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3821. Nova knives are underpowered. - in General Discussions [original thread]
Mobius Wyvern wrote: Cat Merc wrote: Yes even with the running glitch. That is all. Doesn't stop Nova Knife from getting crazy kills with them occasionally. Doesn't stop Maken Tosch from getting kills either. Doesn't mean they aren't u...
- by Garrett Blacknova - at 2013.04.17 15:29:00
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3822. Do CCP have any restrictions on what you name your merc???? - in General Discussions [original thread]
Baal Omniscient wrote: ummm.... I lost you there... I got the "national socialist" related comments, but kinda confused on who it's aimed at, why someone is having this directed at them, and why you think it's necessary to say such a thing here...
- by Garrett Blacknova - at 2013.04.17 15:28:00
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3823. Thank you for the AUR reset ccp ! - in General Discussions [original thread]
Needless Sacermendor wrote: tribal wyvern wrote: Sir Meode wrote: link or it didn't happen Seriously? You don't have the ability to 'search'? I've suspected for some time that maybe certain browsers don't render the search button at ...
- by Garrett Blacknova - at 2013.04.17 15:19:00
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3824. New Cast514 Episode Out Now! - in General Discussions [original thread]
2100 Angels wrote: LIFE RIPPER wrote: Duplicate thread was already posted .search button works well or just scroll down https://forums.dust514.com/default.aspx?g=posts&t=69269&find=unread "use the search function"? hows the audac...
- by Garrett Blacknova - at 2013.04.17 14:43:00
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3825. Tasting the Rainbow - in General Discussions [original thread]
First line on the left (Caldari HAVs) 1. Dark grey colour. Nice and flat and easily lost in the background of an industrial facility. Particularly when using Caldari colours on the facility. 2. Desert camo. If you can't figure out where this one ...
- by Garrett Blacknova - at 2013.04.17 14:32:00
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3826. Uprising Expansion SP, AUR, Item & ISK FAQ - in General Discussions [original thread]
Iron Wolf Saber wrote: And what if I was one of the lucky guys that bought a bpo before the price jacking? Also unknown, I doubt this issue will go unresolved The dev blog actually answers this question pretty clearly. The refund of an...
- by Garrett Blacknova - at 2013.04.17 14:18:00
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3827. Who else is a closed beta n00b? (read before posting) - in General Discussions [original thread]
Piercing Serenity wrote: The whole of PFBHz can be considered "closed beta noobs". None of us are any good. To underline this, I'll leave you with a quote from one of our most prominent GCs "I'm terrible at this game" - Laz Ulian Sol Last ...
- by Garrett Blacknova - at 2013.04.17 14:11:00
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3828. Is New Eden real? - in General Discussions [original thread]
Aseair wrote: as I use this thread to explain to people why video games can be considered art. This role is better served by Journey. If you are a responsible PS3 owner, you should already have a copy of the game. If not, you're doing it wrong.
- by Garrett Blacknova - at 2013.04.17 14:03:00
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3829. "This means that while skills may have multiple parent skills in a linear s... - in General Discussions [original thread]
Did you even look at the sample pic that SHOWS how this new system is going to work? http://farm9.staticflickr.com/8113/8651621860_d3a751d750_c.jpg Notice how this shows "Weaponry" as at least an indirect prerequisite for every other skill sho...
- by Garrett Blacknova - at 2013.04.17 13:28:00
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3830. Merc Quarters - in General Discussions [original thread]
The Robot Devil wrote: Irish Syn wrote: Not missing much either way. With my 3 slots I tried out Caldari, Amarr, and Gallente (why bother with the slave room?) They are all pretty much the same, just different tints. If you like super curves...
- by Garrett Blacknova - at 2013.04.17 13:20:00
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3831. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Garrett Blacknova wrote: "Soft" impact sounds when shots hit your shields, with "sharper" sounds when it's your armour taking the hits. No grunting though, you're still taking armour damage, not getting hit through it. ...
- by Garrett Blacknova - at 2013.04.17 13:15:00
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3832. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Vyzion Eyri wrote: It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I b...
- by Garrett Blacknova - at 2013.04.17 13:13:00
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3833. [Suggestion] - Ambush game mode - in Feedback/Requests [original thread]
Daedric Lothar wrote: Ambush to me seems like 1 team would get a limited spawn area and the other team would get a wider array of spawn options to surround the enemy. But honestly I think Ambush is very fitting for this game mode. There are f...
- by Garrett Blacknova - at 2013.04.17 13:05:00
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3834. Armor Tanking Improvements - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Energized Armor Layering Energized nano membranes designed to be layered on dropsuits to improve durability without increasing weight. Provides a smaller armor boost than Armor Plates, but is less power intensive and...
- by Garrett Blacknova - at 2013.04.17 13:05:00
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3835. [Feedback] [Suggestion] Text Chat and Notifications - in Feedback/Requests [original thread]
Another one who's in favour. Needs to include colour-coding for the channel in which chat is happening, and preferably only in-battle chat notifications (or default to battle chat only, but with an option to turn it off or turn all channels on)
- by Garrett Blacknova - at 2013.04.17 12:48:00
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3836. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
"Soft" impact sounds when shots hit your shields, with "sharper" sounds when it's your armour taking the hits. No grunting though, you're still taking armour damage, not getting hit through it.
- by Garrett Blacknova - at 2013.04.17 12:46:00
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3837. Kill Reimbursement - in Feedback/Requests [original thread]
The devs are looking into the possibility of correcting kill counts thanks to the Skirmish stat glitch. If they decide not to fix it, I hope they reset it.
- by Garrett Blacknova - at 2013.04.17 12:42:00
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3838. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Still disagree that it's bad. If you have your whole team spawning at a single objective, getting farmed for kills because the enemy team has several people watching the backs of the player(s) hacking, you're wasting clones. If you spawn at a ne...
- by Garrett Blacknova - at 2013.04.17 12:25:00
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3839. Heavy Weapon Idea: Concussion Hammer - in Feedback/Requests [original thread]
Midas Fool wrote: I want to stress that it shouldn't look like a "traditional" hammer/sledgehammer mostly to avoid comparison with giant hammers from other games. I imagine this weapon looking more like a very large post driver . Here's a coo...
- by Garrett Blacknova - at 2013.04.17 11:46:00
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3840. [Suggestion] - Ambush game mode - in Feedback/Requests [original thread]
RINON114 wrote: Maybe some tools for detecting the enemy players? Active Scanners are coming back in Uprising. Later, we'll be seeing Cloaks as well. Ambush as it stands is a pretty standard TDM mode. I want them to keep a mode along these ...
- by Garrett Blacknova - at 2013.04.17 11:29:00
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