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701. Ok dying from falling has REALLY gotta get changed! - in General Discussions [original thread]
make fall damage based on weight Heavies take the most, then commandos, then logis, then assaults, then scouts Scouts should really take 30 damage at the most from falling unless prompted for inertia dampener
- by Gavr1Io Pr1nc1p - at 2014.03.17 22:38:00
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702. There's a special place in hell - in General Discussions [original thread]
Cat Merc wrote: To those who steal the kill of a Nova Knifer. yeup. They can all go run naked through a maze of cactuses while getting chased by an evil flying monkey with needles in each hand
- by Gavr1Io Pr1nc1p - at 2014.03.17 22:35:00
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703. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
SAIRAX SIS wrote: +1 good idea thanks
- by Gavr1Io Pr1nc1p - at 2014.03.17 04:37:00
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704. which scout will run faster with module and bonus? - in General Discussions [original thread]
for getting to objectives-amarr with 3x kin cats 1x cardio for speed hacking objectives-minmitar with 2x kin cats and 1x cardio
- by Gavr1Io Pr1nc1p - at 2014.03.17 04:32:00
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705. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Gavr1Io Pr1nc1p wrote: yeah i misread what Appia was saying lolGǪi thought she was saying it was worse than every other scout suitGǪ.but i agree with Brokerib here for the bonus, it does need more than 5%. Also, instea...
- by Gavr1Io Pr1nc1p - at 2014.03.17 04:23:00
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706. The invisible ***** slap - in General Discussions [original thread]
Nocturnal Soul wrote: you decloack if you melee.... awwwwGǪ.
- by Gavr1Io Pr1nc1p - at 2014.03.17 03:11:00
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707. The invisible ***** slap - in General Discussions [original thread]
fit=min scout, 3x complex myofibs, 1x kin cat, 1x stamina, 1x PD, proto cloak, proto scanner, and a flay lock melee damage= 120*(1+(.75x3)=390 melee damage applicable WHILE CLOAKED were gonna have some fun in 1.8, methinks
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:52:00
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708. CCP confirms dinosaurs for 1.8!!!!1!!! - in General Discussions [original thread]
True Adamance wrote: Gavr1Io Pr1nc1p wrote: CCP Gavr1lo Pr1nc1p wrote: Due to popular demand, the dev team has decided to implement dinosaurs in uprising 1.8. To begin with, there will be three types: Brontosaurus Veloceraptor T-Rex ...
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:45:00
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709. Tanks on Towers and a FW kick after attacking a red tank - in General Discussions [original thread]
tank sniping from a tower is NOT OP its only OP if someone with a forge gun does it to a tanker
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:42:00
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710. CCP confirms dinosaurs for 1.8!!!!1!!! - in General Discussions [original thread]
N1ck Comeau wrote: you're soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo funny. thanks bro. your succccccccccccccccccccccccccccchhhhhhhhhhhhhhhhhhhhhhhhhhh a fun person to have comment on my thread. your p...
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:40:00
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711. CCP confirms dinosaurs for 1.8!!!!1!!! - in General Discussions [original thread]
CCP Gavr1lo Pr1nc1p wrote: Due to popular demand, the dev team has decided to implement dinosaurs in uprising 1.8. To begin with, there will be three types: Brontosaurus Veloceraptor T-Rex Wow, I can't believe i found this
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:33:00
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712. 1.8: Anything we don't know about? - in General Discussions [original thread]
Cyrius Li-Moody wrote: Dinosaurs. The brontosaurus is Op-nerf it now Veloceraptor needs a better bonus. 300% melee damage is useless T-Rex has to wield dual HMG's
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:20:00
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713. 1.8: Anything we don't know about? - in General Discussions [original thread]
hopefully this
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:19:00
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714. @ Amarr "Scouts" - in General Discussions [original thread]
Atiim wrote: @Magnus Amadeuss Fair enough. I guess both of our points are negated about the current Amarr Sentinel. I'll admit defeat on that one. I put an Energizer their as opposed to an Extender simply because there wasn't enough PG for th...
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:17:00
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715. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
bump for justice also, i hope most of you guys read my OP, its not as long as it looks and has some very good reasons for my suggested values in 1.8
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:12:00
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716. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
bump for justice
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:11:00
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717. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Gavr1Io Pr1nc1p wrote: Appia Vibbia wrote: Gavr1Io Pr1nc1p wrote: 3x kincats, 1x damp, 2x shields, shotgun, and flay lock with a proto quantum scanner say otherwise Um, what? You just agreed with me there. It has ...
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:10:00
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718. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Appia Vibbia wrote: Gavr1Io Pr1nc1p wrote: 3x kincats, 1x damp, 2x shields, shotgun, and flay lock with a proto quantum scanner say otherwise Um, what? You just agreed with me there. It has no theme of it's own. It c...
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:08:00
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719. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Gavr1Io Pr1nc1p wrote: 3x kincats, 1x damp, 2x shields, shotgun, and flay lock with a proto quantum scanner say otherwise Um, what? You just agreed with me there. It has no theme of it's own. It can mimic other beca...
- by Gavr1Io Pr1nc1p - at 2014.03.17 02:04:00
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720. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Brokerib wrote: True Adamance wrote: Gavr1Io Pr1nc1p wrote: all these people whining about the amarr scout are starting to annoy meGǪ. When you provide evidence and numerical proof your are right perhaps we mig...
- by Gavr1Io Pr1nc1p - at 2014.03.17 01:48:00
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