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Oswald Rehnquist
1289
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Posted - 2014.03.16 22:13:00 -
[31] - Quote
DozersMouse XIII wrote:I just realized 99% of the amarr are freaking CRYBABIES
Which race whines the most about weapons though?
Essentially people are just discussing and trying to formulate how things are going down, which there are strong proponents, and there are also weak suggestions (hilariously shown in the second post), but there have also been quite a few well thought out posts as well with charts and numbers.
Below 28 dB
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Onesimus Tarsus
Bragian Order Amarr Empire
1602
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Posted - 2014.03.16 22:20:00 -
[32] - Quote
It's easy to grin When your ship's come in And you've got the stock market beat
But the man worth the while Is the man who can smile When his shorts are too tight in the seat
Unless you're just addicted to wetsuit paperdolls...
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
567
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Posted - 2014.03.16 22:22:00 -
[33] - Quote
Atiim wrote:Foundation Seldon wrote: And objectively the worst Scout, which is a problem regardless of how you feel about their status among other suit frames.
Uh-Huh Quote: Scout ak.0
2x Complex Shield Extenders
3x Enhanced Armor Plates 1x Complex Kinetic Catylizer
1x ARN-18 Cloak Field 1x Remote Explosive
1x Boundless Combat Rifle 1x NA-7 MagSec SMG 1x M1 Locus Grenade
eHP: 758.2HP (232.7HP Shields / 525.5HP Armor)
Seems like a good fit to me. A solid armor tank while also having a cloak and tiny hitbox. Lol?
@Magnus Amadeuss Upon further inspection, you are correct. The Logstics ak.0 suit has a 3/4 layout as opposed to the 4/4 I had presumed earlier; though I'm not so sure how that discounts it from being the best Medium Frame. A Sidearm slot allows you to keep firing once your clip runs dry, as opposed to the other Logis who would have to stop and reload. It's not like your missing out on damage potential, because if you find yourself stacking more than 3, your pretty much a scrub. And not having a 4th High Slot means that you lose out on a whopping 72.6HP Let's look at this instance. Two Mass Driver users are having a duel, and both of their clips run dry. What happens next? The logi without the sidearm is fumbling and jumping everywhere while trying to reload; whilst the logi with the sidearm whipped out his SMG (or pistol) and finished off the logi with no sidearm. (And so-forth for every weapon in the game). Oh, and how could I forget this one? Amarr Logistics is the best AV suit in the game. Multiple equipment slots for RE traps and Nanohives, while also having that beloved Sidearm slot to fend off against infantry. Worst Sentinel you say? Quote: Sentinel ak.0
3x Complex Armor Plates
2x Complex Shield Extenders
1x Boundless HMG 1x Kaalakiota Magsec SMG 1x Flux Grenade
eHP: 1700.1HP (504.6 HP Shields / 1195.5 HP Armor)
Movement Speed: 3.13m/s
Quote: Sentinel gk.0
4x Complex Armor Plates
1x Complex Shield Energizer
1x Boundless HMG 1x Kaalakiota Magsec SMG 1x Flux Grenade
eHP: 1709.44HP (459.19HP Shields / 1250.25HP Armor)
Movement Speed: 3.14m/s
So the Amarr Sentinel is worse by a whopping 9.34 eHP and 0.01m/s. Lol?
Is it required that people on the forums do not read?
You said "Amarr sentinel has been the best for ..."
I replied "Using that logic they have been the worst too, because there has only been the 1 sentinel."
Also, you are a pretty dishonest person aren't you? I can see those fits, why did you put a shield energizer on the gallente, but two shield extenders on the amarr? Was it to try to make the HP totals seem closer than they are? Did you also forget that the gallente sentinel gets BOTH of it's reisstance bonuses to armor, while the amarr sentienl get 1 to armor and 1 to shields (of which it has the smallest shield amount of all setnienel?) Or maybe you forgot about the free 1 hp/sec that the gallente heavy gets? I wasn't complaining about the sentinel was I, just refuting your claim of it being the best....
Beyond any of that, I was saying that the amarr commando was probably going to be the worst, which is no suprise at all is it? Weapons that will overheat near instantly, less PG than the gallente has, even though amarr weaponry requires WAY more PG, and as slow as the other races' sentinels. A reload bonus that is pretty much useless for amarr....
So what you are saying is that the amarr logi is a better...... assault suit than the other logis. Of course it is a worse.... logi than the other logis. Least slots(really, two slots for 1 side-arm??), lowest PG, slowest, lowest possible HP pool.... Oh but it has a sidearm. Once again though I wasn't complaining about the logi either, you just claimed it was the best logi, your wrong.
Do everyone a favor, stop trying to be deceptive, start using your head.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
567
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Posted - 2014.03.16 22:24:00 -
[34] - Quote
Atiim wrote:Magnus Amadeuss wrote:DozersMouse XIII wrote:I just realized 99% of the amarr are freaking CRYBABIES I love seeing comments like these. You know what it means right? That you have absolutely no retort to what I have written, and as that is the case all you can do is QQ about the "amarr crybabies." lol I always interpreted post like those as a mix between trash-talk and nationalism. However considering how you just said that the Amarr Sentinel will be the worst because of 9.34 eHP and 0.01m/s, I'd say his post holds merit.
So you couldn't even wait for me to reply before you started to sh-t talk using your blatently misleading stats and your misquotes eh?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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low genius
The Sound Of Freedom Renegade Alliance
1364
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Posted - 2014.03.16 22:42:00 -
[35] - Quote
Scout Registry wrote:Welcome!
I see that you have an Amarr head and are commenting on the state of the upcoming Amarr Scout. You're doing great so far. To bring our newcomers up-to-speed, let's take a moment to recap the plan:
1) Demand everything under the sun; if we bombard CCP, we just might confuse them. 2) Quantity > Quality. Reason, logic, math, etc? Not necessary. We want VOLUME. 3) Use Text Walls where possible. Very important. 4) Never, ever played as Scout? Don't intend to? Doesn't matter. Most of us haven't either. 5) Be the victim! Play the race card. Get Angry! Just don't mention the ScR.
And don't forget the Golden Rule: ** Never engage actual Scouts in debate. They will make you look stupid in your own thread. **
Now get out there and make some Noise!
i'm effin hyped for the new amarr scout. it might be the only suit I get on day one. |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
295
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Posted - 2014.03.17 00:50:00 -
[36] - Quote
here a made a suit with protofits with my proposed bonus OP i dont think so CPU 378.3 / 446.25 gF PG 88 / 91.875 kW Shield 75 HP Armor 212.5 [306 Basic plate] HP eHP 287 [381] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 HP/s Movement Speed 5.39 [5.28 m/s basic plate ] new Movement Speed 5.39 Sprint Speed 9.70 m/s [2 Complex Kinetic Catalyzer] new sprint 7.55 Stamina 236 Stamina Recovery Rate 42 /s Scan Profile 31.5 dB Scan Precision 36 [14.51 dB 2 Complex Preci Enhancer] +19% bonus to Complex Precision Enhancer per level Scan Radius 30 [54.38 m 1 Complex Range Amplifier] +5% bonus to dropsuit scan radius per level Melee Damage 80 HP Hack Speed Factor 1.31 Frame Class 0 Dropsuit Race 0 Dropsuit Role 0 High-Slot Modules 2 Small Capacity Granades 1 Equipment 2 Sidearm Weapons 1 Low-Slot Modules 4 Light Weapons 1
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7598
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Posted - 2014.03.17 01:01:00 -
[37] - Quote
Dear everyone complaining about all the Amarr scout threads,
Please do not listen to any of the reasonable arguments being made to why the Amarr scout is inferior. Rather pick and choose those who make poor arguments and use them as the subject to mock the people who complain about the Amarr scout. Please do not in any way acknowledge any of the valid points being made, such as Gallente scouts being able to take any Amarr scout fitting and make a Gallente scout fitting that can do everything better. Rather keep ignorantly mentioning how Amarr scouts complainers don't understand how useful a stamina bonus is, because acknowledging their actual complaints would be too constructive.
Thank you for your cooperation.
"You're not even Aero, you're just Aero's friend."
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Gavr1Io Pr1nc1p
115
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Posted - 2014.03.17 01:11:00 -
[38] - Quote
Magnus Amadeuss wrote:DozersMouse XIII wrote:I just realized 99% of the amarr are freaking CRYBABIES I love seeing comments like these. You know what it means right? That you have absolutely no retort to what I have written, and as that is the case all you can do is QQ about the "amarr crybabies." lol he has made his retort, you just refuse to look at it or respond
Kills-Archduke Ferdinand
Balance!
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DEZKA DIABLO
0uter.Heaven
396
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Posted - 2014.03.17 01:22:00 -
[39] - Quote
Scout Registry wrote:Welcome!
I see that you have an Amarr head and are commenting on the state of the upcoming Amarr Scout. You're doing great so far. To bring our newcomers up-to-speed, let's take a moment to recap the plan:
1) Demand everything under the sun; if we bombard CCP, we just might confuse them. 2) Quantity > Quality. Reason, logic, math, etc? Not necessary. We want VOLUME. 3) Use Text Walls where possible. Very important. 4) Never, ever played as Scout? Don't intend to? Doesn't matter. Most of us haven't either. 5) Be the victim! Play the race card. Get Angry! Just don't mention the ScR.
And don't forget the Golden Rule: ** Never engage actual Scouts in debate. They will make you look stupid in your own thread. **
Now get out there and make some Noise! Dude ur awesome!
Dead trigger master , an ya I do that ISH ON PURPOSE!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8302
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Posted - 2014.03.17 01:46:00 -
[40] - Quote
DEZKA DIABLO wrote:Scout Registry wrote:Welcome!
I see that you have an Amarr head and are commenting on the state of the upcoming Amarr Scout. You're doing great so far. To bring our newcomers up-to-speed, let's take a moment to recap the plan:
1) Demand everything under the sun; if we bombard CCP, we just might confuse them. 2) Quantity > Quality. Reason, logic, math, etc? Not necessary. We want VOLUME. 3) Use Text Walls where possible. Very important. 4) Never, ever played as Scout? Don't intend to? Doesn't matter. Most of us haven't either. 5) Be the victim! Play the race card. Get Angry! Just don't mention the ScR.
And don't forget the Golden Rule: ** Never engage actual Scouts in debate. They will make you look stupid in your own thread. **
Now get out there and make some Noise! Dude ur awesome!
Thus far the only people who have appeared stupid are those who have refused to engage Magnus in reasonable discussion.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Atiim
Living Like Larry Schwag
5805
|
Posted - 2014.03.17 02:11:00 -
[41] - Quote
@Magnus Amadeuss
Fair enough. I guess both of our points are negated about the current Amarr Sentinel. I'll admit defeat on that one.
I put an Energizer their as opposed to an Extender simply because there wasn't enough PG for the Extender. Something's better than nothing right? Though I decided to forgo the CPU/PG and place an Extender on anyways. So now the Amarr Sentinel is now worse by an incredible 110.25HP. Lol?
Having a resistance bonus to both Shields and Armor is much better than only having 2 resistance types to Armor, as a Sentinel cannot sufficiently rep their Armor by themselves.
Did you seriously use the 1HP/s as an assertion? Do you honestly thing that the Gallente Sentinel will be better because of it? It would take 20min and 50s to fully replenish your armor. In 20m 50s you could simply walk to a Supply Depot and back at least 13 times. (This assumes Max. HP and gk.0 suit, which moves at 3.14m/s) Lol?
Your statement about how Laser weapons overheat instantly, it's rather odd. I run the Scrambler Rifles myself and usually don't have an issue with heat-sink management unless I'm fighting multiple enemies (a situation where the Assault Scrambler Rifle should be preferred) The Assault Scrambler Rifle is theoretically impossible to overheat, as the heat-sink expands beyond 1 clip size.
As for the Laser Rifle, doesn't overheat "near instantly" either. However, assuming that this was actually true, CCP Logibro stated that higher tiered Laser Rifles will have a higher heat sink, which will solve your problem (or lack thereof).
I figure you won't believe me, so here's some poof of such.
CCP Logibro wrote:The Attorney General wrote:CCP Logibro wrote:Yes, at the moment they need some love. Which is why there is a buff in 1.8 for Laser Rifles. Proof or gtfo. LOL, I just remembered that I am addressing a CCP staff member. Expecting real information is just my own mistake. I'll see my way out. * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. - Improved zoom FOV. (effectively more zoom)
But since we want to talk about having a bonus to useless weapons, let's take an objective look at the Commando Bonuses shall we?
Amarr Commando Bonuses:
- Scrambler Rifle
- Assault Scrambler Rifle
- Laser Rifle
Gallente Commando Bonuses:
- Assault Rifle
- Burst Assault Rifle
- Breach Assault Rifle
- Tactical Assault Rifle
- Plasma Cannon
Minmatar Commando Bonuses:
- Combat Rifle
- Assault Combat Rifle
- Swarm Launcher
- Specialist Swarm Launcher
- Assault Swarm Launcher
- Mass Driver
- Breach Mass Driver
- Assault Mass Driver
Caldari Commando Bonuses
- Rail Rifle
- Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Specialist Sniper Rifle
To prevent myself from being misleading as you claim me to be, I took the liberty of highlighting weapons (and their variants) of items that are underpowered, and/or receiving an unnecessary nerf in 1.8 that will make the underpowered.
Your complaining about your Commando not having worthwhile bonuses, while the Caldari and Gallente Commandos have a damage bonus to only one weapon worth running? Lol?
As for the reload bonus, the Caldari and Minmatar don't need the reload bonus either. Arguably, their is no need for the reload bonus at all due to the exploit that allows you to shorten the reload animation. The only Commando who could possibly benifit from this is the Gallente, and you think this makes the Amarr Commando not worth using? Lol?
I will however, give you the fact that the Commando A-1 has no High or Low slots. However, I will also revoke this as the 1.8 Commando will have a 1/1 layout.
You should really be more descriptive when you talk about how the Amarr Logistics gives up two slots for it's sidearm.
At most, you are giving up 72.6HP by lacking a 4th High Slot. If you believe that this hampers your ability to use Damage Modifiers, then you might just be be a scrub.
While I hate to be lazy, I'm far too tired to calculate the maximum eHP ceiling of all the Logistics. So I won't provide a detailed fitting layout of them.
It seems as if you completely disregarded my scenario, so I'll just put things in laymen's terms. The Amarr Logistics is the best simply because you get the ability to carry a second weapon while only having to give up 72.6HP and a 4th equipment slot.
It's the best Assault suit as well simply because the only Assault suit that has 2 equipment slots is the Balac's Modified Assault ck.0, which is impossible to obtain unless you won the tourney back in beta. But the Amarr Logistics touts 3 equipment slots; meaning it's literally the Balac's Modified Assault ck.0 dropsuit; but with 1 less high slot and an additional Equipment slot.
So basically you have an Officer Assault suit that can be restocked with ISK, and you still refuse to believe that it's the best Medium Frame in the game? Lol?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Gavr1Io Pr1nc1p
118
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Posted - 2014.03.17 02:17:00 -
[42] - Quote
Atiim wrote:@Magnus Amadeuss Fair enough. I guess both of our points are negated about the current Amarr Sentinel. I'll admit defeat on that one. I put an Energizer their as opposed to an Extender simply because there wasn't enough PG for the Extender. Something's better than nothing right? Though I decided to forgo the CPU/PG and place an Extender on anyways. So now the Amarr Sentinel is now worse by an incredible 110.25HP. Lol? Having a resistance bonus to both Shields and Armor is much better than only having 2 resistance types to Armor, as a Sentinel cannot sufficiently rep their Armor by themselves. Did you seriously use the 1HP/s as an assertion? Do you honestly thing that the Gallente Sentinel will be better because of it? It would take 20min and 50s to fully replenish your armor. In 20m 50s you could simply walk to a Supply Depot and back at least 13 times. (This assumes Max. HP and gk.0 suit, which moves at 3.14m/s) Lol?
Your statement about how Laser weapons overheat instantly, it's rather odd. I run the Scrambler Rifles myself and usually don't have an issue with heat-sink management unless I'm fighting multiple enemies (a situation where the Assault Scrambler Rifle should be preferred) The Assault Scrambler Rifle is theoretically impossible to overheat, as the heat-sink expands beyond 1 clip size. As for the Laser Rifle, doesn't overheat "near instantly" either. However, assuming that this was actually true, CCP Logibro stated that higher tiered Laser Rifles will have a higher heat sink, which will solve your problem (or lack thereof). I figure you won't believe me, so here's some poof of such. CCP Logibro wrote:The Attorney General wrote:CCP Logibro wrote:Yes, at the moment they need some love. Which is why there is a buff in 1.8 for Laser Rifles. Proof or gtfo. LOL, I just remembered that I am addressing a CCP staff member. Expecting real information is just my own mistake. I'll see my way out. * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. - Improved zoom FOV. (effectively more zoom) But since we want to talk about having a bonus to useless weapons, let's take an objective look at the Commando Bonuses shall we? Amarr Commando Bonuses:
- Scrambler Rifle
- Assault Scrambler Rifle
- Laser Rifle
Gallente Commando Bonuses:
- Assault Rifle
- Burst Assault Rifle
- Breach Assault Rifle
- Tactical Assault Rifle
- Plasma Cannon
Minmatar Commando Bonuses:
- Combat Rifle
- Assault Combat Rifle
- Swarm Launcher
- Specialist Swarm Launcher
- Assault Swarm Launcher
- Mass Driver
- Breach Mass Driver
- Assault Mass Driver
Caldari Commando Bonuses
- Rail Rifle
- Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Specialist Sniper Rifle
To prevent myself from being misleading as you claim me to be, I took the liberty of highlighting weapons (and their variants) of items that are underpowered, and/or receiving an unnecessary nerf in 1.8 that will make the underpowered. Your complaining about your Commando not having worthwhile bonuses, while the Caldari and Gallente Commandos have a damage bonus to only one weapon worth running? Lol? As for the reload bonus, the Caldari and Minmatar don't need the reload bonus either. Arguably, their is no need for the reload bonus at all due to the exploit that allows you to shorten the reload animation. The only Commando who could possibly benifit from this is the Gallente, and you think this makes the Amarr Commando not worth using? Lol? I will however, give you the fact that the Commando A-1 has no High or Low slots. However, I will also revoke this as the 1.8 Commando will have a 1/1 layout.
You should really be more descriptive when you talk about how the Amarr Logistics gives up two slots for it's sidearm. At most, you are giving up 72.6HP by lacking a 4th High Slot. If you believe that this hampers your ability to use Damage Modifiers, then you might just be be a scrub. While I hate to be lazy, I'm far too tired to calculate the maximum eHP ceiling of all the Logistics. So I won't provide a detailed fitting layout of them. It seems as if you completely disregarded my scenario, so I'll just put things in laymen's terms. The Amarr Logistics is the best simply because you get the ability to carry a second weapon while only having to give up 72.6HP and a 4th equipment slot. It's the best Assault suit as well simply because the only Assault suit that has 2 equipment slots is the Balac's Modified Assault ck.0, which is impossible to obtain unless you won the tourney back in beta. But the Amarr Logistics touts 3 equipment slots; meaning it's literally the Balac's Modified Assault ck.0 dropsuit; but with 1 less high slot and an additional Equipment slot. So basically you have an Officer Assault suit that can be restocked with ISK, and you still refuse to believe that it's the best Medium Frame in the game? Lol? Correction-best med frame is amarr logi A/1 series. Proto costs too much isk. Run it with a gel-38 and a flay lock with an enhanced damage mod, 2 basic shields, 2 plates, and 1 rep per. Prepare to be OP. (i went 23-4 in this suit, and my only deaths were to a Thales)
Kills-Archduke Ferdinand
Balance!
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
572
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Posted - 2014.03.17 03:17:00 -
[43] - Quote
Atiim wrote: I put an Energizer ........................... as a Sentinel cannot sufficiently rep their Armor by themselves.
Nope. See here is the thing, dual tanking is absolute balls. Minmatar spent years proving it in eve before they got a redemption, now for some reason people have forgotten the lesson and amarr must suffer through it aswell.
Anyway, when you have all your resists piled on armor, you just focus on armor tanking and try to get the largest buffer. This is because of maths. When you split the resistance bonus, and throw 1/2 of the resistance to the lowest HP total across all of the sentinels (360 shield HP, lol), you throw away a bonus, somethig us amarr are unfortunately getting used too.
Quote: Did you seriously use the 1HP/s as an assertion..............................(This assumes Max. HP and gk.0 suit, which moves at 3.14m/s) Lol?
Ok, so with 4 cmplx plates, gK.0 will have 656.25 armor HP, which would take 10 minutes to rep up ( stop attemping math if you suck at it)
Still, it is a FREE BASIC MODULE ISN'T IT?
Quote:stuff about amarr weaponry so, 9 shots with an overheated lead, or 15 shot without. Thats the ScR on an unbonused suit. IF you used the gun a lot on non-amarr-assault suits you would realize that this gets you killed, a lot. To say otherwise is to lie, just ask PIE.
Laser rifle does damage based upon amount of rounds fired. When not on an assault suit, it fires a decent amount less, meaning it outputs a decent amount less damage. We will see what reduction he is talking about, but until we know the details, we have to go with WHAT WE KNOW NOW.
Quote:But since we want to talk about having a bonus to useless weapons, let's take an objective look at the Commando Bonuses shall we? Amarr Commando Bonuses:
- Scrambler Rifle
- Assault Scrambler Rifle
- Laser Rifle
Gallente Commando Bonuses:
- Assault Rifle
- Burst Assault Rifle
- Breach Assault Rifle
- Tactical Assault Rifle
- Plasma Cannon
- Shotgun
Minmatar Commando Bonuses:
- Combat Rifle
- Assault Combat Rifle
- Swarm Launcher
- Specialist Swarm Launcher
- Assault Swarm Launcher
- Mass Driver
- Breach Mass Driver
- Assault Mass Driver
Caldari Commando Bonuses
- Rail Rifle
- Assault Rail Rifle
- Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Specialist Sniper Rifle
To prevent myself from being misleading as you claim me to be, I took the liberty of highlighting weapons (and their variants) of items that are underpowered, and/or receiving an unnecessary nerf in 1.8 that will make the underpowered. Your complaining about your Commando not having worthwhile bonuses, while the Caldari and Gallente Commandos have a damage bonus to only one weapon worth running? Lol? I added weapons you forgot to include, they should stand out at you. Also, if you think everyone and thier mother will not switch to the caldari commando to snipe you are crazy, especially with the damage mod nerf. By my count, that means everyone has more content than the amarr.. .big suprise.
Quote: As for the reload bonus, the Caldari and Minmatar don't need the reload bonus either. Arguably, their is no need for the reload bonus at all due to the exploit that allows you to shorten the reload animation. The only Commando who could possibly benifit from this is the Gallente, and you think this makes the Amarr Commando not worth using? Lol?
Thats straight bullshit, caldari and minmatar will of course GREATLY benefit from the decreased reload time. This means that they will have a higher amount of sustained DPS.
The reload bonus does not increase amarrian sustained DPS (heat remember)
quote You should really be more descriptive when you talk about how the Amarr Logistics gives up two slots for it's sidearm.
At most, you are giving up 72.6HP by lacking a 4th High Slot. If you believe that this hampers your ability to use Damage Modifiers, then you might just be be a scrub.
While I hate to be lazy, I'm far too tired to calculate the maximum eHP ceiling of all the Logistics. So I won't provide a detailed fitting layout of them.
It seems as if you completely disregarded my scenario, so I'll just put things in laymen's terms. The Amarr Logistics is the best simply because you get the ability to carry a second weapon while only having to give up 72.6HP and a 4th equipment slot.
It's the best Assault suit as well simply because the only Assault suit that has 2 equipment slots is the Balac's Modified Assault ck.0, which is impossible to obtain unless you won the tourney back in beta. But the Amarr Logistics touts 3 equipment slots; meaning it's literally the Balac's Modified Assault ck.0 dropsuit; but with 1 less high slot and an additional Equipment slot.
You start out with "at most you are giving up 10% of your HP" that is not a good start.
So, apparently you can masterfully navigate the pitfalls of overheating weaponry (as stated before) but lack of sidearm=death to you. I call B.S.
It is almost as slow as the minmatar commando. IF you throw on a bunch of plates, we are talking sentinel speed. Seriously, if you take the a/1 series, throw on three complex plates, you travel at 3.9 m/sec, oh and you have used over half of your fitting PG too (leaving you with 30 PG for 3equipment, 1 light, 1 sidearm, and 3 highslots . It is a HORRIBLE assault, only spreadsheet warriors would overlook that fact. Also, it has the second worst fitting behind the caldari logi. If you use the amarr logi as an assault you are bad and you should feel bad.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Paladin Sas
Pro Hic Immortalis
308
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Posted - 2014.03.17 05:16:00 -
[44] - Quote
so much butthurt in this thread. i should buy some stocks in lubricant. |
Django Quik
Dust2Dust.
2390
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Posted - 2014.03.17 08:48:00 -
[45] - Quote
Let's not forget the point of the OP - that the massive overly-melodramatic manner in which amarr loyalists have over-reacted to the amarr scout suit is unhelpful even to themselves. Walls of text, ridiculous new bonus demands, etc. just confuse CCP and as a result of that would just end up with them giving you stuff you didn't ask for and do nothing but complicate things.
Keep it simple, keep in unemotional and you might get something worthwhile out of it.
The way I see it, there only needs to be some slight tweaking to bring the amarr scout up to scratch:
The minmatar scout's stamina regen is ridiculous and needs to be brought down to a reasonable level where it doesn't outclass the amarr. No one ever said the minmatar needed it and no one ever asked for it. It makes zero sense - unless, as someone said elsewhere, it's so they can melee a lot.
Increase the amarr stamina regen to something like 10% per level (whilst keeping the 5% to max stamina) and that would go a long way to improving the suits overall.
However, I'm still up for changing the cal/gal radar range to a role bonus that all would benefit from, in addition to the current cloak role bonus that only applies to select fittings using a specific piece of equipment. Then every scout would be on even footing in terms of benefits they get (though minnies might have to have something downgraded a little, not sure what).
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2390
|
Posted - 2014.03.17 08:56:00 -
[46] - Quote
Also, in any balance discussion, listen to scouts when you talk about how having 0.2m/s speed (or whatever amount you refer to) is important because it's not. Not even in the slightest. Speed is irrelevant in this game because heavies can spin on a penny and a rail rifle can aim-assist snipe you from 100m whilst running at full speed. Why do so many people armor tank in this game? Because they realised that the speed you lose from doing so has no effect on your ability to stay alive. That's why the most dangerous scouts (e.g. marauder) armor tank their scouts into the ground.
So, yes, please forget anything you think you know about speed - it means nothing here.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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DozersMouse XIII
Ultramarine Corp
184
|
Posted - 2014.03.17 09:00:00 -
[47] - Quote
I put two complex cardiac regulators on my gk.0 scout
over 800 in the stamina pool and 77 regen
spamming x I could only jump around 5 times as the depletion from the pool got larger and larger
if I timed it perfect I could jump infinity amount of times
so IMO stamina pool is more important then regen (but a decent regen is needed)
so amarr scout will be great at doing this (bunny hopping)
I love the amarr scout bonus regardless of what other say
also comparing the stamina stats to a minmatar scout is outright stupid
amarr have almost double the base ehp as a minmatar scout
and the have more base ehp then all three (this is a battle scout)
comparing to any scout is outright stupid IMO
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Spectral Clone
Dust2Dust. Top Men.
1709
|
Posted - 2014.03.17 09:06:00 -
[48] - Quote
Django Quik wrote:Also, in any balance discussion, listen to scouts when you talk about how having 0.2m/s speed (or whatever amount you refer to) is important because it's not. Not even in the slightest. Speed is irrelevant in this game because heavies can spin on a penny and a rail rifle can aim-assist snipe you from 100m whilst running at full speed. Why do so many people armor tank in this game? Because they realised that the speed you lose from doing so has no effect on your ability to stay alive. That's why the most dangerous scouts (e.g. marauder) armor tank their scouts into the ground.
So, yes, please forget anything you think you know about speed - it means nothing here.
Django, you hit the nail on the head here I think.
Im still thinking that jumping around, and outmaneuvering your enemies will be more important than speed.
I think it all comes down to what modules are most expensive to fit: Profile dampeners, range amplifiers or cardiac regulators?
Every scout will fit kin cats anyways.
Drop it like its hat.
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DEZKA DIABLO
0uter.Heaven
398
|
Posted - 2014.03.17 10:19:00 -
[49] - Quote
True Adamance wrote:DEZKA DIABLO wrote:Scout Registry wrote:Welcome!
I see that you have an Amarr head and are commenting on the state of the upcoming Amarr Scout. You're doing great so far. To bring our newcomers up-to-speed, let's take a moment to recap the plan:
1) Demand everything under the sun; if we bombard CCP, we just might confuse them. 2) Quantity > Quality. Reason, logic, math, etc? Not necessary. We want VOLUME. 3) Use Text Walls where possible. Very important. 4) Never, ever played as Scout? Don't intend to? Doesn't matter. Most of us haven't either. 5) Be the victim! Play the race card. Get Angry! Just don't mention the ScR.
And don't forget the Golden Rule: ** Never engage actual Scouts in debate. They will make you look stupid in your own thread. **
Now get out there and make some Noise! Dude ur awesome! Thus far the only people who have appeared stupid are those who have refused to engage Magnus in reasonable discussion. I drag him behind the boat best I can
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DEZKA DIABLO
0uter.Heaven
398
|
Posted - 2014.03.17 10:28:00 -
[50] - Quote
Magnus Amadeuss wrote:Atiim wrote: I put an Energizer ........................... as a Sentinel cannot sufficiently rep their Armor by themselves.
unfortunately getting used too. Did you seriously use the 1HP/s as an assertion..............................(This assumes Max. HP and gk.0 suit, which moves at 3.14m/s) Lol? Ok, so with 4 cmplx plates, gK.0 will have 656.25 armor HP, which would take 10 minutes to rep up ( stop attemping math if you suck at it)
Still, it is a FREE BASIC MODULE ISN'T IT?
Quote:stuff about amarr weaponry so, 9 shots with an overheated lead, or 15 shot without. Thats the ScR on an unbonused suit. IF you used the gun a lot on non-amarr-assault suits you would realize that this gets you killed, a lot. To say otherwise is to lie, just ask PIE.
Laser rifle does damage based upon amount of rounds fired. When not on an assault suit, it fires a decent amount less, meaning it outputs a decent amount less damage. We will see what reduction he is talking about, but until we know the details, we have to go with WHAT WE KNOW NOW.
Quote:But since we want to talk about having a bonus to useless weapons, let's take an objective look at the Commando Bonuses shall we? Amarr Commando Bonuses:
- Scrambler Rifle
- Assault Scrambler Rifle
- Laser Rifle
Gallente Commando Bonuses:
- Assault Rifle
- Burst Assault Rifle
- Breach Assault Rifle
- Tactical Assault Rifle
- Plasma Cannon
- Shotgun
Minmatar Commando Bonuses:
- Combat Rifle
- Assault Combat Rifle
- Swarm Launcher
- Specialist Swarm Launcher
- Assault Swarm Launcher
- Mass Driver
- Breach Mass Driver
- Assault Mass Driver
Caldari Commando Bonuses
- Rail Rifle
- Assault Rail Rifle
- Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Specialist Sniper Rifle
To prevent myself from being misleading as you claim me to be, I took the liberty of highlighting weapons (and their variants) of items that are underpowered, and/or receiving an unnecessary nerf in 1.8 that will make the underpowered. Your complaining about your Commando not having worthwhile bonuses, while the Caldari and Gallente Commandos have a damage bonus to only one weapon worth running? Lol? I added weapons you forgot to include, they should stand out at you. Also, if you think everyone and thier mother will not switch to the caldari commando to snipe you are crazy, especially with the damage mod nerf. By my count, that means everyone has more content than the amarr.. .big suprise.
Quote: As for the reload bonus, the Caldari and Minmatar don't need the reload bonus either. Arguably, their is no need for the reload bonus at all due to the exploit that allows you to shorten the reload animation. The only Commando who could possibly benifit from this is the Gallente, and you think this makes the Amarr Commando not worth using? Lol?
Thats straight bullshit, caldari and minmatar will of course GREATLY benefit from the decreased reload time. This means that they will have a higher amount of sustained DPS.
The reload bonus does not increase amarrian sustained DPS (heat remember)
quote You should really be more descriptive when you talk about how the Amarr Logistics gives up two slots for it's sidearm.
At most, you are giving up 72.6HP by lacking a 4th High Slot. If you believe that this hampers your ability to use Damage Modifiers, then you might just be be a scrub.
While I hate to be lazy, I'm far too tired to calculate the maximum eHP ceiling of all the Logistics. So I won't provide a detailed fitting layout of them.
It seems as if you completely disregarded my scenario, so I'll just put things in laymen's terms. The Amarr Logistics is the best simply because you get the ability to carry a second weapon while only having to give up 72.6HP and a 4th equipment slot.
It's the best Assault suit as well simply because the only Assault suit that has 2 equipment slots is the Balac's Modified Assault ck.0, which is impossible to obtain unless you won the tourney back in beta. But the Amarr Logistics touts 3 equipment slots; meaning it's literally the Balac's Modified Assault ck.0 dropsuit; but with 1 less high slot and an additional Equipment slot.
You start out with "at most you are giving up 10% of your HP" that is not a good start.
So, apparently you can masterfully navigate the pitfalls of overheating weaponry (as stated before) but lack of sidearm=death to you. I call B.S.
It is almost as slow as the minmatar commando. IF you throw on a bunch of plates, we are talking sentinel speed. Seriously, if you take the a/1 series, throw on three complex plates, you travel at 3.9 m/sec, oh and you have used over half of your fitting PG too (leaving you with 30 PG for 3equipment, 1 light, 1 sidearm, and 3 highslots . It is a HORRIBLE assault, only spreadsheet warriors would overlook that fact. Also, it has the second worst fitting behind the caldari logi. If you use the amarr logi as an assault you are bad and you should feel bad.
Not to mention 2 slots > 1 slot always.[/quote] Translated too:
I quote a lot to cause confusion to hide the fact that I make NO SENSE. HENCE: the wal
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DEZKA DIABLO
0uter.Heaven
398
|
Posted - 2014.03.17 10:31:00 -
[51] - Quote
Had to delete a chunk cuz MAGBUS quotes so much that he exceeds the quotes and characters left to rebuttal anything, basically he talks until there's no room to get a word in, literally !
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4582
|
Posted - 2014.03.17 10:42:00 -
[52] - Quote
Amarr logi is the best assault suit? Did I read that right?
Omg... Wtf lol.
It is not the best... Far from it. Any good player will tell you that. Hint: Strafe speed is important.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Spectral Clone
Dust2Dust. Top Men.
1710
|
Posted - 2014.03.17 11:52:00 -
[53] - Quote
DJINN Marauder wrote:Amarr logi is the best assault suit? Did I read that right?
Omg... Wtf lol.
It is not the best... Far from it. Any good player will tell you that. Hint: Strafe speed is important. Edit: I'm too lazy to quote the post itself.
Wat?
Drop it like its hat.
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Asha Starwind
DUST University Ivy League
510
|
Posted - 2014.03.17 12:09:00 -
[54] - Quote
Magnus Amadeuss wrote:Honestly? Really you believe this crap? Best medium frame? So I guess having 1 fewer slot than everyone else makes it the best somehow? Best logi? Once again -1 slot, same or less fittings than everyone else.... almost as slow as minmatar commando.
And you then you go spout more crap yourself.
-1 slots is non-issue. To put why in the form of an analogy: 4 guys are each given a $100. 3 of them are told to go buy 7 items, except the 4th, he only has to buy six. Guess who's buying the higher quality goods?
32db Mad Bomber.
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Django Quik
Dust2Dust.
2392
|
Posted - 2014.03.17 12:29:00 -
[55] - Quote
DJINN Marauder wrote:Amarr logi is the best assault suit? Did I read that right?
Omg... Wtf lol.
It is not the best... Far from it. Any good player will tell you that. Hint: Strafe speed is important. Edit: I'm too lazy to quote the post itself. Strafe speed is meaningless in a game with auto-aim.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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DEZKA DIABLO
0uter.Heaven
408
|
Posted - 2014.03.18 00:12:00 -
[56] - Quote
Django Quik wrote:DJINN Marauder wrote:Amarr logi is the best assault suit? Did I read that right?
Omg... Wtf lol.
It is not the best... Far from it. Any good player will tell you that. Hint: Strafe speed is important. Edit: I'm too lazy to quote the post itself. Strafe speed is meaningless in a game with auto-aim. Says this ^ to the best shot gunner in the game thatll go 50/0 in a dragonfly scout with a MTL SHOTGUN lol.
*FACEPALM*
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Atiim
Living Like Larry Schwag
5839
|
Posted - 2014.03.18 00:50:00 -
[57] - Quote
@Magnus Amadeus
When you look at base stats, you are correct. The Base shields on the Sentinel gk.0 is 390HP, while the Sentinel ak.0 rests at 360. However, you forget to mention the fact that the Sentinel ak.0 has a 2/4 layout while the Sentinel gk.0 has a 1/4 layout. Assuming you both decide to run as many Shield Extenders as possible, the Amarr Sentinel will now boast 595.2HP of shields, beating the Gallente Sentinel with 560.1HP of shields by 35.1HP.
While this is insignificant, It us a free Enhanced Module isn't it?
If the Sentinel gk.0 truly had 656.25HP of armor, then you'd have lost this argument a long time ago and I would have laughed at your claims about how the Amarr Sentinel wouldn't be as good as the other Sentinels.
Assuming you use the largest amount of HP possible, the Sentinel gk.0 suit will have 1250.25HP of armor.
I guess I'll break down my math here:
Quote: // Max Armor = 1250.25 // Repair Rate = 1.00HP/s
[1250.25 / 60] = 20.8375 // Minutes
[60 * .8375] = 50.25 // Seconds
When you round, that is 20min and 50s. You commented about how with 4 Complex Armor Plates, the Sentinel ak.0 would only have 656.25HP of armor, but it seems you forgot to include the Base HP as well.
Also, no it is not a "FREE BASIC MODULE". It's not even a "FREE MILITIA MODULE". The STD and MLT Armor Repair Modules repair at 2HP/s, while the Gallente Sentinel has an innate rep of only 1HP/s. Though assuming you were correct, it's still insignificant. If I gave the Amarr Sentinel an innate 5% bonus to melee damage, would you accept that?
It is a free basic module after all.
I'm sorry, but the fact that you added the Shotgun is rather insulting. What use would someone have for the Shotgun on an Armored Commando? You wouldn't
People aren't going to flock to the Caldari Commando for sniping. Why you might ask?
It's not a viable class. The hit detection and zoom issues are so faulty that the only viable Sniper Rifle is the Thale's TAR-07; which is an Officer Weapon.
You do realize that you can use an exploit to practically negate the reload on any weapon, right?
Actually, it's 7% possible HP at the most, which is very insignificant when you have the ability to carry a 2nd weapon in exchange.
Call BS on my assertion you say? Let's take a look at these weapons:
- Swarm Launcher
- Assault Swarm Launcher
- Specialist Swarm Launcher
- Laser Rifle
- Sniper Rifle
- Specialist Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Plasma Cannon
All of these weapons that are difficult to near impossible to run without a sidearm of some sort. I challenge you to run any of these weapons on a Logistics suit (other than Amarr). Then tell me how the lack of a Sidearm doesn't spell instant death for you.
Also, you've still yet to refute my hypothetical situation:
Quote: Let's look at this instance. Two Mass Driver users are having a duel, and both of their clips run dry. What happens next? The logi without the sidearm is fumbling and jumping everywhere while trying to reload; whilst the logi with the sidearm whipped out his SMG (or pistol) and finished off the logi with no sidearm. (And so-forth for every weapon in the game).
2 Slots are not always better than 1; It depends on the contents and options the slots have. For example, let's say I created a different slot and moved Myrofibril Stimulants, Precision Enhancers, and Range Amplifiers to it. We'll call this the X slot.
Now, what if I took away 2 Low Slots from all of the Amarr frames, and added 4 X Slots? By your logic, this would be a buff simply because 4 > 2.
And now, I I take away 2 X Slots and give the Assault mk.0 an extra low slot? By your logic, this would be both a nerf and/or sacrifice, simply because 2 > 1. Lol?
What need do you have for speed? There isn't a single Medium Frame in the game that can outstrafe Aim Assist, so being fast won't mean a thing if your trying to dodge bullets. Need to move to the next point? Just grab an LAV.
If you believe that the loss of stacking a 4th Damage Modifier, 1 Shield Extender, or Myrofibril Stimulant is a sacrifice that prevents something from being the best; you are bad, and should feel bad.
If you believe that a suit will be at a disadvantage because of 9.34HP and 0.01m/s you are bad and should feel bad.
30PG is actually not that bad. Perhaps you might not realize this, but you can't have all PRO items on any suit without making some kind of sacrifice with your fittings. That's called balance son.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8340
|
Posted - 2014.03.18 01:01:00 -
[58] - Quote
Atiim wrote:@Magnus Amadeus When you look at base stats, you are correct. The Base shields on the Sentinel gk.0 is 390HP, while the Sentinel ak.0 rests at 360. However, you forget to mention the fact that the Sentinel ak.0 has a 2/4 layout while the Sentinel gk.0 has a 1/4 layout. Assuming you both decide to run as many Shield Extenders as possible, the Amarr Sentinel will now boast 595.2HP of shields, beating the Gallente Sentinel with 560.1HP of shields by 35.1HP. While this is insignificant, It us a free Enhanced Module isn't it? If the Sentinel gk.0 truly had 656.25HP of armor, then you'd have lost this argument a long time ago and I would have laughed at your claims about how the Amarr Sentinel wouldn't be as good as the other Sentinels. Assuming you use the largest amount of HP possible, the Sentinel gk.0 suit will have 1250.25HP of armor. I guess I'll break down my math here: Quote: // Max Armor = 1250.25 // Repair Rate = 1.00HP/s
[1250.25 / 60] = 20.8375 // Minutes
[60 * .8375] = 50.25 // Seconds
When you round, that is 20min and 50s. You commented about how with 4 Complex Armor Plates, the Sentinel ak.0 would only have 656.25HP of armor, but it seems you forgot to include the Base HP as well. Also, no it is not a "FREE BASIC MODULE". It's not even a "FREE MILITIA MODULE". The STD and MLT Armor Repair Modules repair at 2HP/s, while the Gallente Sentinel has an innate rep of only 1HP/s. Though assuming you were correct, it's still insignificant. If I gave the Amarr Sentinel an innate 5% bonus to melee damage, would you accept that? It is a free basic module after all.
I'm sorry, but the fact that you added the Shotgun is rather insulting. What use would someone have for the Shotgun on an Armored Commando? You wouldn't People aren't going to flock to the Caldari Commando for sniping. Why you might ask? It's not a viable class. The hit detection and zoom issues are so faulty that the only viable Sniper Rifle is the Thale's TAR-07; which is an Officer Weapon. You do realize that you can use an exploit to practically negate the reload on any weapon, right?
Actually, it's 7% possible HP at the most, which is very insignificant when you have the ability to carry a 2nd weapon in exchange. Call BS on my assertion you say? Let's take a look at these weapons:
- Swarm Launcher
- Assault Swarm Launcher
- Specialist Swarm Launcher
- Laser Rifle
- Sniper Rifle
- Specialist Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Plasma Cannon
All of these weapons that are difficult to near impossible to run without a sidearm of some sort. I challenge you to run any of these weapons on a Logistics suit (other than Amarr). Then tell me how the lack of a Sidearm doesn't spell instant death for you. Also, you've still yet to refute my hypothetical situation: Quote: Let's look at this instance. Two Mass Driver users are having a duel, and both of their clips run dry. What happens next? The logi without the sidearm is fumbling and jumping everywhere while trying to reload; whilst the logi with the sidearm whipped out his SMG (or pistol) and finished off the logi with no sidearm. (And so-forth for every weapon in the game).
2 Slots are not always better than 1; It depends on the contents and options the slots have. For example, let's say I created a different slot and moved Myrofibril Stimulants, Precision Enhancers, and Range Amplifiers to it. We'll call this the X slot. Now, what if I took away 2 Low Slots from all of the Amarr frames, and added 4 X Slots? By your logic, this would be a buff simply because 4 > 2. And now, I I take away 2 X Slots and give the Assault mk.0 an extra low slot? By your logic, this would be both a nerf and/or sacrifice, simply because 2 > 1. Lol? What need do you have for speed? There isn't a single Medium Frame in the game that can outstrafe Aim Assist, so being fast won't mean a thing if your trying to dodge bullets. Need to move to the next point? Just grab an LAV.
If you believe that the loss of stacking a 4th Damage Modifier, 1 Shield Extender, or Myrofibril Stimulant is a sacrifice that prevents something from being the best; you are bad, and should feel bad. If you believe that a suit will be at a disadvantage because of 9.34HP and 0.01m/s you are bad and should feel bad. 30PG is actually not that bad. Perhaps you might not realize this, but you can't have all PRO items on any suit without making some kind of sacrifice with your fittings. That's called balance son.
Not going to lie Atiim....I have seen Commando, and I mean proper Commando's, the guys who went SP Ak.0 use shotguns..... I've seen em use dual plasma cannon.
On a Gal Commando? I could see the shotgun being viable.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Lorhak Gannarsein
Science For Death
2162
|
Posted - 2014.03.18 01:08:00 -
[59] - Quote
Asha Starwind wrote:Magnus Amadeuss wrote:Honestly? Really you believe this crap? Best medium frame? So I guess having 1 fewer slot than everyone else makes it the best somehow? Best logi? Once again -1 slot, same or less fittings than everyone else.... almost as slow as minmatar commando. And you then you go spout more crap yourself. -1 slots is non-issue. To put why in the form of an analogy: 4 guys are each given a $100. 3 of them are told to go buy 7 items, except the 4th, he only has to buy six. Guess who's buying the higher quality goods?
Well.
I'd just like to point out the differences between, say, one complex plate and two basic plates, both in fitting and in HP.
Please, give me that extra slot!
Real men do it with missiles.
"True says I have to let Lorhak yell at people in PIE GC from now on."
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Django Quik
Dust2Dust.
2399
|
Posted - 2014.03.18 08:09:00 -
[60] - Quote
DEZKA DIABLO wrote:Django Quik wrote:DJINN Marauder wrote:Amarr logi is the best assault suit? Did I read that right?
Omg... Wtf lol.
It is not the best... Far from it. Any good player will tell you that. Hint: Strafe speed is important. Edit: I'm too lazy to quote the post itself. Strafe speed is meaningless in a game with auto-aim. Says this ^ to the best shot gunner in the game thatll go 50/0 in a dragonfly scout with a MTL SHOTGUN lol. *FACEPALM* I know full well who Marauder is and know that he was top scout back when he used to be dedicated to the cause.
This doesn't change the fact that it is impossible to outstrafe fire in a game with 'aim magnetism'. Shotgunning works in complexes and cities because it's easier to get the jump on people, not because you can strafe quickly.
Lorhak Gannarsein wrote:Ah, that must be why I'm losing to hardcore circle-strangers while I'm using a scrambler rifle (i.e. Massive alpha on their shields) and 200 EHP more than them!
Because their strafing is irrelevant! All suits now have the same ridiculously high turn speed, so if you can't spin fast enough to hit a strafing scout, you're doing something wrong.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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