12.18 04:45:00
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532. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Stephen Seneca wrote: General12912 wrote: Agreed. Since the AR is already the shortest ranged rifle in the game, all we would need is a buff the make it stronger at closer ranges. The rail rifle is ridiculous. I had was using a gk.0 assault ...
- by General12912 - at 2013.12.18 04:30:00
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533. What happened to the Gauss Rifle? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: General12912 wrote: Look it up on wikipedia, another name for a railgun is 'gauss gun,' You have it mixed up, General. Gauss gun is an alternate term for coilgun. Coilguns and railguns are similar in that they both u...
- by General12912 - at 2013.12.18 04:19:00
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534. Have racial starter fits spawn with correct weapon. - in Feedback/Requests [original thread]
Agreed, but either make the gallentean AR in the starter fits a BPC like the scr, rr and cr would likely be, or make militia variants of all the other racial rifles.
- by General12912 - at 2013.12.18 04:15:00
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535. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Agreed. Since the AR is already the shortest ranged rifle in the game, all we would need is a buff the make it stronger at closer ranges. The rail rifle is ridiculous. I had was using a gk.0 assault with a Federation Duvolle specialist AR. I got i...
- by General12912 - at 2013.12.18 04:08:00
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536. What happened to the Gauss Rifle? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: What happened to the Gauss Rifle? Was it scrapped in favor of the Rail Rifle, or will all the factions be receiving two AR types? I want to know. I need to know. Please tell me, CCP! Look it up on wikipedia, anothe...
- by General12912 - at 2013.12.18 03:50:00
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537. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
Great idea. Perhaps an avatar change could be optional though and not have to go with the citizenship? It would be interesting seeing a mercenary in local who is not a gallentean for once. As long as citizenshiy and avatar changes are optional, on...
- by General12912 - at 2013.12.18 03:31:00
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538. [Request] Punish=Dead. - in Feedback/Requests [original thread]
On top of what it is already, I think punish should also mean death to the team killer. If it is a misfire, well, that's what adds strategy to it. If you are killed by a friendly protostomper, then you really wouldn't want to kill then if it was a...
- by General12912 - at 2013.12.14 05:12:00
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539. [Request] how about adding Item Salvage Skills - in Feedback/Requests [original thread]
Really? No comments? And I thought this was a really good idea...
- by General12912 - at 2013.12.14 04:57:00
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540. [Feedback] The new HAV's are tanks of the future. Good job CCP - in Feedback/Requests [original thread]
Text Grant wrote: General12912 wrote: Samoset Detrium wrote: Astaroth King wrote: It can be done, all it took for me last night was a bit of co-ordination between myself and another AV user, plus the tank running main distraction t...
- by General12912 - at 2013.12.14 04:55:00
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