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PLAYSTTION
GamersForChrist
165
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Posted - 2014.06.09 22:56:00 -
[1] - Quote
Thats right. Read the title i think this is long overdue. I suggest a huge radius buff and a 50hp or more damage buff. Ill check the stats and write a more detailed suggestion.
Please put your suggestions.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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Gavr1Io Pr1nc1p
364
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Posted - 2014.06.10 00:50:00 -
[2] - Quote
25% buff to all damage 2.5 m blast radius as base for all tiers
Kills-Archduke Ferdinand
Balance!
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BL4CKST4R
WarRavens Final Resolution.
2762
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Posted - 2014.06.10 01:27:00 -
[3] - Quote
Gavr1Io Pr1nc1p wrote:25% buff to all damage 2.5 m blast radius as base for all tiers
HELLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THATS LIKE REVERSING THE NERF TO THE FLAYLOCK AND THEN BUFFING THE OLD FLAYLOCK ARE YOU INSANE?
supercalifragilisticexpialidocious
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Gavr1Io Pr1nc1p
367
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Posted - 2014.06.10 02:33:00 -
[4] - Quote
BL4CKST4R wrote:Gavr1Io Pr1nc1p wrote:25% buff to all damage 2.5 m blast radius as base for all tiers HELLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THATS LIKE REVERSING THE NERF TO THE FLAYLOCK AND THEN BUFFING THE OLD FLAYLOCK ARE YOU INSANE? yes.
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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Gavr1Io Pr1nc1p
367
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Posted - 2014.06.10 02:34:00 -
[5] - Quote
it'd almost be like asking for a buff to gallente frames and the AR
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5167
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Posted - 2014.06.10 05:31:00 -
[6] - Quote
Buff Splash to 1.5 , 1.75, 2.0
Buff Direct Damage to 250, 275, 300
Buff Splash to 150, 175, 200
Never ever touch the ROF. NEVER AGAIN.
Apart from that, these changes will suffice. Splash makes it a bit easier to use, but the real buff is in direct damage.
With Explosive damage buff and proficiency, you can deal ~405 damage a shot to armor. Enough to make any Armor tanker rue the day he met you.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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PLAYSTTION
GamersForChrist
173
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Posted - 2014.06.10 12:34:00 -
[7] - Quote
Ghost Kaisar wrote:Buff Splash to 1.5 , 1.75, 2.0
Buff Direct Damage to 250, 275, 300
Buff Splash to 150, 175, 200
Never ever touch the ROF. NEVER AGAIN.
Apart from that, these changes will suffice. Splash makes it a bit easier to use, but the real buff is in direct damage.
With Explosive damage buff and proficiency, you can deal ~405 damage a shot to armor. Enough to make any Armor tanker rue the day he met you. Yeah i agree with you but I think it should have a 2-3m splash radius and the damage you showed. maybe a little more for splash.
These numbers might be higher than the original flay lock but i dunno.
2.5m splash radius.
150, 200, 250 splash damage.
250, 300, 350 direct damage.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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Denchlad 7
Molon Labe. General Tso's Alliance
306
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Posted - 2014.06.10 12:49:00 -
[8] - Quote
Ghost Kaisar wrote:Buff Splash to 1.5 , 1.75, 2.0
Buff Direct Damage to 250, 275, 300
Buff Splash to 150, 175, 200
Never ever touch the ROF. NEVER AGAIN.
Apart from that, these changes will suffice. Splash makes it a bit easier to use, but the real buff is in direct damage.
With Explosive damage buff and proficiency, you can deal ~405 damage a shot to armor. Enough to make any Armor tanker rue the day he met you.
That would be adequate. Bringing back the glory days
I will be the only player to Prototype every single god damn weapon before Dust dies. I swear to it.
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5172
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Posted - 2014.06.10 13:16:00 -
[9] - Quote
PLAYSTTION wrote:Ghost Kaisar wrote:Buff Splash to 1.5 , 1.75, 2.0
Buff Direct Damage to 250, 275, 300
Buff Splash to 150, 175, 200
Never ever touch the ROF. NEVER AGAIN.
Apart from that, these changes will suffice. Splash makes it a bit easier to use, but the real buff is in direct damage.
With Explosive damage buff and proficiency, you can deal ~405 damage a shot to armor. Enough to make any Armor tanker rue the day he met you. Yeah i agree with you but I think it should have a 2-3m splash radius and the damage you showed. maybe a little more for splash. These numbers might be higher than the original flay lock but i dunno. 2.5m splash radius. 150, 200, 250 splash damage. 250, 300, 350 direct damage.
You HAVE to make sure that splash is kept low. If you don't it just gets spammed.
200 is perfect, it means that to kill the average dropsuit, you have to land three splash shots, which is the full clip.
But the real POWER of the flaylock needs to be in direct hits. I actually like the higher numbers you have posted.
If people start complaining about how these "Direct Shots" are OP, I might quit Dust. Direct shots are insanely hard to pull of at ANY distance.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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PLAYSTTION
GamersForChrist
173
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Posted - 2014.06.10 21:05:00 -
[10] - Quote
Ghost Kaisar wrote:PLAYSTTION wrote:Ghost Kaisar wrote:Buff Splash to 1.5 , 1.75, 2.0
Buff Direct Damage to 250, 275, 300
Buff Splash to 150, 175, 200
Never ever touch the ROF. NEVER AGAIN.
Apart from that, these changes will suffice. Splash makes it a bit easier to use, but the real buff is in direct damage.
With Explosive damage buff and proficiency, you can deal ~405 damage a shot to armor. Enough to make any Armor tanker rue the day he met you. Yeah i agree with you but I think it should have a 2-3m splash radius and the damage you showed. maybe a little more for splash. These numbers might be higher than the original flay lock but i dunno. 2.5m splash radius. 150, 200, 250 splash damage. 250, 300, 350 direct damage. You HAVE to make sure that splash is kept low. If you don't it just gets spammed. 200 is perfect, it means that to kill the average dropsuit, you have to land three splash shots, which is the full clip. But the real POWER of the flaylock needs to be in direct hits. I actually like the higher numbers you have posted. If people start complaining about how these "Direct Shots" are OP, I might quit Dust. Direct shots are insanely hard to pull of at ANY distance. Yes i just looked at the stats in game and I think 200 does fit, along with the 150,175,200 progression. I think the problem with the flay lock right now is the splash radius. With the controller, the flay lock is hard to aim at the feet with the tight 1.5m radius and the time it takes for the missile to travel could let the target run away and dodge the small radius. with a slight buff to splash and doubling the radius or just a little lower will make it much more viable. And the direct hit damage being way higher than splay still adds the need for skill that CCP wants this gun to have.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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PLAYSTTION
GamersForChrist
173
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Posted - 2014.06.10 21:41:00 -
[11] - Quote
Numbers so far:
Splash Radius 3m
Splash Damage 150, 175, 200
Direct damage 250, 300, 350
Ill look into and try out the other variants of the flay lock and purpose new numbers for them later
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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PLAYSTTION
GamersForChrist
177
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Posted - 2014.06.11 22:31:00 -
[12] - Quote
Bump, Bump, can we get some conversation on the splash radius and some Dev thoughts???
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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Gavr1Io Pr1nc1p
403
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Posted - 2014.06.12 00:40:00 -
[13] - Quote
PLAYSTTION wrote:Numbers so far:
Splash Radius 3m
Splash Damage 150, 175, 200
Direct damage 250, 300, 350
Ill look into and try out the other variants of the flay lock and purpose new numbers for them later seems about right
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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PLAYSTTION
GamersForChrist
179
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Posted - 2014.06.12 11:52:00 -
[14] - Quote
so...anyone else?
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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Fox Gaden
Immortal Guides
3690
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Posted - 2014.06.12 19:20:00 -
[15] - Quote
Can you post the pre nerf number, the current numbers, and your proposed numbers for easy comparison?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
568
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Posted - 2014.06.12 19:36:00 -
[16] - Quote
I provided a buff with spreadsheet included here
SMG Specialist
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Kallas Hallytyr
Skullbreakers
465
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Posted - 2014.06.12 20:11:00 -
[17] - Quote
How about we turn it into a sidearm AV option (or create an AV variant at least)?
That would give the Flaylock a new lease of life and provide infantry with additional access to AV weaponry: it'd likely require multiple AV-Locks to kill a fully kitted out HAV, but it would be a way to apply additional damage without sacrificing infantry-on-infantry power. |
Dexter307
The Unholy Legion Of DarkStar
1596
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Posted - 2014.06.12 21:05:00 -
[18] - Quote
Im thinking 1.5m/1.75m/2m splash 175/183.75/192.5 splash damage 250/262.5/275 direct damage
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Arkena Wyrnspire
Fatal Absolution
14447
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Posted - 2014.06.12 21:23:00 -
[19] - Quote
I have no problem with it having massive direct hit damage. Buffing that loads would be the way to go.
Suggesting it should be more powerful on splash (and have a larger radius) than the old days is completely stupid, though. That was a time where people used the things as main weapons on logis in PC because they could just splat anyone with it while barely aiming.
You have long since made your choice. What you make now is a mistake.
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PLAYSTTION
GamersForChrist
179
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Posted - 2014.06.12 22:10:00 -
[20] - Quote
Kallas Hallytyr wrote:How about we turn it into a sidearm AV option (or create an AV variant at least)?
That would give the Flaylock a new lease of life and provide infantry with additional access to AV weaponry: it'd likely require multiple AV-Locks to kill a fully kitted out HAV, but it would be a way to apply additional damage without sacrificing infantry-on-infantry power. Its pretty good on vehicles already. Flux or plasma cannon a cal LAV and then Flay lock it up
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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PLAYSTTION
GamersForChrist
179
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Posted - 2014.06.12 22:12:00 -
[21] - Quote
Anyone have the old flay lock numbers?
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 24mil sp
R.I.P Dust 514
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PLAYSTTION
GamersForChrist
179
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Posted - 2014.06.12 22:37:00 -
[22] - Quote
Aha! i got some of the original numbers.
Based on these and my memories of back then I now suggest,
un-nerfing it and seeing how it works.
BUT I would not announce this. I would let the regular flay lock users (Like me) notice the difference.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 24mil sp
R.I.P Dust 514
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PLAYSTTION
GamersForChrist
179
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Posted - 2014.06.13 00:32:00 -
[23] - Quote
Any thoughts? Devs is a buff even a possibility?
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 24mil sp
R.I.P Dust 514
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Xmar Handfelid
Mannar Focused Warfare Gallente Federation
25
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Posted - 2014.06.13 16:11:00 -
[24] - Quote
the slash damage would have to be resonable.
"If you thought my vizsam lazer rifle wasn`t enough just look at my scrambler rifle on my commando." -Xmar Handfeild
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
569
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Posted - 2014.06.13 16:14:00 -
[25] - Quote
It might come in the next hotfix...hopefully.
SMG Specialist
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PLAYSTTION
GamersForChrist
184
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Posted - 2014.06.14 13:55:00 -
[26] - Quote
How about Dexters splash damage idea this my splash radius idea and high direct hit?
splash damage 175, 183.75, 192.5
splash radius 2.5m
direct damage 250, 300, 350
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 24mil sp
R.I.P Dust 514
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Demon-Venom
Chatelain Rapid Response Gallente Federation
0
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Posted - 2014.06.14 14:52:00 -
[27] - Quote
PLAYSTTION wrote:Thats right. Read the title i think this is long overdue. I suggest a huge radius buff and a 50hp or more damage buff. Ill check the stats and write a more detailed suggestion.
Please put your suggestions.
No. This will cause chaos again do you know why they nerfed it? It was the best sidearm it was too OP
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Egonz4
339
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Posted - 2014.06.14 20:41:00 -
[28] - Quote
PLAYSTTION wrote:Thats right. Read the title i think this is long overdue. I suggest a huge radius buff and a 50hp or more damage buff. Ill check the stats and write a more detailed suggestion.
Please put your suggestions. They do know it needs a buff.....but logibro said not in bravo....so hopefully in charlie or delta....keep our fingers crossed fellow flaylockers
self proclaimed - Master of The Flaylock
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PLAYSTTION
GamersForChrist
185
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Posted - 2014.06.15 13:36:00 -
[29] - Quote
Demon-Venom wrote:PLAYSTTION wrote:Thats right. Read the title i think this is long overdue. I suggest a huge radius buff and a 50hp or more damage buff. Ill check the stats and write a more detailed suggestion.
Please put your suggestions. No. This will cause chaos again do you know why they nerfed it? It was the best sidearm it was too OP It was only OP when everyone was using it in August
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 24mil sp
R.I.P Dust 514
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PLAYSTTION
GamersForChrist
200
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Posted - 2014.08.18 12:36:00 -
[30] - Quote
bump
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 26mil sp
R.I.P Dust 514
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