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7001. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: See, I'm actually not making that assumption. Those pods were originally able to deviate from their initial landing point to a far greater degree, and it never did anything to help them. I think you could get a good 100 met...
- by Garrett Blacknova - at 2012.11.15 02:07:00
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7002. Serious Problem For New Players - in Feedback/Requests [original thread]
Before PTT was implemented, voice defaulted to off. Even then, I was saying it should default to on. And even then, I was telling people who wanted PTT that it needed to default to PTT off. +1 to OP.
- by Garrett Blacknova - at 2012.11.15 01:53:00
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7003. The Codex Mass Driver... - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: Garrett Blacknova wrote: I remember seeing your name at the other end of my Repair Tool earlier today. Good game. I try... >.> Thanks for the free(*EPIC POUT* at no repair points)repairs... =] I miss Repair ...
- by Garrett Blacknova - at 2012.11.15 01:45:00
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7004. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'm still not sold on any kind of idea like this. If we need objectives or Drop Uplinks as coordinate points to perform a "spawn", how do you figure it would be able to put you up in the air like that? That's just from an ...
- by Garrett Blacknova - at 2012.11.15 01:40:00
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7005. to anyone who uses the "Toxin" ICD-9 - in General Discussions [original thread]
Toxin is great. As a few people have mentioned, the stats - fitting included - are identical to the Standard SMG. I don't think it has any skill prerequisites at all though. And also as mentioned, it's a BPO, so unlimited use. No need to buy a re...
- by Garrett Blacknova - at 2012.11.15 01:32:00
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7006. DUST 514: Diary of an Experienced Ninja Knifer - in General Discussions [original thread]
OgTheNinja wrote: An update of my own; I have come to the conclusion that the hit detection of basic melee is complete crap. If the enemy is moving, then less than half of my hits actually do damage. I still hear the hit make contact and get sh...
- by Garrett Blacknova - at 2012.11.15 01:28:00
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7007. The Codex Mass Driver... - in Feedback/Requests [original thread]
I remember seeing your name at the other end of my Repair Tool earlier today. Good game.
- by Garrett Blacknova - at 2012.11.15 00:14:00
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7008. WHAT THE KITTEN WAS THAT??? - in General Discussions [original thread]
Looking back immediately after each match, it was actually kind of funny. But I still want to know how even blueberries can do THAT badly. And where all my kills went in the first match.
- by Garrett Blacknova - at 2012.11.15 00:09:00
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7009. Forge gun sound effects - in General Discussions [original thread]
Ops Fox wrote: Sfx down, mic up. You have these option all ready But the volume on EVERYTHING else is fine, and the volume on Forges is fine UNLESS someone is talking. There should be an option to turn down ONLY the volume of your own weapon...
- by Garrett Blacknova - at 2012.11.15 00:07:00
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7010. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Wave spawning would harm one of the mechanics that encourages players to wait for a revive instead of just bleeding out as soon as they go down though. Waiting for a revive means shorter respawn time. Without that encouragement, you're going to s...
- by Garrett Blacknova - at 2012.11.15 00:01:00
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7011. WHAT THE KITTEN WAS THAT??? - in General Discussions [original thread]
So... interesting story. TWO Ambush matches in a row, I set up a PERFECT scenario for my team to exploit, and in BOTH matches, my team lost. The second match was understandable because I could see 2 squads from well-known teams, and they had at ...
- by Garrett Blacknova - at 2012.11.14 23:55:00
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7012. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Almost all the matches I've played have been dominated by codewish/killswitch teams or dual dropships. I can usually travel the map safely - I know how to use cover and skirt the edges to flank, but when it comes to an actual ...
- by Garrett Blacknova - at 2012.11.14 22:59:00
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7013. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
I really love when you're jumping on a relatively steep hill, and land HIGHER than the point you jump from, and the game somehow decides that was a dangerous height and breaks your shields. On an Assault suit.
- by Garrett Blacknova - at 2012.11.14 22:58:00
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7014. Requests: chat window always on top - in Feedback/Requests [original thread]
It's a couple of pages back now, but look here . It was a good idea about 3 days ago, too.
- by Garrett Blacknova - at 2012.11.14 22:57:00
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7015. Forge gun sound effects - in General Discussions [original thread]
I have a new suggestion! When someone speaks, the game should automatically turn down the volume of your weapon fire.
- by Garrett Blacknova - at 2012.11.14 22:31:00
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7016. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: @Blacknova Good advice versus the ground targets... So, the swarm is only really effective against armour, but lacks strength against shields? Your load out seems pretty close to mine. Everything is the same except I run with ...
- by Garrett Blacknova - at 2012.11.14 22:19:00
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7017. MMO FPS - in General Discussions [original thread]
Skihids wrote: Two well coordinated Forge Gunners can deny the air to even well fit dropships, so Infantry AV can be greater than a dropship. Likewise a well fit railgun tank sitting on a hill near its spawn can dominate all other vehicles. You...
- by Garrett Blacknova - at 2012.11.14 21:36:00
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7018. MMO FPS - in General Discussions [original thread]
Dro2072 wrote: Garret, your triangle ther doesn't take into account every other aspect, like the fact that things will almost never be equal. the chances of that happening are extremely low so your triangle doesn't prove anything no offense. ...
- by Garrett Blacknova - at 2012.11.14 21:11:00
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7019. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Nice answer. Another one For you. You say that you throw points into your swarm launchers. What exactly do you do? I heard a bunch of people complaining about swarms being over powered, but I can't seem to get them to work. ...
- by Garrett Blacknova - at 2012.11.14 21:07:00
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7020. MMO FPS - in General Discussions [original thread]
Here's the current state of "triangle" (it doesn't fit that description at all, honestly) for DUST 514 beta. This is assuming equal tier of equipment and skilled players in each role with decent fittings (not unaltered Starter Fits, for infantry o...
- by Garrett Blacknova - at 2012.11.14 20:36:00
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