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321. Vehicle cloaking device - in Feedback/Requests [original thread]
rebirth of the scout LAV, anyone?
- by Gavr1lo Pr1nc1p - at 2014.02.21 03:19:00
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322. Gallente Plasma Sprayer - in Feedback/Requests [original thread]
i really hope CCP doesn't read this thread lol
- by Gavr1lo Pr1nc1p - at 2014.02.21 03:13:00
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323. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
Boot Booter wrote: maka rax wrote: KAGEHOSHI Horned Wolf wrote: Would be better to have a proper exit animation in which the pilot is vulnerable while exiting. Perhaps my original post is extreme...ANY solutions would be welcome. The ...
- by Gavr1lo Pr1nc1p - at 2014.02.21 03:12:00
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324. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Would be better to have a proper exit animation in which the pilot is vulnerable while exiting. beat me to itGǪ.
- by Gavr1lo Pr1nc1p - at 2014.02.21 03:11:00
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325. Gallente Plasma Sprayer - in Feedback/Requests [original thread]
N1ck Comeau wrote: Gavr1lo Pr1nc1p wrote: a human sexual tool, the male semen sprayer dumps a load on the enemy's faces at close ranges, leaving the victim with the choice to spit or swallow Sorry, i really couldn't help it o...
- by Gavr1lo Pr1nc1p - at 2014.02.21 02:58:00
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326. Gallente Plasma Sprayer - in Feedback/Requests [original thread]
a human sexual tool, the male semen sprayer dumps a load on the enemy's faces at close ranges, leaving the victim with the choice to spit or swallow
- by Gavr1lo Pr1nc1p - at 2014.02.21 02:09:00
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327. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
better idea- add a war point per death ratio as well
- by Gavr1lo Pr1nc1p - at 2014.02.20 15:19:00
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328. [Idea] Gallente SMG: plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Adelia Lafayette wrote: gallente smg flamethrower or bust Gallente tend to use plasma/blaster weapons. Gallente weapons tend to have lowest ranges of a weapon category. A low range plasma-flamethrower as an SMG...
- by Gavr1lo Pr1nc1p - at 2014.02.20 15:17:00
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329. Request:Remove damage mods on MLT fits - in Feedback/Requests [original thread]
if shield modules,esp. MLT weren't useless, i would agree with you
- by Gavr1lo Pr1nc1p - at 2014.02.20 05:48:00
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330. [Idea] A good change for shield extenders and armor plates - in Feedback/Requests [original thread]
STD: (85 armor, 3 PG, 10 CPU) vs (44 shields, 2 PG, 15 CPU) ADV: (110 armor, 6 PG, 22 CPU) vs (58 shields, 4 PG, 30 CPU) PRO: (135 armor, 12 PG, 34 CPU) vs (72 shields, 7 PG, 54 CPU) Please comment your ideas, and CCP, if you read this, please te...
- by Gavr1lo Pr1nc1p - at 2014.02.20 04:23:00
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331. [Request]Crafting And Salvage System For DUST - in Feedback/Requests [original thread]
great idea! (ninja bump)
- by Gavr1lo Pr1nc1p - at 2014.02.19 22:00:00
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332. Would be cool if we had Nova Knives Fitting Optimization skill - in Feedback/Requests [original thread]
Maken Tosch wrote: I think we already talked about this before in General Discussion, however it would be nice to see how it goes with a NK Fitting Optimization skill book. But first we should see how it all goes in the 1.8 update since scouts ...
- by Gavr1lo Pr1nc1p - at 2014.02.19 21:49:00
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333. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Glitch116 wrote: the problem is those turrets are dangerous to tanks you can take the war points but tankers are still going to kill them infantry only see turrets a quick 50wp and way to get their hands on large turret weapon without paying f...
- by Gavr1lo Pr1nc1p - at 2014.02.19 18:13:00
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334. Would be cool if we had Nova Knives Fitting Optimization skill - in Feedback/Requests [original thread]
Sole Fenychs wrote: Melee weapons should have basically non-existent fitting requirements. That should be one of their distinct advantages. i would absolutely love nks to have their fitting reqs cut in half
- by Gavr1lo Pr1nc1p - at 2014.02.19 17:52:00
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335. Dual Repair Tool - in Feedback/Requests [original thread]
+1, its just useless as shields have next to no HP when compared to armor
- by Gavr1lo Pr1nc1p - at 2014.02.15 22:43:00
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336. How to get closer to balance in FW with an easy tweak - in Feedback/Requests [original thread]
an even better idea i heard was the introduction of a pot system, where every time a faction loses, a pot accumulates and grows larger, and when they win, the earnings are redispersed among the winning team
- by Gavr1lo Pr1nc1p - at 2014.02.14 22:08:00
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337. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
nope, dampeners in the lows are the only thing balancing out a caldari scout ATM, and if put in the highs, they would only help the 2 best scout classes, caldari and gallente
- by Gavr1lo Pr1nc1p - at 2014.02.13 19:34:00
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338. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
read my signature, second post. I think youll find what you are looking for in terms of armor/shield balancing
- by Gavr1lo Pr1nc1p - at 2014.02.13 01:16:00
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339. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
The best way most games balance medics is by giving them only sidearm slots, but idk about this, because the mass driver (true logi weapon, IMO) is a light weapon
- by Gavr1lo Pr1nc1p - at 2014.02.13 01:06:00
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340. Can anyone link me some concept art of the new weapons please - in Feedback/Requests [original thread]
Heres a pic of the new minmitar melee weapon
- by Gavr1lo Pr1nc1p - at 2014.02.12 23:52:00
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